Wax Free Vanilla
Member
new fanatec wheel spotted:
![OiZfD.jpg](http://i.imgur.com/OiZfD.jpg)
Slayer-33 said:Is that a shifter on the bottom right?
Akira said:Proof of different daytime conditions (if not full daylight simulation)?
From E3 Trailer:
![]()
From the new video released:
![]()
Notice the shadow's angle and the overall color temperature of the images.
My body could not handle it.. heggggggggg.Metalmurphy said:
Akira said:Proof of different daytime conditions (if not full daylight simulation)?
From E3 Trailer:
http://i.imgur.com/oXmYMl.jpg
From the new video released:
[img]http://i.imgur.com/O5IwQl.jpg
Notice the shadow's angle and the overall color temperature of the images.[/QUOTE]
i dunno about proof. could be different builds. didnt the ooolllld leaked video have that same shot too?
G Rom said:Edit : Those screenshots are in the OP, slayer.![]()
G Rom said:Yes, they are, they're just linked. The OP is already big enough, I thought that a few 1.5+ MB 1080p shots would have been overkill !![]()
Akira said:Proof of different daytime conditions (if not full daylight simulation)?
From E3 Trailer:
![]()
From the new video released:
![]()
Notice the shadow's angle and the overall color temperature of the images.
Akira said:Proof of different daytime conditions (if not full daylight simulation)?
From E3 Trailer:
![]()
From the new video released:
![]()
Notice the shadow's angle and the overall color temperature of the images.
DCX said:Is this real life? I mean seriously!!
DCX
Slayer-33 said:![]()
you see dat grass?
DAT GRASS off to the left swaying?
Slayer-33 said:![]()
you see dat grass?
DAT GRASS off to the left swaying?
JaggedSac said:I would imagine they would have mentioned day/night cycles if it was available.
Norante said:That's just poor color reproduction from the video's low quality. I want those features as well, but don't get your hopes hanging from such straws.![]()
Corky said:Sorry but the hype for the visuals of modern car sims is getting on my nerves.
"Screenshots from the trailer (it was all in-game) : "
Oh the part where it was a garage view?
Or the part where you stare at detail models outside of races?
Or maybe that replay mode with added effects?
Can't wait for all the kewl TOTALLY ingame screens from the photo-mode.
Seriously. I know I totally sound bitter but why is everytime a new forza or GT is coming people shit their pants at the visuals knowing totally well but yet somehow oblivious that it's a completely different story when you're you know...actually driving the cars in real-time.
I buy all the major driving games, and each time I'm dissappointed at the advertised visuals from the pre-release media ( every company and game genre does this but they're always labeled as bullshots but within forza/gt community they're labeled as ingame ), because the in-game visuals never ever ever ever ever match the driving part of the game.
/rant
"The idea of simulating physics is like the idea of simulating the weather," said Creative Director Dan Greenawalt.
Whether careening too fast around in a corner in a Mercury Cougar, or riding the line in a Ferrari 599 GTO, I could feel the difference, that point of no return before slamming into a wall.
Utilizing Kinect to "walk" around the car and "touch" points of interest, Forza 4 provides a plethora of technical specs narrated by Forza 3's Peter Egan. Other points on the car describe fun facts as told by the Jeremy Clarkson, courtesy of Forza Motorsports 4's new Top Gear partnership. These stories include hilarious retellings of manufacturer embarrassments and famous, quirky anecdotes behind each car's design choices.
The Showroom experience has around 10 hours of unique content, challenges, and cars to view, but it isn't tied to the vehicles you've earned and purchased through your racing career.
Metalmurphy said:"The Showroom experience has around 10 hours of unique content, challenges, and cars to view, but it isn't tied to the vehicles you've earned and purchased through your racing career. "
I called it![]()
G Rom said:This is in-game as in rendered by the console in real-time...
Watch the trailer and the b-roll video. (yes we know the Autovista mode looks better)
"The idea of simulating physics is like the idea of simulating the weather," said Creative Director Dan Greenawalt.
"The idea of simulating physics is like the idea of simulating the weather,"
simulating the weather,"
weather
saladine1 said:
markao said:"In many ways," Greenwalt says, "racing is the smallest part of the game." And that's a sign of where Turn 10 wants to take Forza"
![]()
Does that mean they are going to make the menus super slow and ask for confirmation of every decision you make? Awesome.markao said:"In many ways," Greenwalt says, "racing is the smallest part of the game." And that's a sign of where Turn 10 wants to take Forza"
![]()
Who gives a crap about the backgrounds?Slayer-33 said:I guess they'll have that hangar mode and other high quality bg's for our purchases though ;( oh well.. Let's see what will happen with time? Maybe they'll add more showcase vehicles.
I don't for a second believe that the 1m poly cars will be used during gameplay. That will almost surely be for photo mode only.Risk Breaker said:16 cars * 1 million polygons = 16 millions of polygons per frame
at 60FPS = 960 million polygons per second!!
Metalmurphy said:Who gives a crap about the backgrounds?
I'm sure they'll offer new cars to be used in that mode through DLC.
I think the handling looks more like PGR. Based solely on that B-roll footage, I'm very concerned about the direction of FM4. The tires on that MP4-12C looked like they were made out of marshmallows.Slayer-33 said:THE HANDLING SEEMS MORE LIKE GT 5.