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Forza 2 Info From IGN (PGR3 Update To Add Force Feedback?)

krypt0nian said:
isamu stopped playing games.

che, Forza....decal editing...on PC....details/ideas?


yeah i wanna know about the decals too ....honestly id be happy if it was the same as Forza 1 ...but maybe 200 layers instead? and for sure, not having everything get compressed and ugly in races :(


spend all that time designing sweet decals, and then it looks all crudy when i race anyway :(
 
chespace said:
Heh, uh... Arne? What can or can't I say about this?

Oh I see, put the responsibility on my shoulders! I've got better things to do late on a Saturday night than to make NDA/PR judgement calls.

decal editing... pc... hmmm, no idea
 
arne said:
Oh I see, put the responsibility on my shoulders! I've got better things to do late on a Saturday night than to make NDA/PR judgement calls.

decal editing... pc... hmmm, no idea


thats why your both supposed to crack open a few drinks, and then just let us know everything !! ... then you dont have to make judgement calls....just one call, and it will be easy to do since your loaded !


yay fun times for all ! :P
 
arne said:
Oh I see, put the responsibility on my shoulders! I've got better things to do late on a Saturday night than to make NDA/PR judgement calls.

decal editing... pc... hmmm, no idea


It was mentioned at the pre-E3 conference, but without any real details. che knows more but I don't want him to overspeak.
 
isamu said:
Well you could've answered the question a lot earlier with a simple "yes" or "no" or "I'm sorry I don't know"....but you had to be a smart ass about it.

It's no wonder Gek doesn't like you. You have a serious elitist 'tude problem that needs straigtening out.

I'm not buying your shitty FF wheel anyway, so it doesn't matter.

Have a nice day.

:lol isamu not buying something? :lol
 
chespace said:
Yeah, I dunno, Gek has a reputation of being a "hardcore" racing analyst but christ, I had no idea he was such a jerk. It's okay to love Gran Turismo without turning into a dick. ;)

Oh Chesus, Wheres your sense of humor? Lets take the intarweb too personal. Yes yes, in the past I tried really hard to back GT4, Enthusia and Fafracer. Now in reality I would be surprised if I put more than 4 hours into Enthusia, some nice TFF but other than that it was completely bland, and after golding all the license tests and challenges in GT4, it has been collecting dust while I am sure I have put in days if not weeks worth into Forza with tuning, painting and racing online and it is still in my current rotation so excuse me if I am a little excited to know every detail of what I hope to be a very detail oriented game and also a little dissapointed when the "Forza community manager" puts more effort into bashing Sony and GTHD than he puts into knowing the details regarding his game and its IMPORTANT perfipherals which any E3 goer could have easily found out. And I know you may not be a big car enthusiast but I kind of figured you being involved in such a car-centric project that you would pick up basic car terminalogy such as "lock-to-lock" and know what it really means. Maybe running your articles by guys on your team that do have more experience might not be such a bad idea for now, becuase your recent drivel you have posted is a little disconcerning and dissapointing on a profesional level. I dont know about other people but when I check out the Forza 2 website I think I would rather hear all the good things about the game rather than having to wade through paragraphs of the website manager's Gran Turismo discontent.




Man, I cant believe I got univited to the forums. :'(



Again, just ribbin' you, Che. ;) ;)
for the most part :D
 
Gek54 said:
Oh Chesus, Wheres your sense of humor? Lets take the intarweb too personal. Yes yes, in the past I tried really hard to back GT4, Enthusia and Fafracer. Now in reality I would be surprised if I put more than 4 hours into Enthusia, some nice TFF but other than that it was completely bland, and after golding all the license tests and challenges in GT4, it has been collecting dust while I am sure I have put in days if not weeks worth into Forza with tuning, painting and racing online and it is still in my current rotation so excuse me if I am a little excited to know every detail of what I hope to be a very detail oriented game and also a little dissapointed when the "Forza community manager" puts more effort into bashing Sony and GTHD than he puts into knowing the details regarding his game and its IMPORTANT perfipherals which any E3 goer could have easily found out. And I know you may not be a big car enthusiast but I kind of figured you being involved in such a car-centric project that you would pick up basic car terminalogy such as "lock-to-lock" and know what it really means. Maybe running your articles by guys on your team that do have more experience might not be such a bad idea for now, becuase your recent drivel you have posted is a little disconcerning and dissapointing on a profesional level. I dont know about other people but when I check out the Forza 2 website I think I would rather hear all the good things about the game rather than having to wade through paragraphs of the website manager's Gran Turismo discontent.

