m0dus said:
If you read the post, which I'm beginning to actually doubt, I never said the game makers were trying to 'recreate' the movie experience. I simply said they use things like blur and DOF effects to replicate the parallax and visual artifacts that are NOT present in a 2-D medium.
Oh but they are trying to recreate the movie experience as the PGR3 devs described,"Just like a movie"
Except we don't have things like HMD's and ocular tracking in videogames yet. Welcome to a world of limitations. It doesn't mean they shouldn't give you something more to recreate the reality of the situation.
How do they recreate the reality of the situation by doing it for you when in reality you would control it? Until there is ocular tracking then they dont need to go out of their way to create what is ultimately a visual disability.
I seem to recall saying PGR overdoes it, which would make this point rather moot as an area of debate? The only difference between us is, I don't hate/complain about it constantly (which, you must admit, you freely do)
No but the majority of your posts in this thread are you complaining about other people complaining about the shots. So hello kettle, my name is pot. This discusion does not become moot until they come out and say that blur will be optional. I dont understand why you or anyone would feel that it shouldnt be an option.
No, the game doesn't know exactly where you are looking. Then again, if you're anything resembling a GOOD driver, the game knows where you SHOULD be looking, as it has PLACED your focal point right THERE (on the track ahead, that upcoming turn, that long stretch of straightaway). We are now getting into a limitation of the technology, and arguing semantics over what honestly boils down to nothing more than preference.
Um hello? I am pretty sure Forza 2 is not just a drag racing simulator, you are aware there ARE tracks with several visible turns that are not always in the center of the screen, right? Any GOOD driver is looking at least 2 turns ahead when visible. Not only that but when driving my view is constaly switching all over the screen between the cars around me, upcoming turns and watching the apex of hairpins/90degree turns to the side of my screen making sure I dont clip them.
Mine are. At best, I'll glance up ahead at an oncoming turn, which is always within my field of clarity (even in games like PGR)
That is horribly untrue and you know it.
Whatever, man. I'm not 'being an ass", This argument is ****ing tired. You can give me all the reasons you want why you don't want blur in a game, I can fully respect that. I've said so much quite a number of times. This becomes an issue when you start challenging other people's perception of what is and is not realistic with your own, and you take this shit too far with the same blanket statements. You don't think it looks more realistic? you feel it pulls you out of the moment? I'm sorry to hear that. Why the hell would I try to change your mind about your perception of it? Is that gonna miraculously make you suddenly like it?
The best I can do is offer you a solid reason why it is done. It's up to you to take it or leave it.
Seems some people's perception of reality is through a TV camera and yes I will always challenge that percetion. You speak as if I am the only one who has a problem with blur. If this argument is so tired why are you still argueing? And if I should 'take it or leave it' then shouldnt you be able to do the same? Take up your own advice some time.
To say nothing of the fact that we've revisited this SAME issue, what, 20 times or so? my little diatribe above gives you (albeit simplified) factual breakdown about why things blur the way they do in real life, which isn't dictated by framerate. I asked people to quit trying to change your mind because it incites this kind of stupidity.
Oh ok, so my opinions expressed in my posts are 'stupid' and you are not an ass. Yes, seems so. I must be one aguing for an effect that is inherently problematic due to technical limitations, i.e. no "ocular tracking". ....oh wait.
And for the record, I DO LIKE IT when it is subtle and unobtrusive. It doesn't pull me out of the experience when it is done right (IE, not in those first screenshots). I don't like it so much that I'm going to try and force YOU to like it.
If you like it you like it, I am not trying to change that for anyone. I do have a problem with people saying the effect is what I would and should be seeing in reality and I will always argue that it isnt, until of course they get that ocular tracking down.
Blur should be an option, would you really argue that it shouldnt?