Jawmuncher
Member
We played the same game. I don't buy the "you were doing it wrong" argument; this isn't rocket science. I know how to do a melee attack. I did plenty of them when playing; you don't have a choice. There isn't enough ammo to play any other way. I find the idea of physically engaging almost every enemy to be really boring, repetitive and time consuming. There isn't some hidden strategy to enjoying this game. You either like it or you don't, and I just didn't. It doesn't matter how flashy the wrestling moves are or how fluidly you can chain attacks together, the pacing and level design were still abysmally bad.
The hit reactions are there, yes, but they're not nearly as pronounced as before. Compare what happens in RE4 and 5 when hitting different body parts; every shot counts, and just one bullet can radically change how the enemy stands and moves. Shoot an enemy in the arm to make them drop their axe, shoot them in the knee to make them kneel, then shoot them over to topple them; each shot has a dramatic effect. Does this happen to the same effect in RE6? Or do your shots mostly just pass through zombies like pudding? You can technically do the same things, but it's not nearly as clear cut or satisfying, and zombies do often just keep walking toward you through your shots with no reaction. The j'avo at least have mutations that occur, but I don't necessarily consider something that makes the enemy more annoying and time consuming to deal with to be a good reaction.
Let's refresh our memories.
Find me a single texture in the RE7 demo that looks as bad as these. And bear in mind the final game seems to be noticeably better looking than the demo. I played RE6 for the first time maxed out on PC, which is equal to or better than the PS4 remaster, and the textures weren't quite this bad but still totally unimpressive, even back in 2013. It has some flashy lighting when outdoors, but that surface glitz just barely masks how low quality the actual environments were. Forget RE7, RE5 looks better. I say that with no hesitation.
Level design and pacing is an entirely different beast from the gameplay itself. You answered it yourself though. Some people liked the gameplay changes, you obviously did not.
The hit reactions I just wanted to clarify are there. The funny thing is by RE5, people were complaining how exaggerated the hit reactions were. So they toned them down in RE6 so that they're still there, but don't stick out as much. Which apparently didn't work out since most people didn't know what to look for. It's obviously a problem, since more than just a few people have complained about the same thing. But it feels more like a "the reactions aren't to much liking" more than anything, just like the gameplay isn't to your liking.