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Holy crap!! GT7 with way better lighting.
Holy crap!! GT7 with way better lighting.
These sims are so boring they're not worth arguing over lol
I see adamsapple working overtime.
They've just turned on lights (and it looks like additional lights have been placed) that wouldn't be in use during a race.
ACC is the official GT3 simulator btw, so trackside details will be accurate.
It's the same track my man.
Just looking at the youtube screencap, its odd that only the player car headlights are illuminating the track. i know forza horizon had some issues with headlights casting shadows, but im surprised that only the player is lighting up the track in gt7.
Infinite never really looks washed out to me playing on PC.Forza really looks so grey and washed out. Like the image has been desaturated. Why would the dev ship the game in this state?
The washed-out lighting reminds me of Halo Infinite.
It also looks like they forgot to turn the track lights on in GT7. It does give the scene more contrast though.Check it out. You can see the headlight reflections in GT7 when your car is behind the other yellow car. You don’t see it in FM8.
Do you know where you are?I'm really surprised by the end of this poll,
I know but one has full on circuit lights vs the other without. Those lights change everything
The saturation isn't bad from my experience but the game does give you options to tune the output which is what I've done. Turn saturation down to 80% for a more realistic color.I'm really surprised by the end of this poll, because according to these videos, FM is better than GT, and it should be obvious.
First, let's talk about desaturation. Maybe FM is a bit too much, but GT is like reality through a Samsung camera: everything on contrast, everything saturated. The problem is not saturation per se. The problem is GT feels fake in everything except cars: grass is so green like it's painted everywhere; objects are so clean they seem detatched from the ground sometimes; details on environments are missing, something that is considerate chronical on this franchise.
One of that comparison is like on GT circuit holders didn't pay the bills.
FM is way more detailed on the circuits side, trees are more detailed and react better to light, leafs have a better shiny/shadow effect. GT7 is improved on trees vs GTS but trees are still gamey. The shiny effect on cars on GT is good but exagerate, like they artistically choose to improve the effect artificially.
What GT does better is materials for the car: GT makes layers of paint much better than FM where every car seem matte painted from distance. FM has some problem on shadows, during replay you can see shadows inside cars are updating a bit late. Cars on GT, especially inside, seem to have some detail more.
Overall, despite some flaw, I think FM is better than GT this time.
I guess some people just like vivid mode on their TV.I'm really surprised by the end of this poll, because according to these videos, FM is better than GT, and it should be obvious.
First, let's talk about desaturation. Maybe FM is a bit too much, but GT is like reality through a Samsung camera: everything on contrast, everything saturated. The problem is not saturation per se. The problem is GT feels fake in everything except cars: grass is so green like it's painted everywhere; objects are so clean they seem detatched from the ground sometimes; details on environments are missing, something that is considerate chronical on this franchise.
One of that comparison is like on GT circuit holders didn't pay the bills.
FM is way more detailed on the circuits side, trees are more detailed and react better to light, leafs have a better shiny/shadow effect. GT7 is improved on trees vs GTS but trees are still gamey. The shiny effect on cars on GT is good but exagerate, like they artistically choose to improve the effect artificially.
What GT does better is materials for the car: GT makes layers of paint much better than FM where every car seem matte painted from distance. FM has some problem on shadows, during replay you can see shadows inside cars are updating a bit late. Cars on GT, especially inside, seem to have some detail more.
Overall, despite some flaw, I think FM is better than GT this time.
There seems to either be a limit or dynamic adjustment in when GT starts cutting off when cars start casting lights.
In some segments where there's only two, three cars, you can see some of them light, but in other areas where there's more, only the player car casts a light.
In Forza all cars seem to be doing it at all times.
Real life footage of that track.
One of those games is much closer and 69% should consider taking your PS goggles off and going outside once in a while.
Its called bounce lighting (Indirect GI).Huh? Forza is just hella bright,GT is suppose to be a neutral regular day time setting.
Real life footage of that track.
