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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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Amir0x said:
Gamecube was a great system I don't know what you're talking about


If you were at E3, you probably experienced the crush that was Nintendo's booth. If not, suffice it to say that breathing and moving were purely impossible as ten thousand people tried to fight their way through the crowd to catch thirty-second glimpses of the GAMECUBE, Nintendo's little purple wonder. Countless hoards were seen sprinting through the expo every morning when the floor opened to get one more look at Nintendo's latest -- and, perhaps, greatest.
 
Oblivion said:
And PSP won E3 2004?

The tenth anniversary of E3 was overflowing with impressive new videogames. But more than any one title, the headlines were captured by two new mobile gaming devices. The DS demonstrated Nintendo's ability to innovate, but Sony’s PlayStation Portable (or PSP) is the device most likely to initiate a revolution in handheld gaming. There are, to be fair, unanswered questions about the PSP -- not the least of which is how much it will cost. Still, the PSP won our hearts and votes thanks to a sleek jet-black form factor and a spectacularly large and bright screen -- which is nearly as large as both Nintendo DS screens put together. But more than anything else, our confidence in PSP is rooted in Sony’s demonstration of games that will make the system appeal to players over 18. Walking away from E3, we are hard-pressed to imagine a post-pubescent gamer who won’t aspire to own the device when it arrives in the US by the end of March 2005. The PSP captured our imagination at E3 and, in turn, wins the Best of Show award. The dawn of a new age for portable gaming will soon begin.
 
AniHawk said:
If you were at E3, you probably experienced the crush that was Nintendo's booth. If not, suffice it to say that breathing and moving were purely impossible as ten thousand people tried to fight their way through the crowd to catch thirty-second glimpses of the GAMECUBE, Nintendo's little purple wonder. Countless hoards were seen sprinting through the expo every morning when the floor opened to get one more look at Nintendo's latest -- and, perhaps, greatest.

greatest indeed
 
After 2002, I was really excited about the future of the Gamecube. Capcom 5 had just been announced, Animal Crossing had been released that year, plus REmake, ED, AC, SMS, SMB2, and of course Metroid Prime. Then the famous E3 that gave birth to the stunned IGN staff pic and the connectivity-focused presentation occurred, and my hopes were dashed. Later that year they were double dashed.
 
Speevy said:
After 2002, I was really excited about the future of the Gamecube. Animal Crossing had been released that year...

That was the beginning of the end. When the worst franchise ever created was released unto the Americas for the first time, and a raven flew overhead speaking its ill omens.
 
DrGAKMAN said:
I'm sorry but Nintendo won 2004:
-Regginald
-NDS
-Zelda: TP


Winning is almost invariably associated with showing the most great games, not just one great game. I thought Nintendo's 2005 DS presentation was SUPERB, though their console showing was pretty much crap.

So you could say Sony wins every year, even though their presentations are so boring.
 
_PsiFire_ said:
So, you complain about Nintendo going with new gameplay that's "perfect for FPS's" yet not going that extra step for graphics??

What about Microsoft and PS3?? Going that next step with graphics yet the same'ol stale gameplay (damn, dual-analog FPS's have NEVER BEEN GOOD - we, as gamers, simply bend over and accept it on our consoles)!!??

And the GI article doesn't say you HAVE to swing you arms around - they just preferred it during their play test.. You can rest your hands on your lap, same as current controllers and take it easy..
Every system Nintendo has come out with has had a new controller. Every system they have come out with has also had a major leap in graphics. It could be argued that the Xbox 360 controller is the newest evolution of the original NES controller. We haven't seen the final PS3 controller yet, but I hope they go with something similar to the White Fusion prototype for DS3. The perfect controller to me would have a track ball replacing the right thumb stick, a scroll wheel that clicked to replace the R1 shoulder button, force feedback and tilt sensors added. They eye toy could still be used as well for tracking motion. The point is, every system has had an increase in graphics except Revolution. Even the DS looks roughly twice as good as the GBA.
 
MadOdorMachine said:
The point is, every system has had an increase in graphics except Revolution.

Well, I'd have to contest this point since clearly Revolution has an increase in power. It's just a tiny, incremental increase.
 
Scrow said:
the concept of "winning E3" is so dumb


Your favorite system will always win unless the showing is obviously crap. And non-fans of your favorite system will always think its showing is crap.
 
