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Gameinformer + Ubisoft + Nintendo Rev = Red Steel

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All the interesting discussion takes place in my absence! *whine*

Grahpics importance:
Equally important to gameplay? When strictly speaking of graphics on a technical level? I hope not. There's a minimum quality level I'm expecting, yes. Depends on the type of game, too. But beyond that it's a "nice to have" kind of deal.

Gonna try figuring out my priorities:
Gameplay: 29%
Content (Story, etc.): 20%
Graphics (artistical): 18%
Graphics (technical): 5%
Sound/Music (artistical): 25%
Sound/Music (technical): 3%
That's quite a good estimate. 5% is a little low to get excited about for me. The basic technical requirement, a clearly visible step up in quality, has already been fulfilled. Better textures, better lighting, better effects.

Screens:
They're pretty useless in trying to estimate Revolution's max power. Sounds like a strange thing to say, but I'd assume that the main thing needed to get better graphics, both artistically and technically, on Revolution is extensive developer support. Developers that actually care to deliver a good product on the machine.

PS3 controller:
I actually like it and don't understand the hate. Intriguing, different design. The only worry I have with this is whether it is robust enough or I might break it in half when on a heated gaming session. :lol

Sony copying revmote:
I have a strong feeling that Eyetoy 2 is the only way they're trying to counter the Revolution controller.

Length of the thread:
It will easily hold till E3 and longer, but when a release date is known, a new thread should be started. Don't worry, the next one will still kill the Oblivion thread.

http://www.tokyo-web.org/revolutionzelda4vn.jpg:
AFAIK that's a graphics design contest entry, which was used by a fake blogger (not a Japanese one). Don't remember which one right now...
 
MadOdorMachine said:
I think the novelty will wear off as well.

:lol The real problem for games relying on traditional controllers IS when the "novelty" of revmote wears off...because then it will become the "norm". I think after E3 the mainstream press is going to go slightly ga-ga over the Revolution.

Although Revolution games wont look like Crysis, perhaps the loss to the gameplay experience won't be that great, and the advantages of the interface will be substantial. I would actually play a game with stickmen if the gameworld was littered with interactive stuff and exciting physics - natural over realistic - any animator knows the drill. And I would actually be content with games that matched or slightly improved upon HL2s graphics and physics...but with added gameplay.

Mrbob said:
You make it sound like it is a crime for a game to have fantastic graphics coupled with great gameplay.

I think the point is that right now it is too expensive to provide PS3-graphics AND technology like the Revmote at an acceptable price for consumers...and without developers being fucked.

MadOdorMachine said:
I understand that it's interactive, I'm just saying I think most casuals won't go for this.

yeah but you're probably wrong

Mrbob said:
What makes a great FPS isn't the control interface alone, but how the levels are structured.

Within 5 minutes of my flatmates playing CoD2 they turned it off and returned to PGR3, even I couldn't be bothered to try and remaster dual-analogue controls - those controls are simply a barrier to FPS for most people. It doesn't matter how good the game looks or how great it is designed if the interface breaks the spell and causes frustration.

I'm sure everyone has friends who marvel at the appearance of a game, but when asked if they want to play it, they either refuse instantly or give it a go before stopping soon after they realise the pain of learning the controls and looking for buttons is not worth it.

Mrbob said:
From gameplay design, MoH:Airborne Assault sounds about 10X more innovative than what Red Steel is accomplishing, and this innovation is happening because of brute processing power.

:lol

tanasten said:
Everyone should keep an eye on the yet-to-be-show new PS3 controller. I'm scared because Nintendo did show the Revo-con pretty early. Sony still has time enough to copy it and better it, and that could be in the works by now.

They don't have enough time to do that, they wouldn't have the R&D resources for it right now, and they wouldn't want further manufacturing problems and further increases in the consumer price for PS3. Sony are not going to launch a new console which tries to establish BlueRay, Cell, and a revmote device all at once (and god knows what else and for how much).
 
The fake was done from a guy called Kwisatch Haderach, from a spanish forum. They like to do some fakes time ago.

