brandonh83
Banned
I had fun with the demo. Hrm.
Stinkles said:Oh gawd. This thread is eating itself. I'm outta here. I am gonna go bag on Che for no modeled rims.
J-Rzez said:You'll find him in here raggin' on a racing game on a Sony console, strangely enough... Even though someone is proving him wrong with video's above apparently...
Seriously... how hard is it for people to shut off the aids to get the real experience? Man...
chespace said:The game had no "feel" and damage was an all or nothing affair (you either hit him hard enough and then it's a yard sale, or you don't and simply bounce off -- in an open wheel car?).
chespace said:This thread is all about fanboy insecurity.
J-Rzez said:You said all or none damage...
Apparently TTP put up some vids to prove it wrong (they're not working for me for some reason)... and you can do aerodynamic damage in the demo even IIRC...
And do you watch F1? You know that they do "rub" wheel to wheel, wheel to hull sometimes and nothing happens?
J-Rzez said:Apparently TTP put up some vids to prove it wrong (they're not working for me for some reason)
Stinkles said:Lol. Dude it is OK for the PS3 to have bad games. Every console has 'em. We were all waiting for Motorstorm anyway, not this.
chespace said:Not the way I rub wheel to wheel in this game.
Anyway, I'll go back and give the demo another spin tonight. I was playing previously with all aids off and experienced that "fatal" boredom the reviewer felt. I'll see if I can get TTP's videos to happen for me on my PS3. I dunno, I remember hitting cars pretty hard and having absolutely no consequences whatsoever. Apparently I didn't hit them hard enough?
Granted, it's been a few weeks since I've given a shit about F1 so I may need a refresher.
Formula One not only engrosses you with its visuals, but also its feel. The game's tire-model (the connection between the gamer and the vehicle) is sensational. The F1 racer feels completely planted on the asphalt, and you're in control. This connection acts as yet another fine facet that F1 displays, and it demonstrates just how superb the physics engine is. Of course, just like any other simulation game, you have the option of driving with aids (braking, steering, visual, traction, etc.) - but believe me, you won't want to.
Half of the fun behind Formula One is making those mistakes and learning the game's curve, and in turn you're awarded with an experience that really shows what it is to be a next-generation racing game. Because Formula One: CE does that one critical gameplay aspect so well, it is well worthy of your attention as a gamer. The other critical mechanic that Formula One lands is the artificial intelligence. The A.I. will brake, swerve around you, overtake you when they can, and just flat-out give you the challenge you desire. Liverpool Studios did a stupendous job crafting A.I. racers that are far beyond what I was expecting.
AlphaSnake said:My personal take from my preview:
I think that the 3/4 view (where the camera is mounted slight-left behind the car) actually enhances the feel of the game tremendously. I play the game in either that view or the overhead cockpit view. And yeah, chalk me up as one of the few who doesn't get the hate for this game. I'm no F1 enthusiast, but shit...I believe I know a good racing game when I play one. And this IS a good game.
mckmas8808 said:No surprise with this statement. Man seriously I wish TTP would put up every video Che says the game doesn't do just to prove him and the reviewers wrong.
Do it TTP!
mckmas8808 said:AlphaSnake "gets" it.
Speevy said:Whether this game is a 4 or a 10, it doesn't sound like many people will "get" it.
There are a million technical things a developer can do that are worthy of respect, even awards. But if someone doesn't find it fun, they're going to trash it in reviews.
Nah, I expect some solid 8's from motorstorm. Amazing game, can't wait to play it. But the features seem to be lacking compared to other racers so I'm sure sites will dock points for it.Mojovonio said:if Motorstorm gets anything less than a 9, this forum will implode itself.
Your assumptions are wrong. Those guys have no idea about F1 it seems, and all they did in the game was playing quick race 2 or 3 times.Moderation Unlimited said:This game is obviously tuned for the needs of racing novices, and thus loses all appeal as a sim..which is why we are seeing such brutal scores from the brits/europeans, who are the diehards for the real thing.