AniHawk said:
The tenth anniversary of E3 was overflowing with impressive new videogames. But more than any one title, the headlines were captured by two new mobile gaming devices. The DS demonstrated Nintendo's ability to innovate, but Sony’s PlayStation Portable (or PSP) is the device most likely to initiate a revolution in handheld gaming. There are, to be fair, unanswered questions about the PSP -- not the least of which is how much it will cost. Still, the PSP won our hearts and votes thanks to a sleek jet-black form factor and a spectacularly large and bright screen -- which is nearly as large as both Nintendo DS screens put together. But more than anything else, our confidence in PSP is rooted in Sony’s demonstration of games that will make the system appeal to players over 18. Walking away from E3, we are hard-pressed to imagine a post-pubescent gamer who won’t aspire to own the device when it arrives in the US by the end of March 2005. The PSP captured our imagination at E3 and, in turn, wins the Best of Show award. The dawn of a new age for portable gaming will soon begin.
I would go ahead and say that Zelda won E3 2004.
 
What pisses me off is not that the graphics aren't up to par with the 360 or ps3, but rather, that nintendo could have done a LOT better in the graphics department without raising the price too much. They deliberatly chose lower specs in order to put the emphasis on gameplay.

Imho, the specs of the rev should be this:

1.4Ghz
256MB of ram
GPU with 128mb of ram.

Those are similar specs to what my pc had when i bought it 6 years ago. What irks me more is the fact that they could have put the specs i posted into the rev with the size it is now and it wouldn't overheat.
 
MadOdorMachine said:
Every system Nintendo has come out with has had a new controller. Every system they have come out with has also had a major leap in graphics. It could be argued that the Xbox 360 controller is the newest evolution of the original NES controller. We haven't seen the final PS3 controller yet, but I hope they go with something similar to the White Fusion prototype for DS3. The perfect controller to me would have a track ball replacing the right thumb stick, a scroll wheel that clicked to replace the R1 shoulder button, force feedback and tilt sensors added. They eye toy could still be used as well for tracking motion. The point is, every system has had an increase in graphics except Revolution. Even the DS looks roughly twice as good as the GBA.
Don't go into this "a perfect controller for me would be..." because you know what - Microsoft/Sony aren't going to help you there.. At least not this gen anyway.

And while the trackball would be a step in the right direction for shooters, what about people who use their left thumb to aim and their right to move.. Good for you doesn't mean good for others.. At least with the Rev controller you can decide which hand to use.. If someone likes to aim with their left hand - they can go right ahead.

Revolution DOES have an increase in graphics over all the current gen systems, just not as much as the X360/PS3..

Nintendo wants people to buy the system as a 2nd/3rd system.. If all the systems were $4-500 dollars I'd be pissed and skip one of them.
 
MadOdorMachine...
I remember you were always possitive about Revolution's potential...but...now, it just seems like you're mad that Nintendo is going for less graphical umph. The potential was never in it's graphical capabilities...we all knew this. It's potential was in it's new control interface. Take a step back and clear your thoughts...

I look at it like this: the power "bar" is low on Revolution, but that only means that game makers will tap that power much more easily than they have in past generations (and they'll do it for much cheaper too). We won't have to wait years and years for games to tap into this power either, we'll be seeing games of Twilight Princess, FF:CC, RE4, etc. quality *much* sooner in the Revolution's life.

Maybe your concern is that by Nintendo "chinsing" on graphics with Revolution they'll be ignored by the masses. I don't think graphics & mass appeal go hand-in-hand, if so beautiful games (like the MGS's & RE's) would be selling better than the ugly games (like say GTA's). Besides, it's just opinion what looks better/worse, and what technically would be marvelous to "core" gamers may just be meh to casual gamers. And sometimes what's ack to us looks awesome to them. I know there's tons of people who did not buy a GCN and there's tons of casuals out there who aren't wowed so much by graphics as they are by price/games. Potential Revolution owners last Nintendo system could've been a N64, SNES or maybe even an NES...so the graphics are gonna be way sufficient for these people, not to mention casuals & non-gamers who don't know the different between a polygon or a pixel.
 
DrGAKMAN said:
I look at it like this: the power "bar" is low on Revolution, but that only means that game makers will tap that power much more easily than they have in past generations (and they'll do it for much cheaper too). We won't have to wait years and years for games to tap into this power either, we'll be seeing games of Twilight Princess, FF:CC, RE4, etc. quality *much* sooner in the Revolution's life.

