GifGafIsTheBestGaf
Member
yup, pre-order redeemed
When is it coming to PC?Looks great, can't wait to try it.
I just wish it was coming to PC sooner
When is it coming to PC?
OMG!
It looks amazing! I had already preordered before it but man, now I'm pumped.
Which also makes me a bit sadder that it's not coming to Vita.
Its on hold now.Will wait for the Vita port to play it.
But it is coming to Vita.
http://blog.us.playstation.com/2014/03/07/galak-z-coming-to-ps-vita/
Will wait for the Vita port to play it.
But it is coming to Vita.
http://blog.us.playstation.com/2014/03/07/galak-z-coming-to-ps-vita/
Not known. In the past Pub Fund games were 6 months exclusive but lately it's down to 3 months.Whens the PC version out please?
This is so good.Polygon Mech Play
https://www.youtube.com/watch?v=-tz29aXxiMw
Game is split into season and each season is like 4 or 5 episodes. If you die, you must start the season over.
Mech Unlocks at the end of season 1 you can swap mech and space ship at anytime. Mech short range space ship long range.
dungeons procedurally generated different each time through including loot location as well as enemy types.
Polygon Mech Play
https://www.youtube.com/watch?v=-tz29aXxiMw
I love the Pub Fund.Not known. In the past Pub Fund games were 6 months exclusive but lately it's down to 3 months.
Its on hold now.
They canned the Vita version.
apparently they are aiming for end of September with PC versionNot known. In the past Pub Fund games were 6 months exclusive but lately it's down to 3 months.
http://www.pcgamer.com/why-galak-zs-acrobatic-space-shootouts-will-be-best-on-pc/[/quote]Galak-Z runs on Unity, which means the PC version shares most of its DNA with the PS4 version. We built most of the game on PC and have been working on PS4, but the master build is PC, Kazdal said. Over the last couple of months as weve been finalizing and optimizing. We spent a lot of effort on PS4. I dont think the PC build is as tight right now, but I would assume [itll be ready] by the end of September.
Thats not a hard date, and I suspect it may slip back as the Galak-Z team codifies what features it wants in the PC version. What Id like to do, ideally, is have quality settings on the PC stuff, Kazdal said. We havent done that at all yet, because weve been so focused on shipping on PS4. Thatll take some time. But going all the way up to fully procedurally generated, every explosion, everything, all the way down to the canned simpler ones that are much less performance heavy. We can do settings: we can do, with these explosions, trigger X amount of particle effects, when its on low its only triggering 2 whereas up here its 10, something like that...I think, if youve got some stupid $4000 gaming PC and youre a nut, you should be able to have the sickest-ass version of Galak-Z possible. I mean, why not?
I went down a hit-list of features that I think PC players will really care about, and heres what Kazdal had to say about each topic.
Mouse/keyboard controls?
I think there is a control scheme with the keyboard only. Ive got to come up with the mouse and keyboard configuration, being able to assign your own keys. Im sure people are going to want that.
Whats the controller support like?
Thanks to the PS4 version, Galak-Z obviously has PlayStation button icons. But if you plug in an Xbox controller on PC, itll auto-detect and give you the matching icons. Neato.
How about 4K support?
Weve got all our textures and stuff in Unity, most are archivable at 4096 [pixels wide], and then we clamp them to be, say, 1080 or 512 or whatever when they get pulled into the game. But in the project they're super high. But I assume wed just dump them in at full size, and then youd choose the quality settings. So well have to set up rulesets. High means textures at 4096 but only if you have X amount of RAM. Theres a bunch of stuff that has to be taken into consideration.
Framerate: 60 fps, or even beyond?
Performance wise, I think the PC version is pretty much locked at 60. PS4 isnt locked at 60. It plays at 60 a lot and doesnt go below about 40 something, but the PC versions definitely got a better framerate, even on a mid-range PC. And I havent seen it lately with these new optimizations, so Im sure performance is better than ever on PC too.
I asked if Galak-Z would be able to go beyond 60 to 120 Hz, and Kazdal said he didnt know, so that ones still to be determined.
Mod support?
Kazdal was interested in the potential for settings tinkering, though he didnt have anything specific planned when it came to moddability. I know of a couple settings that you could go in and fuck with. Maybe having a FAQ just for that, saying you can noodle with this, theres no guarantees of performance, but if you want to go nuts, go nuts.
Finally, we talked about features that would appeal to the roguelike community, like Spelunkys Daily Challenge, which gives all players the same randomly generated level seed to play through and compete on score. He didnt have any features to talk about for the PC launch, but he was just as excited about the idea as I was. He definitely had the idea in mind before I brought it up.
aw fuck yeah
Holy shit.This game has somehow morphed into a crazy top down procedural Platinum action game
I mean wtf
Parries, bruh. PARRIES
apparently they are aiming for end of September with PC version
http://www.pcgamer.com/why-galak-zs-acrobatic-space-shootouts-will-be-best-on-pc/
Polygon Mech Play
https://www.youtube.com/watch?v=-tz29aXxiMw
Game is split into season and each season is like 4 or 5 episodes. If you die, you must start the season over.
Mech Unlocks at the end of season 1 you can swap mech and space ship at anytime. Mech short range space ship long range.
dungeons procedurally generated different each time through including loot location as well as enemy types.
GB quicklook with Jake in the studio http://www.giantbomb.com/videos/quick-look-ex-galak-z-the-dimensional/2300-10526/
GB quicklook with Jake in the studio http://www.giantbomb.com/videos/quick-look-ex-galak-z-the-dimensional/2300-10526/
Again with these sudden "HEY THE GAMES DONE LOL LAUNCHING IN A SEC" game releases on PSN as of late...
Please be next, Assault Android Cactus