Man, I cant believe I got univited to the forums. :'(

Again, just ribbin' you, Che. ;) ;)
for the most part :D


I gotta speak up about this. Both Che and I didn't know this was public information yet. All of the info we got still said this was under wraps as of E3, so we couldn't say anything.
 
Hey Che, can you get an RSS feed up for the Forza site please?

edit: nevermind, glad to see its being looked into..
 
arne said:
I gotta speak up about this. Both Che and I didn't know this was public information yet. All of the info we got still said this was under wraps as of E3, so we couldn't say anything.

Understood. Since it seems to be public now, can you confirm that much about the 270 degrees is true?
 
If I believed in the 9/11 government conspiracy like Gek does, I wouldn't spend so much time nitpicking arcane elements of racing games and force feedback wheels. I would spend this time seeking political asylum in a country where I didn't think the government was capable of staging elaborate terror attacks in order to consolidate its power en route to world domination.

But hey, I'm not burdened with this knowledge, and I'm looking forward to playing Forza 2.
 
Hey Che, if youre still reading this, can you tell me if the team is revisiting the real locations for updated assets? Complete HD overhaul and up-to-date real life details please ;)

Thanks a bunch for putting up with the hate btw.
 
The steering wheel sounds pretty generic. If Forza wants to be as realistic as possible with the wheel, it should have at least 1080 degrees of rotation and each car should be coded to have individual steering ratios; eg. an Alfa Romeo 147 GTA would have need about 2.1 turns lock-to-lock, a Mercedes E63 AMG would probably have about 2.8 turns lock-to-lock, etc. It might mean using the force-feedback to simulate where the wheel stops.

Three pedals would be nice too - I want drop some virtual clutches.
 
Gek54 said:
...also a little dissapointed when the "Forza community manager" puts more effort into bashing Sony and GTHD than he puts into knowing the details regarding his game and its IMPORTANT perfipherals which any E3 goer could have easily found out.

Well, I don't have the time nor the drive to get into it here so this is the last sort of personal response I'm going to afford you. If you look at my update, you'd see that I didn't put "more effort into bashing Sony and GTHD" in terms of the overall space and balance of the weekly report. Those were my E3 wrap-up thoughts in a section clearly subtitled "When E3 Aftermath Soapboxes Attack" -- if you didn't want to read it, you could have skipped right down to the subhead that read "Get to the Good Stuff Already" where we talk specifically about Forza 2. Again, I'm not sure what your problem is but if you don't like my opinions, writing style, or how I'm running the Forza site, it's your choice not to partake. Is there a ton of info I could be posting on the game right now? Yes. But I'm not at liberty to disclose them at this time.


And I know you may not be a big car enthusiast but I kind of figured you being involved in such a car-centric project that you would pick up basic car terminalogy such as "lock-to-lock" and know what it really means. Maybe running your articles by guys on your team that do have more experience might not be such a bad idea for now, becuase your recent drivel you have posted is a little disconcerning and dissapointing on a profesional level. I dont know about other people but when I check out the Forza 2 website I think I would rather hear all the good things about the game rather than having to wade through paragraphs of the website manager's Gran Turismo discontent.

I am a car enthusiast, but I'm not gonna sit here and pose like I'm a fount of knowledge just because I happen to be on a dev team that's making a racing game. My statement the other week about the lock-to-lock wheel rotation wasn't well worded but it essentially came down to the fact that I didn't know what I could or couldn't say about the wheel without PR slapping my wrist. Again, I'm eager to tell-all 24-fucking-7, but it's already gotten me into a little trouble since my time here so now I'm more cautious. So yeah, what I meant was that the wheel isn't 900 degrees, but it's lock-to-lock in the sense that you'd definitely feel its turning limits quickly if you cranked the wheel left and right. Like Arne said, the hardware team has not been clear on what exactly the publicity deal is with the wheel and I hadn't even seen the brochure until after a full day's worth of interviews at E3. Now we all know it's 270 degrees.

