chespace said:
Cockpit view is very expensive and time consuming to create for huge asset-heavy games like GT and FM. Does the investment pay off if only a small number of your player base use it when they play?
I'm curious how many people drive in cockpit view exclusively in GT?
No, I don't think it does, although it may be more about keeping up with the Joneses. The lack of a cockpit view was often mentioned in the FM2 reviews, and it's obviously still a hot topic. You might care about review scores and perception, but I couldn't care less. I just play these things for enjoyment.
If a game has a cockpit view I absolutely use it 100% of the time, but if it doesn't it's not a big deal. Bumper cam, hood view, etc - I just get on with the driving.
If you need to trade off cockpits, just be sure to deliver on the rest. My guess is that the people who honestly care most about cockpits also care a great deal about physics, track count, tuning, and other sim-like attributes (I'm not saying exclusively those people care!). Deliver in spades on those, and lack of cockpits becomes more forgivable.
saladine1 said:
In my opinion, a view that incorporates the windshield, top half of the dash and steering wheel would be the most practical in car view.
Something along the lines of the old Colin Mcrae games.
As a matter of fact, years ago in an old interview with Dan Greenawalt, (Mr.Turn 10), actually alluded to this view when quizzed on the matter.
So, you might get an in car view after all, just not the traditional eye candy version, ala GT.
That's often brought up, and I think it's a pretty good compromise. There's modeling to be done, but it doesn't need to be nearly as critical as the whole interior.