About Sony copying the Revo-con, why they then are redesigning it? negative feedback from the original? Don't know. I think, Sony it's gona take a cheap try-to-copy in order to kill Revo-con hype.

I'm sure that the Revo-con it's gona get the standard, Microsoft and Sony copying, but launching the Revo-con a year later of it's show... that's a lot of time for triying to copy or emulate the revo-con.
 
tanasten said:
The fake was done from a guy called Kwisatch Haderach, from a spanish forum. They like to do some fakes time ago.

About Sony copying the Revo-con, why they then are redesigning it? negative feedback from the original? Don't know. I think, Sony it's gona take a cheap try-to-copy in order to kill Revo-con hype.

I'm sure that the Revo-con it's gona get the standard, Microsoft and Sony copying, but launching the Revo-con a year later of it's show... that's a lot of time for triying to copy or emulate the revo-con.

As have been pointed out, two of the most logical reasons we know why Sony could be redesigning the controller are:

1. The immersion lawsuit.
2. People hated the controller's shape (although we never tried it so maybe we're all wrong)
 
Sony and Microsoft should have feedback from developers about the Revo.con. It's imposible that they are not doing nothing to counter it by now. Developers who are working with it, everyone it's saying the same: GREAT.

GREAT means better that actual controlers, and when the casual games gets a taste of this hot shit, you can consider the Revo-con as the standard.
 
tanasten said:
Sony and Microsoft should have feedback from developers about the Revo.con. It's imposible that they are not doing nothing to counter it by now. Developers who are working with it, everyone it's saying the same: GREAT.

GREAT means better that actual controlers, and when the casual games gets a taste of this hot shit, you can consider the Revo-con as the standard.


Feedback HAS been great. But the time delay will let Nintendo capture market before the other companies can copy it. It will be copied in my opinion.
 
I understand this press release is old and the discussion of it could of occurred like 20 pages ago, but its also on topic so Im gonna post it.....

Paris, FRANCE – APRIL 11, 2006 – Today Ubisoft, one of the world’s largest video game publishers, announced the development of Red Steel™, an exclusive first-person action title for the Nintendo Revolution (working name of the new Nintendo platform). Red Steel is set in modern-day Japan. Players will master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Revolution’s remarkable controller.

“We’re honored to announce this exciting new franchise and we’re confident that
Red Steel will be the must-have title for the Revolution when it launches,” said Serge Hascoet, chief creative officer at Ubisoft. “We have been working closely with Nintendo to take full advantage of the innovative controller to create a thrilling experience that can only exist on the Revolution.”

Red Steel will make its worldwide debut in May 2006 at E3 in Los Angeles. With the style and flair of a contemporary action movie, Red Steel will appeal to gamers who thirst for a new video game experience, as well as those who may have not previously considered picking up a controller.


“Nintendo is excited to have Ubisoft bring Red Steel to the Revolution launch lineup,” said Reggie Fils-Aime, executive vice president of sales and marketing at Nintendo of America. “Ubisoft makes some of the most innovative and critically acclaimed games in the industry and from what we have seen from Red Steel it is going to be a standout exclusive title on the Revolution.”

Ubisoft has a strong history of creating some of the industry’s top-selling video game franchises. To date, the Tom Clancy’s Splinter Cell® and Rayman® franchises have each sold more than 15 million units worldwide and the Prince of Persia® franchise alone has sold more than eight million units worldwide. The Red Steel brand will reflect this expertise and build upon Ubisoft’s past to invigorate the future experience allowed within the Revolution platform.

Ubisoft will disclose more specific information on Red Steel in the coming months and Nintendo will reveal more information about the Revolution and its unique controller at E3.
http://www.ubisoftgroup.com/News/Info.aspx?nId=3881



I find it interesting that, in Ubisoft's press release for Red Steel, they mention the game is designed for an audience unfamiliar to gaming.
 