If you find my "drivel" so "disconcerning" [sic] then you can exercise your right to not "wade through" all of my Gran Turismo discontent (of which I have only ever written 2 short paragraphs on the site, in that column clearly labeled E3 soapbox). I'd appreciate if you'd just email further hate to me personally rather than attacking me in a public forum.

You haven't been uninvited to the forums, and as long as you don't troll there, I won't ban your ass.
Just ribbin' you dude -- oh wait, no I'm not. Intarnetz is serious bizniss.
 
Gek54 said:
Since it seems to be public now, can you confirm that much about the 270 degrees is true?

You think I'm writing bullshit? C'mon.

360wheel7fm.jpg
 
Gek, lighten the hell up. Che has been very responsive to the community - the FAQ that went up during E3 answered a host of questions that came up in this very thread. I have no idea why you are targeting him with such hate but seriously, you're making an ass of yourself in the process.
 
chespace said:
Well, I don't have the time nor the drive to get into it here so this is the last sort of personal response I'm going to afford you. If you look at my update, you'd see that I didn't put "more effort into bashing Sony and GTHD" in terms of the overall space and balance of the weekly report. Those were my E3 wrap-up thoughts in a section clearly subtitled "When E3 Aftermath Soapboxes Attack" -- if you didn't want to read it, you could have skipped right down to the subhead that read "Get to the Good Stuff Already" where we talk specifically about Forza 2. Again, I'm not sure what your problem is but if you don't like my opinions, writing style, or how I'm running the Forza site, it's your choice not to partake. Is there a ton of info I could be posting on the game right now? Yes. But I'm not at liberty to disclose them at this time.




I am a car enthusiast, but I'm not gonna sit here and pose like I'm a fount of knowledge just because I happen to be on a dev team that's making a racing game. My statement the other week about the lock-to-lock wheel rotation wasn't well worded but it essentially came down to the fact that I didn't know what I could or couldn't say about the wheel without PR slapping my wrist. Again, I'm eager to tell-all 24-fucking-7, but it's already gotten me into a little trouble since my time here so now I'm more cautious. So yeah, what I meant was that the wheel isn't 900 degrees, but it's lock-to-lock in the sense that you'd definitely feel its turning limits quickly if you cranked the wheel left and right. Like Arne said, the hardware team has not been clear on what exactly the publicity deal is with the wheel and I hadn't even seen the brochure until after a full day's worth of interviews at E3. Now we all know it's 270 degrees -- again, what the fuck is your problem?

If you find my "drivel" so "disconcerning" [sic] then you can exercise your right to not "wade through" all of my Gran Turismo discontent (of which I have only ever written 2 short paragraphs on the site, in that column clearly labeled E3 soapbox). I'd appreciate if you'd just email further hate to me personally (xxx@xxx.com) rather than attacking me in a public forum.

You haven't been uninvited to the forums, and as long as you don't troll there, I won't ban your ass.
Just ribbin' you dude -- oh wait, no I'm not. Intarnetz is serious bizniss.

Please check your PM.
 
Superfrog said:
You think I'm writing bullshit? C'mon.

No offense but yours was but but a single post on a forum and unless I missed it, no one else would confirm. Thanks for the scan though, I feel better.

chespace said:
Just ribbin' you dude -- oh wait, no I'm not. Intarnetz is serious bizniss.
:D

Ok, truce

btw, I meant to say 'diconcerting' but thanks spotting that. ;)
 
m0dus said:
Uh . . . SO ANYWAY, Racing games. Fun stuff!

Seriously. It's like daddy bitchslapped mommy and we're all trying to eat dinner . . . :)

Anyone here following the American LeMans Series right now?

Anyone watch the Mid-Ohio race last weekend?
 
chespace said:
Anyone here following the American LeMans Series right now?

Anyone watch the Mid-Ohio race last weekend?

I haven't got to it yet. It's still sitting on my dvr. I do know the results though, and the
RS Spyder one-two finish
is very interesting. The general sense is that Porsche has been sandbagging since they came back late last year. Is this Proof?