None of those games you listed are "next-gen", or anywhere close... so I think that's the issue here for some people.
 
koam said:
What pisses me off is not that the graphics aren't up to par with the 360 or ps3, but rather, that nintendo could have done a LOT better in the graphics department without raising the price too much. They deliberatly chose lower specs in order to put the emphasis on gameplay.

Imho, the specs of the rev should be this:

1.4Ghz
256MB of ram
GPU with 128mb of ram.

Those are similar specs to what my pc had when i bought it 6 years ago. What irks me more is the fact that they could have put the specs i posted into the rev with the size it is now and it wouldn't overheat.

Yeah, I have to agree. Though , I don't know how heat efficient that might have been. Regardless, I can understand why Nintendo didn't decide to push the envelope on the graphical front like with the GC. I mean, the average Joe McHaloplayer's not going to think the kiddy looking Cube can be a graphics powerhouse. As I've said before, I've known people who still think the PS2 is the most powerful console. So why bother trying when no one will listen?

Still, a little more RAM would have been nice.
 
koam said:
What pisses me off is not that the graphics aren't up to par with the 360 or ps3, but rather, that nintendo could have done a LOT better in the graphics department without raising the price too much. They deliberatly chose lower specs in order to put the emphasis on gameplay.

Imho, the specs of the rev should be this:

1.4Ghz
256MB of ram
GPU with 128mb of ram.

Those are similar specs to what my pc had when i bought it 6 years ago. What irks me more is the fact that they could have put the specs i posted into the rev with the size it is now and it wouldn't overheat.

As for as clock rates goes, the final hardware could be closer to that. The memory issue is a tricky one, you have this low latency memory, fast, and high bandwidth, but a small amount of it.

Hopefully devs are asking for more memory, also if the memory setup is similar to the GC the console may have A-ram. This may be and hopefully considerably faster then whats present in the GC. Making it a prime target for dumping code onto freeing up the much faster 1TSRAM-Q.
 
Amir0x said:
None of those games you listed are "next-gen", or anywhere close... so I think that's the issue here for some people.


Yeah, Capcom announced the full-fledged sequel to Resident Evil 4 for the PS3 and Xbox 360. I bet they would have announced a Revolution version given the proper specs. Though I wouldn't count out a completely different game in the RE universe.
 
Speevy said:
Yeah, Capcom announced the full-fledged sequel to Resident Evil 4 for the PS3 and Xbox 360. I bet they would have announced a Revolution version given the proper specs. Though I wouldn't count out a completely different game in the RE universe.

And isn't that better?

Would it really have made a difference if the Revolution just got the exact same games as the other systems are getting, so you can play RE5 on three consoles instead of two? I think Nintendo would much rather have exclusive games for their system, and as a gamer, I'd rather have that, too.
 
ethelred said:
And isn't that better?

Would it really have made a difference if the Revolution just got the exact same games as the other systems are getting, so you can play RE5 on three consoles instead of two? I think Nintendo would much rather have exclusive games for their system, and as a gamer, I'd rather have that, too.

well if revmote is as good as it appears, why wouldn't i want to play RE5 with it? isn't that partially the point, if it is to become the standard? It's a real shame it won't be able to do that.
 
Oblivion said:
How did Nintendo win 2001? Isn't that when they showed Celda?
August 2002.

I'm not going to say who "won" E3 2001, but certainly things like Rogue Leader, Pikmin, and Super Smash Bros. Melee made a pretty big splash.

Amir0x said:
None of those games you listed are "next-gen", or anywhere close... so I think that's the issue here for some people.
I think he's meaning relatively. That if the hardware is really so similar to GameCube's, the equivalent of those "4 years from launch" games would instead be possible at launch. How true that ends up, who knows... and really, without having access to an alternate reality where the Revolution exists but the GameCube didn't precede it for comparison, I don't think we'd notice one way or the other.
 
_PsiFire_ said:
So, you complain about Nintendo going with new gameplay that's "perfect for FPS's" yet not going that extra step for graphics??

What about Microsoft and PS3?? Going that next step with graphics yet the same'ol stale gameplay (damn, dual-analog FPS's have NEVER BEEN GOOD - we, as gamers, simply bend over and accept it on our consoles)!!??

And the GI article doesn't say you HAVE to swing you arms around - they just preferred it during their play test.. You can rest your hands on your lap, same as current controllers and take it easy..