One of those games is much closer and 69% should consider taking your PS goggles off and going outside once in a while.
I can't tell if you are joking...Good shout out. The punchier contrast can look more aesthetically pleasing, but real life lighting can be harsher, softer etc depending on different circumstances.
It may just be the capture because I've never seen black trees in GT7. When the sun is on the opposite side it is darker whereas Forza has been doing it where regardless, the trees are all the same light.Its called bounce lighting (Indirect GI).
Go look outside right now, trees ain't pit black in broad daylight like it is in GT. That's lack of Indirect GI.
Gosh this is proof that this place is full of Toxic fans, same goes for the people who liked this
Good shout out. The punchier contrast can look more aesthetically pleasing, but real life lighting can be harsher, softer etc depending on different circumstances.
Yeah. The one that looks better (which is also in native 4K).One of them has RT during game play, one doesn't.
Easy enough.
I can't tell if you are joking...
I mean in a more broader sense, not any comparison lol
While you are not wrong, a racetrack does show reflection depending on how much water is on the surface and the finish of the track, concrete vs asphalt. GT does have reflection on track as you pointed out but as the road surface when wet is not a mirror finish so it doesn't show a mirror like reflections but if you are close to edge where puddles form you will see cars reflections because the puddles have a mirror surface compared to the main track. Like below you see the blue car reflected on the surface on the puddle on the side of the track.Would a wet track really have that level of reflection? Aren’t track surfaces designed to not reflect like that? You can see on GT7 footage that there is plenty of reflections outside of the track.
I could be wrong, but It just looks overdone to me.
You're kidding, right?These sims are so boring they're not worth arguing over lol
That’s from the cars behind GT7 does the same thing.Is there also a lamp on the Drivers helmet. look at the amount of light on the gloves.
Did you even realise what he posted?
Yes, I'm not confusing that for a real life track lap.
Read my comment, not who I'm replying to.
I think you don't understand what im tryna say here. Yeah IRL there maybe no lights on Glen but in Forza there is so its a different lighting situation. Saying one game has better lighting by looking at that gif is just not accurate because of the circuit lighting differences. Im not arguing that one is more accurate to the real thing or not.Yes and the point is that watkins glen doesn't have trackside lights (there's actually a reason for this). None of the pictures you've posted are from the Glen (you've shown Qatar international and Sepang).
There are plenty of circuits around the world that don't have circuit illuminating spotlights that turn on at night. It's been a Forza design choice for years to plonk them where they don't exist/belong.
No, that's not it. Cars behind you wouldn't light up the whole cockpit uniformly. It would have brighter spots and shadows cast too.That’s from the cars behind GT7 does the same thing.
But that pic of GT7 isn’t accurate as the cockpit is way too dark. It’s twilight there so the inside of the car would still be visible. (if it was pitch black then it would be accurate)
Infinite never really looks washed out to me playing on PC.
It may just be the capture because I've never seen black trees in GT7. When the sun is on the opposite side it is darker whereas Forza has been doing it where regardless, the trees are all the same light.
Even you! LolI will admit GT7 looks better
This comparison video shows that IGN sucks at making comparison videos.This comparison video shows that next gen does not automatically means ‘better’.
In real life, on a thick tree, one side will be darker than the other from shade. It won't be black, and I haven't witnessed that in GT, which is why I've said it could be poorly captured.Yeah that's called Direct Illumination, there shouldn't be one side dark and then the other side bright unless there are things preventing the light from bouncing.
I attached an image to my previous post, maybe you can take a look. That's what I mean.
In the GT footage the trees are dark completely. You can also see the lack of bounced lighting on the walls or in the stands with roof, etc.
No, that's not it. Cars behind you wouldn't light up the whole cockpit uniformly. It would have brighter spots and shadows cast too.
I’ve been there, dem memories. The colors are very very accurate, I could not believe how blue the water was.Lol, no... you must live in Grimsby, UK.
Have you never been to a sunny country before?
Where do you see the grey washed-out color in this picture? --- That's just not how the sun works.