The two different approaches by Audi and Porsche is really, really fascinating. Neither one is taking the conventional road. It is going to be a very interesting Le Mans. My money is on Audi. The R10 seems purpose built just for this race. The Porsche makes more sense for shorter races on smaller tracks.

I will be at Lime Rock 4th of July weekend for ALMS. Can't wait.

edit I watched the race last night. No Audi R10s ran at Mid-Ohio, just the older R8s. At least the Porsches finished, which as been a problem for them thus far. The DBR9 had a bit of an off during practice. It flew 142 feet! Real life racing may be off topic, but flying cars are very video game-esque! Youtube video

Picture314.jpg
 
Oh Chespace? I was at E3 and awe-ing at the two Lamborghinis at the front of the centre which was promoting Forza 2. Bro, I LOVE those cars so much, it’s my dream to even just sit comfortably in the damn thing for several seconds or more! So, in attempt to fulfil my dream, I asked the guy who was looking after them (that punk couldn't even shift the car into reverse properly) if I could just sit down in the front seat several seconds and if he could take a photo of me inside but that punk denied me of attaining my dream!!! I was so heart-broken...! :(

So... Urm... Can you beat him up for me? :lol
 
Trojan X said:
Oh Chespace? I was at E3 and awe-ing at the two Lamborghinis at the front of the centre which was promoting Forza 2. Bro, I LOVE those cars so much, it’s my dream to even just sit comfortably in the damn thing for several seconds or more! So, in attempt to fulfil my dream, I asked the guy who was looking after them (that punk couldn't even shift the car into reverse properly) if I could just sit down in the front seat several seconds and if he could take a photo of me inside but that punk denied me of attaining my dream!!! I was so heart-broken...! :(

So... Urm... Can you beat him up for me? :lol

:lol The Forza guys drove those cars around LA picking up editors for E3.
 
Nobiru said:
yo Che...can you get them to make the Logitech G25 work on 360 please? :P

e3-2006-logitechs-new-gear-20060511105136153-000.jpg

e3-2006-logitechs-new-gear-20060511105125512-000.jpg

e3-2006-logitechs-new-gear-20060511105113966-000.jpg


http://gear.ign.com/articles/708/708220p1.html


Cluth and 6 gear shifter...mmmmm


make it happen !

Seriously. If that steering is true force feedback as in arcade/real-life fighting against you force feedback and not stupid vibration, then Forza 2 should DEFINITELY make sure that it is compatible for it. Do not lose opportunity to cut yourself short on things such as this. Heck, I'm not being funny but for M$ to own SideWinder I find it really silly that they didn't make use of all those awesome Force Feedback joysticks and steering wheels compatible for even the normal Xbox!
 
Trojan X said:
Seriously. If that steering is true force feedback as in arcade/real-life fighting against you force feedback and not stupid vibration, then Forza 2 should DEFINITELY make sure that it is compatible for it. Do not lose opportunity to cut yourself short on things such as this. Heck, I'm not being funny but for M$ to own SideWinder I find it really silly that they didn't make use of all those awesome Force Feedback joysticks and steering wheels compatible for even the normal Xbox!

It is indeed TFF and seems like it will be the best you can get under $1,000. I think someone tried to explain that for some reason the original xbox usb controler ports couldnt handle the throughput needed to drive a TFF wheel or something to that nature.
 
isnt that a wicked wheel though? hell its even got a toggle to go between true six gear shifting....and that fake BMW/VW triptonic shifting...or whatever its called, where you just have up and down and no clutch.


but on the talk of actual 360 wheels, Logitech is making one correct? is there ina pictures of that around? the microsoft one is nice and all, but it seems kinda big, and 270 degrees isnt a whole lot (though i guess you really dont use most of the degrees on something like the DFP anyway :P ) ....

im definitly biting the bullet and buying a good wheel this gen though, i sucked at Forza, and was only semi good at GT4 because my friend has a DFP.


Kinda pisses me off that they put paddle shifters on damn near all these wheels (which i like dont get me wrong), but dont put a clutch and shifter on these things when WAY more cars use them than the paddles. i mean capcom made a fucking controller for mechs, and these people cant even make a controller for damn near all manual cars ! slackers ..
 
Nobiru said:
but on the talk of actual 360 wheels, Logitech is making one correct? is there ina pictures of that around?

