Hope it's readable for you guys, it's late (or really early) here and I could've probably done a top 20 in a completely different order. Fantastic year.
1. Dark Souls ; It’s telling that the player is already dead when he starts a new game. It’s an amusing paradox. In Dark Souls, you’re never sure. You’re never sure of where to go, of what to do, of HOW to do it. You explore, you experiment, you live your adventure because you’re so close to death at all times. You’re never sure of how to feel. Characters help you, characters betray you, without fancy cutscenes. Characters who have helped you die. Bosses destroy you. You learn to fight them. You destroy them. But then, sometimes, you’re crushed when you do so. You collect souls. You lose them. Not completely. You live again. You hurry to get them back. You lose them again. You despair. And then you win them again. You fight another player online. You’re losing. And then another player arrives and saves you.
Dark Souls world feels like there’s a story behind every wall, every door, every bridge you cross, every corridor you stride along. Dark Souls feels like you can do anything, then nothing, then anything again. Dark Souls feels like life, then death. Dark Souls feels like this year’s best game.
2. Deus Ex : Human Revolution ; We can all include Deus Ex in a top 10 list again, guys ! It’s amazing. And it’s for good reasons, which is even more amazing. It’s for Adam Jensen, contender for coolest futuristic hero ever. It’s for the dialog system, simple and clever at the same time. It’s for Eidos Montreal’s dark, classy vision of the future. It’s for the multiple solutions you can use to solve your objectives. It’s for the atmospheric OST. It’s for I never asked for this. An imperfect, yet strong, courageous, intelligent, compelling, moody game. It’s Deus Ex, and it’s here.
3. Top Spin 4 ; It’s a sports game, it’s the fourth episode of the series, so including it into a top ten sounds boring. But it SO belongs on the list. I played dozens of tennis games in my life, and this is probably the best experience you can get in this genre.
The gameplay is refined compared to earlier entries, simplified and deeper at the same time. The guys at (former) PAM have produced the best animations I’ve ever seen in a tennis game, and the best part is these are far from being just eye-candy : they interact with the gameplay, give you feedback on your options in a rally, give information about stamina or power, etc. It’s, like, the Street Fighter of tennis games : playing against another player is incredible, defeating a top player extraordinarily rewarding. You have an indecent amount of tactical choices at all times, and you have to use your knowledge of the strengths and weaknesses of the player you chose and of the opponent you face. In every single stroke, the game calculates three different ball effects, two kinds of attack behaviours, precision versus power and four different timings. A lower/higher, faster/slower, longer/shorter stroke changes the way you must choose your next move. It’s the real thing.
4. Rayman : Origins ; Without a doubt, one of the best platformers made during this renaissance of the genre we’re witnessing nowadays. Incredible art, reminiscing of the French/Belgian Bande Dessinée new scene (Larcenet, Trondheim and others), Ancel’s glorious return, Christophe Heral’s inventive and eclectic music, perfectly matching Michel’s design philosophy, great level layout managing to be equally interesting to play by beginners, lums and electoons hunters, time trials addicts, alone or with a friend, or two, or three. Perhaps it’s not technically the best gameplay-wise, but the complete package, with its “made at home” feel, screams quality.
But Origins adds something to the mix very few titles have. To me, one of the greatest achievements of this game is that it’s an interactive comedy. Better yet, an emergent one. Origins hasn’t any script (well, a veeeery light one) but is hilarious to play. It provides a canvas for an infinite amount of goofy situations. I rarely have laughed as many times as I have during the many coop sessions me and my friends did, late at night, having trouble distinguishing who was who on-screen. What’s important is all those funny moments are created with the players as actors, not only spectators, by them simply taking control, exploring the world, hitting each other during tense platforming moments, improvising dance moves with the characters animations, mimicking the characters own moves during the groovy looms-count-screens (dadadadada da, dadadadada dada !), humming along with the songs. The visuals, the characters, the level-design do the rest.
5. Ghost Trick : Phantom Detective ; Shu Takumi makes me think of a funnier, “game-designier” Naoki Urasawa. Complex plots, lots of characters, timelines and fates interconnected. But it’s funny. It’s lighthearted, in a compelling way. Ghost Trick is more gamey than Phoenix Wright and manages to perfectly blend its gameplay ideas into its narration. It’s also very well animated and visually designed.
Even if the end wasn’t the tear-jerker type, I was a little sad when I finished Ghost Trick, and that’s when I knew it would be on this list.
