BabyFaceKillah
Member
I'm extremely surprised that Microsoft hasn't bought playground, I just recently bought Horizon for $10 on XBL and I'm enjoying it alot. I haven't been this hooked to a racing game since need for speed underground.
Ralph Fulton discusses the game's social innovations
http://bit.ly/1psdSjF (video)
Ralph Fulton discusses the game's social innovations
http://bit.ly/1psdSjF (video)
DriveClub better have atmospherically-generated rainbows or it's pre-order cancelled.
I want Hail.
FUCKING HAIL.
Leaving dents in the paint, causing minor traction issues while cornering, and when the weather improves it turns to water. Do it.
Two new stories
An in-depth look at how Playground recorded audio for cars like the Lambo Huracán
http://bit.ly/1novpos (article)
Ralph Fulton discusses the game's social innovations
http://bit.ly/1psdSjF (video)
We go to great detail to model the sounds of any inconsistencies that are in there as well, which is really important, especially in the decel[eration] as well, with exhaust pops and stuff.
Looking forward to hearing the downshifts and overruns now..
So, PG are doing their own sounds?
I thought they borrowed assets from Turn 10?
Booted FH on X360 today and made some comparisons.. keep in mind those are captures from video vs elgato game capture
FH1 was such a beast
In Playground I trust
I'm extremely surprised that Microsoft hasn't bought playground, I just recently bought Horizon for $10 on XBL and I'm enjoying it alot. I haven't been this hooked to a racing game since need for speed underground.
WAT?For real.
Reminds me: I own Horizon and I haven't played it. I need to get on that.
For real.
Reminds me: I own Horizon and I haven't played it. I need to get on that.
WAT?
Looks like fun, definitely some work left to be done though.
I missed that announcement. Or do you mean the quick snippet in the AMA?coming off the announcement that there is no dedicated rally modes, i hope they are considering another rally DLC mode for this.
I've seen the claims of physically-based lighting giving effects like rainbow-gradation in other racing games and I feel like it's worth asking here too: On what level is it simulated? I feel like it's likely to be a (beautiful) shorthand effect called on by the proper conditions rather than actual photonic simulation, since that would be technologically impractical. I'm not saying I demand that, but when I hear physically-based lighting, I think it gives an impression a that's likely a little different from the reality of how they implement it.
That said, even the small range of lighting conditions we've seen have been beeautiful, not the least of which being the rainbows.
Yeah, well some developers really like to hype the stuff they're doing, and make it sound like they are simulating every atom and how light is scattered in every single drop of rain, and of course, drops rolling down every surface take every possible variable into account, like wind, how hot is the car's hood (makes drops evaporate faster) friction and whether you've waxed your car or not.
To be honest, I imagine the "rainbows are simulated" to simply mean they appear in the correct position relative to the sun and that's it. Besides, anything deeper than that would make no sense.
I have mad respect for PG and T10, but sometimes they tend to brag about their tech too much, especially since results are often not as realistic as other devs' who just kept quiet.
I think in this case the results really speak for themselves. They aren't really talking about what anyone else is doing. They're talking about what they're doing in their title, same as pretty much every other dev does. I could trot out a list of developers, both first and third party, that does the exact same thing on a pretty consistent basis.
Fact is it's always good policy to inform people about anything cool that your game may be doing in hopes people pay attention and keep an eye out for it, which hopefully in turn leads to gamers having a greater level of appreciation for that work. I don't see it as bragging. Singling out Turn 10 and Playground as if they're somehow these chief offenders of something that just about every game team does is pretty strange to say the least. I mean, was there criticism for mentioning any of the sky simulation work done in Ground Zeroes on PS4, or all the work done with Driveclub? There was a point when we were getting incredibly detailed info on each and every bit of Driveclub graphical progress. Was that bragging? Are Naughty Dog or the Arkham Knight team bragging when they talk about the advancements they are making in their respective games? Is Corrinne bragging about her work when she tweets about stuff, or is she just passionate about that work and really eager to share with fans? Should we yawn when they tell us drake's poly count is more than twice joel's in last of us? Should we mock Guerilla or Crytek when they tell us all these awesome sounding technical details about Killzone Shadowfall and Ryse? Were Ubi bragging about their wind and water simulation work in watch dogs?
Come on, give these guys a break.
I know for myself, the original qualm was only with how they described their process for the effect making it sound like it was purely the result of an impossibly (relative to any consumer-level hardware) complex light simulation, rather than a clever characteristic of light they prioritized when they designed everything. It was an observation of the quirk in their phrasing. I took the same issue with the Driveclub tech slides during their reveal after the delay.
From my point of view, I'm more impressed when it's a clever inclusion than when it's a thoughtless result of technology. I don't think anyone's meaning to be unfair or dismissive, nor saying categorically that devs shouldn't highlight what they've achieved.
compared to what? they had forza 5 engine day 1 out. the only comparable thing is nfs, which does not really even compare.I have mad respect for PG and T10, but sometimes they tend to brag about their tech too much, especially since results are often not as realistic as other devs' who just kept quiet.
coming off the announcement that there is no dedicated rally modes, i hope they are considering another rally DLC mode for this.
The weather system is probably nothing more than a few variables, a couple of fudge numbers and a random timer!
It's most likely more complex than that but nowhere near as advanced as they make it sound.
I missed that announcement. Or do you mean the quick snippet in the AMA?
Does that mean there are no Horizon 1 rally-esque off-road trails in the open world of Horizon 2? The open world off road stuff in the first game was fun, but absolutely tame in comparison to the stuff they added in the expansion with all the various driving surfaces. My hope is that we'd at least see a significant upgrade to off-road segments in the open world, for those who loved the rally expansion the first time around.
Basically, you can still have open world rallying without specifically needing separate game modes or a co-driver.
compared to what? they had forza 5 engine day 1 out. the only comparable thing is nfs, which does not really even compare.
now, they can say (with pride), that on top of what they had, they can do openworld streaming@1080 and include dynamic lights and effects. (triple motherfuckin'screen too!)
from the e3 demos, I kind of see that the framerate is rock solid too.
if I was them, I'd brag a little bit more actually about tech...
Was that a rally car at 1min?
It is the Ford RS200. It was in the base game of Horizon 1.