Logitech Drive FX with its "axial feedback" - $99

11280.jpg


I havent seen any mention of its range of rotation or what exactly "axial feedback" means. My guess its just like the fanatec wheel.
 
Gek54 said:
Logitech Drive FX with its "axial feedback" - $99

11280.jpg


I havent seen any mention of its range of rotation or what exactly "axial feedback" means. My guess its just like the fanatec wheel.


hrm, i like how its smaller ... need more info on it though for sure, i wonder what the pedals are like too.


i still want that PC one, i would pay the damn near 400 bucks it will be Canadian (with tax and stuff) to have such a sweet wheel...especialy if it was USB (which it is im sure) and would work with 360 PS3 and Wii (Wii? ...ok thats probably pushing it...but i can dream :P )
 
My question is, why no screenshots of this game? I can see the developers not wanting to make a demo for E3, but why not even a screenshot?

Don't post pics of the movie please.
 
In a contest between the Logitech G25s and the MS FF wireless wheels... well... I don't think there is a contest, even at the pricepoints that there will be at.

But MS *won't* support the G25s, in order to make more money of their own wheels.

Fair enough, they are a business... but they should probably also be aware that those G25s aren't going to sell to too many peeps; and the people that do have them are likely thinking, why should I buy another wheel and downgrade my experience just because MS aren't willing to support this awesome wheel... that is btw, system agnostic?

No sale!

...

Well, maybe I can't speak for all, but I'd imagine that's how most will think.

It's almost as bad as Sony cutting out support for the MOMO steering wheel in GT4... worth docking 10% off the game! :p
 
shantyman said:
My question is, why no screenshots of this game? I can see the developers not wanting to make a demo for E3, but why not even a screenshot?

On my side of things, where I frequently request screenshots as part of my work with websites, we've decided to not bother the development team with this type of request. They want to focus on their work without distraction and even a "simple" thing like a screenshot takes important work cycles away from them. Frankly, I don't mind, Forza was a good enough game I want these guys whatever they need to build on what they started.
 
Skimmed the thread so this has probably been answered, but-

1- is there allready a wheel for 360? wireless? how much?

2- when does this forcefeedback one come out?
 
Forza 2 is gonna have in car view right? PGR has really spoiled me with thier wonderfull dash modeling :)

When I am really 'racing' I still like the bumper cam for an un-obstructed view, but the in car is so imersive for just 'driving' :)
 
The word is definitely getting out there... :)

Yeah, we recently closed a deal to sponsor Risi Competizione, a team that races Ferrari and Maserati in the ALMS.

We're going to have an official media alert going out today... I'll link to it on my site once it goes up and out.
 
Flo_Evans said:
Forza 2 is gonna have in car view right? PGR has really spoiled me with thier wonderfull dash modeling :)

When I am really 'racing' I still like the bumper cam for an un-obstructed view, but the in car is so imersive for just 'driving' :)

Don't count on it.
 
No in car view would be deal breaker for me now after extended play time with PGR3. I even remember Che commenting that this view was what really made the game feel "next gen". It would also make using the wheel seem that much more involving and realistic. The PGR in car view is now the cost of entry for next gen racers.
 
Dashboard modeling for 300+ licensed cars is REALLY time-consuming (at least if they plan to top PGR3's level of detail)...

Personally, I would prefer if they'd put that time into the other parts of the game. On the other hand, in car view is like a must for today's racing games, especially if they are racing sims like Forza 2.
 
Anyone listen to Major Nelson's blogcast this week? He did an interview with "the acccessories guy", and spent quite a bit of time on the wheel. Good stuff. One thing he mentioned was the wheel must be plugged in to a wall socket to get force feedback; using a battery pack only gets you rumble (wall outlet gets both). Apparantly the FF munches through batteries REALLY fast. :lol
 
Forza 2 will be on Major Nelson's podcast next week. This week he has something special stored.
 
Didn't see this posted before, the OXM UK has a surprisingly informative interview up with Dan Greenawalt, Forza 2's lead designer: http://www.oxm.co.uk/articles/features/racing/under_the_hood_forza_motorsport_2_interview

He goes into quite a few things: physics calculations and how they'll impact the newer tracks like Sebring, expanding personalization options, Photo Mode, online, Force Feedback and a plenty more.