You need to seperate control and gameplay design. What makes a great FPS isn't the control interface alone, but how the levels are structured. While I agree dual analog control leaves much to be desired (I demand at least keyboard and mouse support ms!), this is different than gameplay design. The fact of the matter is PS3 and X360 are going to create bigger and better worlds than Gamecube could ever imagine. You'll see this at E3 when Medal of Honor Airborne Assault is finally unveiled for PS3/X360. From gameplay design, MoH:Airborne Assault sounds about 10X more innovative than what Red Steel is accomplishing, and this innovation is happening because of brute processing power.
 
JoshuaJSlone said:
I think he's meaning relatively. That if the hardware is really so similar to GameCube's, the equivalent of those "4 years from launch" games would instead be possible at launch.

yeah, but that's a pointless post mark since Revolution having those games for launch just means its on par with the best of a previous generation. This is about providing "next-gen" visual experiences, so failing that it's all about the controller. It pretty much has to be.
 
Oblivion said:
Yeah, I have to agree. Though , I don't know how heat efficient that might have been. Regardless, I can understand why Nintendo didn't decide to push the envelope on the graphical front like with the GC. I mean, the average Joe McHaloplayer's not going to think the kiddy looking Cube can be a graphics powerhouse. As I've said before, I've known people who still think the PS2 is the most powerful console. So why bother trying when no one will listen?

Still, a little more RAM would have been nice.

Ram doesn't affect the heat and my laptop is smaller than a rev and over 1.5 ghz so i don't think it's bad. My specs wouldn't make it compete with the X360 but at least it would look a lot better than it does now.
 
Amir0x said:
well if revmote is as good as it appears, why wouldn't i want to play RE5 with it? isn't that partially the point, if it is to become the standard? It's a real shame it won't be able to do that.

Perhaps. I'm not sure it will become the standard. I'm sure there's room in the industry for multiple control schemes, just as there's room in the industry for multiple philosophies toward console design and gaming.

I don't want to see every single game, or every type of game, shoehorned into Revolution's control scheme. Lots of games will benefit from it and lots of games will play as standard with it.

Devs this gen are likely going to go multi-platform for a lot more stuff than in the past, and I think it'd suck for the Rev if its controller was basically relegated to handling multi-console ports with slightly modified controls -- those controls, by the way, because they were not designed from the ground up for the system, would likely be implemented in an adhoc and slipshod manner.

I think it's better for gamers to have more games full of awesome. So if you can get your RE5s and your FF13s and whotnot on multiple (two) consoles, why is it necessary to have those games on another third console? Much better to see lots of standard, traditional games and to see the Rev thrive with innovative exclusives. Best of both worlds.
 
OG_Original Gamer said:
Could the Revolution turn out to be the console of "Exclusives"?

That's definitely what it has to position itself to be, the console with game experiences found on no other platform. It has a lot of potential, but it's the execution that counts.
 
It is funny how PS3 gets pigeon holed with the X360 when Sony hasn't even revealed the final PS3 controller yet.

I hope Sony comes up with a wacky and different controller at E3 too so we can have a 3 way pissing match over the future of gaming. ;)

Seriously, though, something tells me Sony is going to rip off some of the Rev functions when we get to E3. There has to be a reason they have been hiding the controller all this time, they don't want something about it to get out to the public. Revealing the final controller at E3 won't give the competition time to react at all. Welcome chang3? Sounds like a bigger slogan than just a controller redesign.
 
koam said:
What pisses me off is not that the graphics aren't up to par with the 360 or ps3, but rather, that nintendo could have done a LOT better in the graphics department without raising the price too much. They deliberatly chose lower specs in order to put the emphasis on gameplay.

Imho, the specs of the rev should be this:

1.4Ghz
256MB of ram
GPU with 128mb of ram.

Those are similar specs to what my pc had when i bought it 6 years ago. What irks me more is the fact that they could have put the specs i posted into the rev with the size it is now and it wouldn't overheat.

We don't KNOW the specs yet. And Im not swallowing what Matt posted, if you're referring to those.
 
Slurpy said:
We don't KNOW the specs yet. And Im not swallowing what Matt posted, if you're referring to those.
I don't fully believe them either but I'm pretty sure the real specs won't reach what i said. Especially the 256mb of ram.
 
koam said:
Ram doesn't affect the heat and my laptop is smaller than a rev and over 1.5 ghz so i don't think it's bad. My specs wouldn't make it compete with the X360 but at least it would look a lot better than it does now.