Scalemail Ted said:
I understand this press release is old and the discussion of it could of occurred like 20 pages ago, but its also on topic so Im gonna post it.....


http://www.ubisoftgroup.com/News/Info.aspx?nId=3881



I find it interesting that, in Ubisoft's press release for Red Steel, they mention the game is designed for an audience unfamiliar to gaming.
They say it's designed for "gamers who thirst for a new video game experience, as well as those who may have not previously considered picking up a controller." Ie, everybody in the world will love it. Ie, it's a press release. Don't read into it too heavily.
 
We all also have to remember that Sony as we speak have a million things to manage regarding the PS3.

Completing final hardware, developing final dev kits, ensuring blue-ray implementation is on track, develop the online Sony service, work on first party launch games, manufacturing of enough systems for a worlwide launch in less then 8 months.

There is no way these guys are sitting around a lab trying to make the PS3 controller into a motion sensing device, something that took Nintendo years to learn and master.

Another option im thinking is a possibilty of Sony including a port within the PS3 controller for a future add on which would make the controller work like a revmote, in case the technolgy really goes off and consumers and developers are loving the idea of controlling games in the new 'virtual' way.

Also, Nintendo know their number one exclusive competitive advantage is the revmote for the revolution. If Sony try to take that away from them from before the machine even launches, Nintendo will no questions ask file a multimillion dollar lawsuit against them.

The Revmote IS the Revolution. Take that exclusive uniqueness away, all that is left is a cheap Nintendo system with below PS3/360 quality grapthics.

Nintendo better have a solid revmote patent in hand, they are going to need it IF there is the slightest change Sony are ripping the technology off as we speak!!
 
Chris Remo said:
They say it's designed for "gamers who thirst for a new video game experience, as well as those who may have not previously considered picking up a controller." Ie, everybody in the world will love it. Ie, it's a press release. Don't read into it too heavily.


I just find it interesting how their trumping Nintendo's line on the Rev.
 
i'm pretty sure nintendo expects the revmote to be copied sooner or later.

however, like the ds, the main reason revolution will be a success, and its biggest advantage, is internally developed software. 3rd party is important, but the real killer apps for revolution, those that expand the market and do what nintendo intends, will be coming from 1st parties.

imo, nintendo doesn't want playstation level 3rd party support, unless its on their terms. miyamoto has talked about quality and variety over quantity and he's right. so nintendo working with 3rd parties on projects like red steel is the way forward and a brilliant strategy.

3rd parties devoting 10-15% of their resources to revolution is a win-win situation, because these titles will likely be exclusive and fill a need on a nintendo console resulting in probable profits, all the while not being huge risks.

the pressure is clearly on ps3 for 3rd party success. if for any reason it has a slower than expected adoption rate third parties are going to suffer big time.

nintendo won't rely on 3rd parties and 3rd parties won't rely on nintendo. it's a great relatively low-pressure situation.
 
"The Revmote IS the Revolution. Take that exclusive uniqueness away, all that is left is a cheap Nintendo system with below PS3/360 quality grapthics."

But what if people prefer Revolution's graphics over those from PS3/Xbox 360?
 
If Sony blatantly copied the Rev controller concept, I'd expect everyone who cares for true innovation and progression in the video game industry and believes in rewarding those who bring it about... to boycott Sony's version.
 
Jasper said:
The Revmote IS the Revolution. Take that exclusive uniqueness away, all that is left is a cheap Nintendo system with below PS3/360 quality grapthics.

I don't agree actually. When it's all said and done I think the real Revolution will be the philosophy in which they approach games, some of which we are already seeing on DS, with games like Brain Training and Nintendogs. Also I think we're gonna see some differences in the business model, Iwata has said many times that on Revolution a game won't need a movie license or great visuals to appeal to the consumer, however they plan to achieve that if they succed that would already be a major shift in the industry and therefore, a revolution.

And even when we're talking about functionality George Harrison has mentioned Revolution will sell for a price point only slightly lower than that of X360, if that's right then I'm pretty sure there is something more than the Revmore that is taking up the cost, I'm not gonna speculate on it but also just pointing out here that if the Revmote was the big secret they wouldn't have let it out over a year prior to release.
 