6. Catherine ; It’s cool to see Katsura Hashino’s team trying something fun between two Persona games. They could have made another RPG from a famous series, but instead they made this crazy social sim-puzzle title out of the blue. And it worked ! It worked because the puzzle segments were good, difficult (but mostly fair) and required a calculated approach, and the story sections in the Stray Sheep helped to develop the story and characters, which were all quite interesting. I loved the fact that you can discover a deeper meaning behind the story when you play the other modes after the ending. Clever, Atlus, clever. Now, more of Catherine in my Persona 5, please !
7. Bastion ; Bastion is a great experimentation in the gaming-as-a-narrative-form field. It creates a unique world with a unique mood, mysterious landscape where everything could depend on you. Would this world even exist, would the Bastion have a purpose without you ?
Bastion has a great art style and I liked the dynamic and straightforward gameplay, with short levels, but I’d like to talk the most about the sound design. First, the narrator, which is a great device to make otherwise rather neutral actions mean something. Second, the OST, which makes the world feel alive, and more precisely the incredible songs, perfectly integrated into the game-design and the story. This one moment in the last part of the game really feels like a musical version of Braid’s last level. It will stay with me for a long time.
8. Shadows of the Damned ; It’s Grindhouse : the game, with Suda’s quirkiness directly injected into it. It’s like Robert Rodriguez was born in the other side of the Pacific (robato rodorigesu) and made videogames. It’s a game where the universe and the characters feel like they truly belong where they are. There’s never an Uncharted-like disconnection between the hero and his actions : the world is crazy to begin with. Garcia Fucking Hotspur has come to kick some ass and make some low-brow jokes, everybody knows it and just go with the flow. And what a ride this is. You can find the Mikami supervised gameplay not completely exploited (and, probably, rightly so), but Shadows is about running on giant naked women, switching without warning to 2D side-scroller action, or just Garcia and « Morte » Johnson reading some books about their enemies. It’s definitely better than an Alanis Morissette song.
9. From Dust ; Eric Chahi’s latest game is worth playing because it makes you earth-aware. You’re no longer the guys waging war on the planet. You ARE the planet. You can feel the power of nature at work, you’re strong and weak at the same time. The game design is so good everything that happens seems like it's obvious, and you just have to adapt, to find solutions, to respect your own capacities. The last level of the game, to me, was interesting both from a gameplay and philosophical point of view. You have all the powers. You can shape the world as you see fit. But is it really what you want, what you need ? What’s the point ? Wouldn’t it be better to disappear, like the ancients, and start over ?
10. To the Moon ; I’ll remember some scenes of this game for a long, long time. Some people would call it an interactive movie or something like that. To me it’s still a game, and it shows that even with little interactivity and a good script, you can move players and convey deeper themes than usual. Sure, Kan Gao could have tried to add more choices throughout the game, maybe different branches in the story, but as it is, the experience was still much of a game for me : I was in the world, I explored John’s house, I pushed forward because I wanted to know what was his childhood secret or why River’s rabbit obsession meant. When I found out about all this, it felt… Different. Controlling characters definitely adds a layer, and as little interactivity as there is in To the Moon, I’m glad this kind of game exists. We have a fantastic medium and it’s one of the ways we can express ourselves in it.
x. Portal 2 ; Was initially in my top 10, but hey, I guess it'll win (or be very close to winning) and a lot of guys have already said why it's so good. Loved the songs, loved the atmosphere, loved the characters. Would like Valve to try some crazier things gameplay-wise next time though. Still, top 10 worthy and a fine potential winner of GAF GOTY.
x. Child of Eden ; Seriously... Wanted to include it too. It's a great game, makes you feel like you're diving in another universe. Count it as a 10 bis, please !
x. Radiant Historia ; I haven't played Xenoblade yet so I couldn't include it, but Radiant Historia is another great JRPG that more people should try. Everything is solid, characters are likeable. It was a little bit long for me, but I really liked it
x. The Book of Living Magic ; A mesmerizing flash-game by one of my favourite indie-devs. Charming and mysterious world with a crazy amount of detail.
x. El Shaddaï : Ascension of the Metatron ; Visually, one of the most beautiful games I've played. The fights were less interesting, but exploring this world was definitely worth it.
2010. Kane and Lynch 2 : Dog Days ; Would love to elaborate, but I'm running out of time. I just love the bold direction Io took with this game. It's cruel, it's dirty, it has two great heroes and a fantastic sense of style.