But are you factoring in price?
 
OG_Original Gamer said:
Could the Revolution turn out to be the console of "Exclusives"?

Is this even a question at this point?

I mean, seriously, outside of EA (and maybe Ubisoft), I don't see many ports to Rev.
 
Oblivion said:
But are you factoring in price?

I'm not putting in some super dramatic changes. If we use matt's rumored specs as a basis, going from 700mhz and about 100mb of ram to 1.5ghz and 256mb of ram is practically nothing in terms of cost. Considering Nintendo is buying in bulk and these are already outdated parts to begin with, i strongly doubt that small increase in specs would even cost them $20 per console.

I mean, seriously, outside of EA (and maybe Ubisoft), I don't see many ports to Rev.

Even those ports will be exclusive if they redo the controls to work with the revmote.
 
SnakeXs said:
Is this even a question at this point?

I mean, seriously, outside of EA (and maybe Ubisoft), I don't see many ports to Rev.

Well it depends on what kind of controller the PS3 has. If PS3 offers something similar to the Rev, you may see more ports. ;)
 
Amir0x said:
yeah, but that's a pointless post mark since Revolution having those games for launch just means its on par with the best of a previous generation.
Nononono. I think what he's saying is that if we whittle Revolution down to something like "2 times GameCube", launch games will be more like "2 times a 2005 GameCube game" than "2 times a 2001 GameCube game". Not that I think that makes a big difference, even if true.
 
Mrbob said:
Well it depends on what kind of controller the PS3 has. If PS3 offers something similar to the Rev, you may see more ports. ;)

I'm sure nintendo has even patented the screws that the revolution's controller uses. They're really uptight about things like that, i'd be surprise (not totally) if the ps3 controller was similar to the rev's.
 
I thought of something the other night that pissed me off. The GPU in Gamecube was going to be 200 mhz but then they changed the cpu and gpu specs. So this 'increase' to 242 mhz or whatever seems even more pathetic considering we could have had 200 mhz gpu way back when gcn launched.
 
koam said:
I'm sure nintendo has even patented the screws that the revolution's controller uses. They're really uptight about things like that, i'd be surprise (not totally) if the ps3 controller was similar to the rev's.

While I agree it won't be exactly the same, I think the PS3 controller is going to have some sort of motion sensor device on it, so this could open up avenues to more PS3/Rev games.
 
There's no way Sony is going to use a Revmote as its standard controller. That would effectively hand Microsoft the market, since most gamers will be apprehensive about Nintendo's new controller to begin with.
 
Speevy said:
There's no way Sony is going to use a Revmote as its standard controller. That would effectively hand Microsoft the market, since most gamers will be apprehensive about Nintendo's new controller to begin with.

Dual Shock design with gyro functionality is what I see instore for the PS3 controller. The prototype PS3 controller isn't hitting till right now (April) for developers. If it were just a controller redesign why would sony need to send prototypes out before the final one? They could just keep on using PS2 Dual Shock 2s.
 
koam said:
I'm not putting in some super dramatic changes. If we use matt's rumored specs as a basis, going from 700mhz and about 100mb of ram to 1.5ghz and 256mb of ram is practically nothing in terms of cost. Considering Nintendo is buying in bulk and these are already outdated parts to begin with, i strongly doubt that small increase in specs would even cost them $20 per console.

I'm getting sick of this logical fallacy being used to fuel Nintendo fanboy wet dreams. The sad fact is that the components of the Revolution are not outdated and still very much "new." While the architecture is backward compatible, each component has been redesigned to maximize space and energy consumption, meaning that they're every bit as modern as the parts in the 360, just not optimized for horsepower.

As it's been said, when designing hardware, you can have up to two of these but never all three: low power consumption, high performance, or small form factor.

For that reason, Nintendo suddenly doubling the performance of each component would for no reason warrant one to assume it would be negligible in cost.
 
Mrbob said:
Seriously, though, something tells me Sony is going to rip off some of the Rev functions when we get to E3. There has to be a reason they have been hiding the controller all this time, they don't want something about it to get out to the public. Revealing the final controller at E3 won't give the competition time to react at all. Welcome chang3? Sounds like a bigger slogan than just a controller redesign.

No seriously I starting to think the samething. It's crazy that NOT ONE DEVELOPER has seen the real PS3 controller. Ken Kutaragi is the only person that has held the controller. Something makes me think he is adding to this controller has he eyes the competition.
 
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