What’s your vision for the Forza 2?

Dan Greenawalt: I want to instil that car passion and ignite it in other people and new groups, broaden the appeal of hardcore driving games. Younger gamers, older gamers, less dextrous gamers. I want to give them that moment where you see something like a Lamborghini Gallardo and have an emotional response. That’s universal. No matter where you go in the world you can’t avoid the response to the car. That sums up the vision for Forza Motorsport.

Just how accurate are you getting with your physics and handling?

Dan Greenawalt: We took a hit in Forza 1 because some of the hardcore gamers were asking us why it wasn’t 60 frames per second. I tried to explain that there’s a bit of a miseducation going on. I like the look of 60 frames per second, but it doesn’t make it a better sim. The real issue is how frequently you update your physics. If you update your physics at 60 frames per second you actually get bad physics, with objects sliding and skidding like they’re in molasses instead of properly colliding with things. In Forza 1 we updated the physics anywhere between 180 and 360 times a second. That allowed us to have a very quick response and create a lot of torque in the car. Now, if you’re running the graphics at 60 frames per second you’re using up a lot of processing power so you have to put a dampener on those physics, and that’s when things start to feel a little sluggish. We didn’t want that, so we decided to keep the physics running high and pull back on the graphics.

What difference has the Xbox 360 made to the physics and graphics?

Dan Greenawalt: Now that we’re on Xbox 360 we can do 60 frames per second and keeping the physics at the same speed as the first game. In fact, for some key areas we’re increasing the speed of our physics. That’s where this all ties back into Sebring. It’s not the most visually impressive track – it’s kinda flat – but the track surface has all these little ruts and steps in the concrete that put incredible pressure on the physics engine. As a physics geek that’s what got me excited because I knew we were going to be beating the hell out of the cars and they’d be rocking all over the place. So it was kind of a strategic choice to show off the complexity of our physics, but it’s also great fun to drive!

How are you enhancing the customisation aspect of Forza 2?

Dan Greenawalt: There are a couple of really cool things we’re doing. Engine swaps was something that was a real sleeper hit in Forza because you could roll up in something that shouldn’t be too hot and then smoke your opponent because you’re putting out power right across the power band. We’re increasing the number of engine swaps and letting more cars have them, so that’s something real techy freaks and hardcore players will love. We’re also adding more layers to the livery editor and making it easier to use. We’re adding more parts and we’re adding more cars including Lamborghinis and the McLaren F1, so there’ll be more ways to express yourself than ever before. We’re basically growing in every way. Everything that we could do more of, we’re doing more of!

We’re really excited about the Xbox 360 steering wheel. Is it coming out because of Forza 2?

Dan Greenawalt: It’s coming out because of Forza 2 and PGR3, yes! It’ll work with PGR3, and it’ll ship simultaneously with the game later this year.

How does the Xbox 360 wheel differ to other force feedback wheels?

Dan Greenawalt: When you look at other force feedback wheels, they base the feedback on friction. In a real car those things are correlated but they’re not equal to each other. Our wheel will actually go limp when you’re understeering and subtly track your tyres back into alignment – although you’ll probably go into snap oversteer straight away. And to stop us needing to use force feedback to represent friction coming through the wheels we’ve got rumble. That way you can get a full 3D feedback system. All your control feedback is coming through the wheel, and any additional feedback – like hitting ruts or getting bumped by another car – comes from the rumble. Other wheels use their force feedback to do both and never give you the accurate feedback you need. Our wheel is going to give people a much more robust driving experience and a much better idea of what it’s like to actually steer these cars.

On the social side, what are you adding to the online game to create more of a community feel?

Dan Greenawalt: ...But for the most part we did everything we could to NOT build a good community! I hate to say it, but we should have done that better. Our website kinda sucked, we didn’t do downloadable content, and we missed out on a lot of the things that build good community. So we’ve hired a new community manager for Forza 2. He’s just launched the new website and he’s already building up the community, so we’re really focussing on it this time.

Go Che! :)

Not that you need me to tell you, but don't bother with the haters' bitching. The rest of us respect your input and appreciate your efforts!
 
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