Question: Would saying, "this game would make more sense on PLATFORM" be considered port begging?
If your argument is that it'd make more sense on a different platform because the platform it's on is a suck garbage platform and the console manufacturer should go bankrupt and lol no buttons r u kidding me???? and you don't seem to have any interest in considering why the platform choice was made, then yes it's port begging. It's possible that a game would be better on another platform, but the economics didn't work, or the publisher faced some sort of internal issue we're not privy to, or that the dev didn't have the technical expertise, or the budget wasn't there, or whatever. And ignoring that is madness. Especially people doing stuff like begging Bayonetta 2; The game existed. It was published by Sega. They cancelled it because they couldn't afford to finish development. Nintendo approached Sega. Nintendo saved the game. The game would not exist without Nintendo. Nintendo's money paid for the game to be developed. The idea of looking at that and saying "yeah but I want more
ps and badass chievos Wii U more like Wii Poo" is just nonsense, it's in basic denial of how reality operated. When a developer partners with a first-party publisher, it's because they couldn't sign with other people, or the specifics of the offer made more sense than signing with other people. That's true even if you don't like a company.
I mean, we can have a nuanced discussion about platform choices, especially in hindsight after discussion about the game is done. There's nothing wrong with pointing out that, for example, Sega waited until after PSN/XBLA had already cooled off a bit before leveraging its back catalogue and never ported many sensible choices like Chu Chu Rocket which would have thrived on the service. Or to assess the extent to which Deus Ex Invisible War had its level design compromised by the XBOX's RAM limitations. Or to evaluate games that were on the Wii and made the decision to take realistic art styles rather than stylized ones. Or to look at KBM versus dual analog versus the Wii remote, skill ceilings, auto-aim, etc. Or the extent to which the PSP's processing limits resulted in flat games, or the terrible DS texture filtering, or how the portables typically embraced short-sprint "mission" type gameplay nuggets (see: Crisis Core; MGS PSP) or even how the iOS market incentivizes freemium stuff. There are lots of conversations that are totally valid and connect a platform choice to an eventual product, even to lament the outcome. But most of them are after we have the benefit of looking back, when we're calmed down,
and when we've played the game in question holy shit
But if you enter an announcement thread to say "The game isn't the game I want what kind of bullshit is this", it's not only pretty selfish, it derails the thread.