Of course it works. It just syncs the frames between the card and display so why would that matter?
it doesn't work once it goes higher
Of course it works. It just syncs the frames between the card and display so why would that matter?
Ah i see someone posted those lol.
One thing I can say so far is The Dynamic Optimization is like magic.
I have to decide which monitor I want to use now... 4k60 or 1440p165 w/ gsync. Visuals or fluidity. Input lag or no input lag. TN or IPS.
Halp.
I have to decide which monitor I want to use now... 4k60 or 1440p165 w/ gsync. Visuals or fluidity. Input lag or no input lag. TN or IPS.
Halp.
I have to decide which monitor I want to use now... 4k60 or 1440p165 w/ gsync. Visuals or fluidity. Input lag or no input lag. TN or IPS.
Halp.
Buffer frames to smooth out the hitches probably. Less hitches but more input lag, as usual with such things.What's framerate smoothing do?
Overlays work on UWP games just fine (DXtory, Action are couple of examples), an overlay must support UWP though and RTSS doesn't.Microsoft still hasn't fixed this shit about 'no overlay working on UWP games' even though they promised it eons ago
You can try driver's frame limiter, it will work for UWP.This is my biggest gripe with UWP atm. Having to rely on shitty ingame framerate limiters is fucked up.
Split the difference and pick up an ultrawide 3440x1440 100hz GSYNC IPS.
I've seen 4k 27-inch screens and honestly, you're not getting the wow factor there for games. For 4k videos, and actual work (video/ image renders) yes, but not games.
For a desktop monitor, you're MUCH better off with higher frame rates. Trust me once you play on 144hz going back to 60hz, even in a strategy game like DOTA 2, I notice the 60fps and feel irritated it's not smooth with particle effects.
For my TV with 4K HDR, I can lower things down to 60fps and still feel fine. It's usually for action games, racing, etc. Also on the TV it can interpolate to 120hz so it helps a bit.
Tl;dr - 144hz on desktop monitor/ 4k on TV
EDIT: TN panels are not bad at all nowadays, although IPS still gives better colours. From what I have read, though, Gsync and IPS panels do suffer from some input lag, compared to 1ms on TN panels that go 120/144/165hz.
Any news on wheel support ? If my G29 works fine and the force feedback is not shit I will play it on my TV otherwise I'll just go with controller and 1440p 144hz on my monitor.
Do you know how to properly cap framerate on driver level for Nvidia? Nvidia Inspectors limiter stopped working for me few weeks ago and just completly fucks up the game profile once I try to mess with the framerate limiter (had to reinstall driver twice now since it wouldn't let me reset the limit).You can try driver's frame limiter, it will work for UWP.
where are the screenshots?Aliasing is pretty bad, you basically have to use MSAA or downsampling.
I guess you can't use SMAA injectors on UWP games.
So can you have an unlocked frame rate?
That screen looks abit low res for some reason. I have Xbox screens that look way better.
Hopefully Karak can make soms screens soon. If he is allowed.
There's absolutely no way I believe this screen after playing Apex. This looks like 720p wit medium settings, looks way worse than the Xbox One version in fact.
That shot has both MSAA and FXAA turned on, which probably explains the funky image quality, FXAA can actually make things look worse if you apply it to an image that's already been anti-aliased.
I probably should've mentioned I have both I'm just trying to decide which one I'm of them I'm going to use once the game hits.
It won't ask you. It'll default to your OS drive. To change it, Settings > System > Storage and change "new apps will save to" to the right drive. Stupid, I know.
Please exclude ME and Vista.
100% cause I have been hearing conflicting reports.First line in the OP.
felipepl said:There's absolutely no way I believe this screen after playing Apex. This looks like 720p wit medium settings, looks way worse than the Xbox One version in fact.
what's framerate smoothing ?
Buffer frames to smooth out the hitches probably. Less hitches but more input lag, as usual with such things.
Does GSYNC not work if the refresh rate of the game is higher then your monitor ? Not that I care since I got a 144hz
What's the cheapest way to get this game on PC? Can I buy a physical Xbone version and be guaranteed the code? Because that's cheaper than getting it directly from the MS store...
Do you know how to properly cap framerate on driver level for Nvidia? Nvidia Inspectors limiter stopped working for me few weeks ago and just completly fucks up the game profile once I try to mess with the framerate limiter (had to reinstall driver twice now since it wouldn't let me reset the limit).
EDIT: TN panels are not bad at all nowadays, although IPS still gives better colours. From what I have read, though, Gsync and IPS panels do suffer from some input lag, compared to 1ms on TN panels that go 120/144/165hz.
I think that in racing games and shooters. Framerate is king. If you have the option.
Have you played Redout? Smashing that game out at 1440p 130-150fps with gsync is just a zen like experience.
What exactly does the "Dynamic Optimisation" do?
Also can we have more in-game screens pretty please
This times a million.You want to use ULMB if you can get fps higher than the freshrate constantly, GSync will be useless in that case.
I don't really understand why then you can choose a target render quality of 'Ultra' etc. Surely it tries to maintain the best settings possible while hitting the target framerate?I guess it is.
Abit like dynamic resolutions on consoles. That it drops some graphic stuff if it sees the framerate is gonna go under the desisred framerate to keep that framerate.
System Requirements are now up on the store page.
(Wasn't able to find them a couple of hours earlier... but maybe it was just my stupidity)
Just in case:
Minimum
i5 3570
R7 250X, 750 Ti
8GB System Ram
2GB Video Ram
DX11
Recommended
i7 3820
Nvidia: 970, 1060
AMD: 290X, 480
12GB System Ram
4GB Video Ram
DX11
'Just' DX11? That's a bit surprising. Not that I'm complaining, it's just unexpected.
Do you know how to properly cap framerate on driver level for Nvidia? Nvidia Inspectors limiter stopped working for me few weeks ago and just completly fucks up the game profile once I try to mess with the framerate limiter (had to reinstall driver twice now since it wouldn't let me reset the limit).
It is DirectX feature level 11. Not DirectX 11. See https://en.wikipedia.org/wiki/Feature_levels_in_Direct3D#Direct3D_12 Though DirectX 11 does have a feature level 11 I'm pretty sure it means Direct3D 12 feature level 11.
System Requirements are now up on the store page.
(Wasn't able to find them a couple of hours earlier... but maybe it was just my stupidity)
Just in case:
Minimum
i5 3570
R7 250X, 750 Ti
8GB System Ram
2GB Video Ram
DX11
Recommended
i7 3820
Nvidia: 970, 1060
AMD: 290X, 480
12GB System Ram
4GB Video Ram
DX11
'Just' DX11? That's a bit surprising. Not that I'm complaining, it's just unexpected.
This looks like a non-native res shot being rescaled to your display size. Have you tried turning all the dynamic quality / res optimizations off?
im pretty sure its dx12, i think the gears page says dx11 as wellSystem Requirements are now up on the store page.
(Wasn't able to find them a couple of hours earlier... but maybe it was just my stupidity)
Just in case:
Minimum
i5 3570
R7 250X, 750 Ti
8GB System Ram
2GB Video Ram
DX11
Recommended
i7 3820
Nvidia: 970, 1060
AMD: 290X, 480
12GB System Ram
4GB Video Ram
DX11
'Just' DX11? That's a bit surprising. Not that I'm complaining, it's just unexpected.