Was this made into a GIF yet? It's massive, sorry!
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What's crazy is that we've literally only properly seen one tiny area of the map, at one time of day.
I expect both FH2 and Driveclub will look better than Project Cars on consoles when all are released...the extra 30fps of Project cars will hold back those visuals...
woa at the sun reflecting in the wet pavement
Not sure if it has its place on an IGN thread, but we have our first video from the showfloor up. Looking nice, and with direct feed audio
http://www.gamersyde.com/news_e3_forza_horizon_2_gameplay-15454_en.html
Second video in a few minutes.
The graphics are amazing, it still has a very distinctive "gamey" look to it's visuals though.
Yea, I've been thinking something similar. It almost looks Outrun-esque due to the use of color. I think it looks great, but I think it's part of the reason so many people are claiming that it's graphically not in the same zip-code as Driveclub, because to many people the quality of graphics is solely determined by how real it looks.
I love the sound of the cars and the music. This will be good.![]()
Yeah, the colors pop a little too much.
sense of speed was GREAT. tearing through vineyards at what felt like ludicrous speed was a sight and sensation to behold. very smooth looking, very powerful feeling. dust, leaves, and other bits of the destructible environment fly up in your face and just look awesome. HUGE improvement over the original horizon, and that game was no slouch.
rain effects certainly did affect handling. the demo had a very abrupt instance of rain occur about halfway through your race, however. that is to say, i did not get to see storm clouds form or anything of that sort. even still, things definitely felt looser once it started to rain and the road got wetter and wetter - you started to feel your handling get away from you to varying degrees. and the rain effects when in cockpit view were beautiful looking, as if that needs to be said. they streak and gather and just look perfect
oh, and the lamborghini huracan is a very nice looking and sounding car.
I think they are just using the IGN footages to show the game in those stage demos.
I just want a true rally car to leave that lambo in the dust on the dirt and mud. Otherwise its flattening out the characteristics of what makes different cars and car types special. Whether its a sim or arcade doesn't matter - you still want a varied experience with different cars of different classes. As long as that's the case its all good.
Was this made into a GIF yet? It's massive, sorry!
![]()
What's crazy is that we've literally only properly seen one tiny area of the map, at one time of day.
Fun with cars that look good? What else do you need? Well.. Boobs.. but.
That handling looks kind of floaty. Has it been confirmed that this game will handle like the original Forza Horizon?
That handling looks kind of floaty. Has it been confirmed that this game will handle like the original Forza Horizon?
Queued up in line to play. Anyone have any questions?
Queued up in line to play. Anyone have any questions?
FuckYourCar.Gif
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Queued up in line to play. Anyone have any questions?
Otherwise known as true to life online gameplay ;pFuckYourCar.Gif
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Otherwise known as true to life online gameplay ;p
At least we'll be able to switch on mechanical damage this time, so maybe we'll see less of this stuff.
Played with the hurrcan
e3 demo wouldn't allow for a change in handling unfortunately, so it was automatic with assists on (I found no way to turn them off in the e3 build)
The impulse triggers seemed to add another dimension when going off-road, which was nice. The real challenge came when it started raining, however. The entire handling mechanic became MUCH more slippery.
The rain affects all surface types in the game. Tarmac, sand, mud, gravel. They tell me they are only focusing on rain, for now, as they are modeling the specifics of the environment they've set the game in very closely. They are looking into atmospherics, though there are already some elements of the weather change which will immediately affect visibility (ie, cockpit view).
Also, barn finds are making a return.
Any word on micro-transations?
I didn't play the first Horizon, but since 5 I'm very skeptical of picking up another Forza game. (Also I hate drivatars, which this appears to have.)
Yeah, the colors pop a little too much.
The difference between Polyphony and....EVERYONE else...
Though I think the difference is intended in Forza Horizon
I like the colors more in FH1. Someone said they would describe it as autumn and I really agree with that this looks just a bit too arcadey for my tastes. The sense of speed looks awesome though.
Honest question, what parts of southern Europe does it snow?
Maybe there'll be snowing parts there.North parts of Italy![]()
Honest question, what parts of southern Europe does it snow?
Played with the hurrcan
e3 demo wouldn't allow for a change in handling unfortunately, so it was automatic with assists on (I found no way to turn them off in the e3 build)
The impulse triggers seemed to add another dimension when going off-road, which was nice. The real challenge came when it started raining, however. The entire handling mechanic became MUCH more slippery.
The rain affects all surface types in the game. Tarmac, sand, mud, gravel. They tell me they are only focusing on rain, for now, as they are modeling the specifics of the environment they've set the game in very closely. They are looking into atmospherics, though there are already some elements of the weather change which will immediately affect visibility (ie, cockpit view).
Also, barn finds are making a return.
Yeah, the colors pop a little too much.