As a sim, it seems this game sucks. People with none to little experience with F1 racers might get a kick out of it. At least it looks pretty.
Ynos Yrros said:PSM3, GeoW ad, DMC4 on X360, lots of other BS lately.... makes you wonder....
AlphaSnake said:Woo! Got my final US retail copy of F1 just now. No more playing builds.
*taps nose*qcf x2 said:Go on and say it, PSM3 is in cahoots with Microsoft to make the PS3 fail, it's all a conspiracy borne of jealousy and hate. It must be so!
DenogginizerOS said:I demand impressions STAT!!!
AlphaSnake said:Woo! Got my final US retail copy of F1 just now. No more playing builds.
TTP said:Check the PSP rear mirror thing!!
It's in the LAN game options. Just start a 1 player vs AIs race and see how it works.
Forget about your router, DSL whatever.AlphaSnake said:This is confusing. My DSL only has 64-bit WEP encryption. And that is what my PSP is connected to. Now, when I enter the SSID in my PS3's remote play settings, it only displays WPA-AES 128-bit encryption
Marconelly said:Forget about your router, DSL whatever.
You are creating the connection directly between PSP and PS3. Think in those terms. Create a network on PS3 first with a new password and all, then just use those same settings on PSP (you really can just use 'auto' on everything except password on PSP actually)
AlphaSnake said:Holy shit...this is insanely cool. Working now. Gonna try the game.
AlphaSnake said:I just spent the better part of the past 3 hours screwing around with this game, without even realizing how the time flew by. Boring? No oversteer? Hey, how about you guys over at PSM3 and Edge stop giving us journos a bad rep? Play the game before you trash it in your review, call it boring and then claim that you can't induce oversteer.
Yes, you very well can induce it, and it's as simple as tweaking some suspension components, raising psi pressure in rear tires, using hard tires, turning off anti-lock brakes, setting traction to 0%, and turning off the stability control. You know...real-life kind of adjustments that would make a real-life RWD car react the same way? If you weren't up for the task of writing a review on a simulation game, then have some qualified freenlancer do it instead.
Take a turn too fast, and you'll go spinning. Time it just right, and you'll hug around the bend. Get a little overzealous, and the rear will crack for a split-second - and this situation can go either way, all depending on the angle of the turn. I mean, really...all of the adjustments are there for you to fiddle with.
It all comes down to whether or not you know what you're doing - and I'll wager that PSM3 and Edge don't. Start hardening rebound rates for more oversteer and bring the toe inward for razor sharp turns; there is a Gran Turismo-load of customization optins here, do with them as you please. It took me some time to get the cars to break traction, but at least I tweaked around long enough to find the proper way, before writing the game off. Ironically, as I write this I even see a tip displayed that's telling me to 'oversteer in order to get around a turn easily, but risk spining out'. :lol
The sense of speed is flipping sensational. You'd have to be a rotten vegetable to call this game boring: I just spent 3 hours driving around by myself and toying with the cars. Driving around on two tracks, no less: Monte Carlo and Shanghai. The lighting is ridiculously detailed - a little bit distracting when you first start, but that's just part of the realism.
The visuals of the finished product slaughter that of the demo. The gorgeous lighting, the brand new textures, the enhanced reflections, and the silky framerate make the demo look like child's play - there's no two ways about it. If you were at all not impressed with the way the demo looked, throw it all away - this is seriously one of the best looking next-gen games on the market.
AlphaSnake said:This isn't working. I don't understand how to get the PSP to remote play with F1. What is exactly the process? If I connect to the PS3, it has to be while both systems are in Remote Play mode, which I can't do when I'm playing F1. And I also see no option for it while creating a LAN game either. And the manual makes no mention of it, either. :\
Has this been confirmed in the final release?
TTP said:When you are in the lobby of the LAN game there should be an option taht mentions the rearmirrors on the left side.
As for how it should work, I guess all you have to do is set just the PSP in Remote Play mode. The game code should handle the PS3 side.