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Game Informer Issue 236 |December 2012| - Reviews, Previews and More

Hitman: Absolution

Concept
Improve on Hitman's core strengths and boost replayability with the new contracts mode

Graphics

The environments are gorgeous and packed with NPCs with only the occasional minor slowdown

Sound

The voice acting is solid (if a little maniacal at times) and the soundtrack is top notch

Playability

Agent 47 has never been deadlier thanks to the refined and simplified control scheme

Entertainment
Hitman fans will be in heaven, though Absolution may still be too slow for more trigger-happy-gamers

Replay Value
Moderately High

Despite all of Absolution's improvements, Hitman still isn't for everyone. The pace remains slower and more methodical than most action games, and you'll find yourself reloading checkpoints countless times, in part because they are frustratingly tied to physical locations. If you take a different approach than what the developer had in mind, you may miss them completely. Attaining the rank of Silent Assassin still requires patience, skill, and more than a little trial and error. But while Hitman is slower than most games, it's also smarter. Devising a strategy to your advantage, and leaving before anyone knows you're there are the hallmarks of a perfect hit, and Absolution proves Agent 47 is still the gaming's premier hitman.

sounds like they took off points because it might be too slow for some people. Is this how GI rates games. I should know since I have been a subscriber for a long time, but this seems weird.
 

Dabanton

Member
RE:The Last Of Us stuff.

It's on the page that's talking about the VGA's turning 10. It's basically a picture of Joel and Ellie and this 'mysterious' woman in the background.

And the text asks can she be trusted by Joel and Ellie.

Geoff once again overselling something.
 
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