Jasper said:
The Revmote IS the Revolution. Take that exclusive uniqueness away, all that is left is a cheap Nintendo system with below PS3/360 quality grapthics.
Take PS3/360 and take away the "unique graphics" and you get PS2/XBox...OMG LOGIC!
 
Theoretically, if Sony implemented gyro in their PS3 controller(normal gamepad), wouldn't that make games who used the gyro be future proof for a future SonyMote? The right analog would be the part that works as the Revmotes(future SonyMotes) infrared-light sensor for now.
 
Jasper said:
The Revmote IS the Revolution. Take that exclusive uniqueness away, all that is left is a cheap Nintendo system with below PS3/360 quality grapthics.

Nintendo better have a solid revmote patent in hand, they are going to need it IF there is the slightest change Sony are ripping the technology off as we speak!!

Anyone who knows business strategy knows that there are about 1 million things wrong with these two statements. The Revmote is not Nintendo's only strength going into this generation. Try and think of some other ones...
 
fly high ~ayunite~ said:
I think it's too late into the game just to copy it. I can see it for PS4.

Wasn't the Dualshock introduced about one year after the launch of the N64? Since Nintendo revealed the controller concept more than a year from system launch, I think Sony could get a similar comtroller out in time for the launch of PS3.
 
Zerodoppler said:
Wasn't the Dualshock introduced about one year after the launch of the N64? Since Nintendo revealed the controller concept more than a year from system launch, I think Sony could get a similar comtroller out in time for the launch of PS3.

Isn't there alot more complex tech involved this time?
 
kibitzer said:
Isn't there alot more complex tech involved this time?

You're right, but I doubt it would take more than a couple of months for the tech wizards at Sony to figure out how it works. If anythnig could delay a revmote-inspired controller from Sony it'd be lack of software. But since Nintendo's and Sony's internal teams have known about the revmote concept for about the same ammount of time, I think it's safe to say that the Sony teams are just as likely to have something ready for launch as the Nintendo teams.
 
Zerodoppler said:
You're right, but I doubt it would take more than a couple of months for the tech wizards at Sony to figure out how it works. If anythnig could delay a revmote-inspired controller from Sony it'd be lack of software. But since Nintendo's and Sony's internal teams have known about the revmote concept for about the same ammount of time, I think it's safe to say that the Sony teams are just as likely to have something ready for launch as the Nintendo teams.

The bolded part is extremely questionable. How do you know what the time constraints are?
 
Solo said:
BECAUSE THERE IS A MOLE IN NINTENDO


gal_ms-t24.jpg
 
TheKingsCrown said:
The bolded part is extremely questionable. How do you know what the time constraints are?

During the GDC speach, Iwata mentioned that a designer introduced the concept of controlling the games with one hand early last year, but that Retro objected to the idea. My guess is that the controller concept wasn't set in stone before the summer.
 
TheKingsCrown said:
Working on 3D sensors and showing the Revmote are two different things, aren't they?
There are indications that Nintendo is working with Gyro/Motion technology from quite some time. Wario Ware twisted wasn't copied. And the DK bongo's weren't either. I think sony has a different plan and sees MS as their oppenent rather then Nintendo.
 
TheKingsCrown said:
Working on 3D sensors and showing the Revmote are two different things, aren't they?


Yes they are, sony only found out in sept like we all did, Nintendo has been tighter than ever in holding secrets
 
Zerodoppler said:
During the GDC speach, Iwata mentioned that a designer introduced the concept of controlling the games with one hand early last year, but that Retro objected to the idea. My guess is that the controller concept wasn't set in stone before the summer.


reto never obejected, retro wanted an addition to it and thus nunkuck was born, it just meant left to myiamoto it would be a one handed controler. meaning mario willbe played using one hand(truely revolutionary
 
Zerodoppler said:
But since Nintendo's and Sony's internal teams have known about the revmote concept for about the same ammount of time, I think it's safe to say that the Sony teams are just as likely to have something ready for launch as the Nintendo teams.

WHAT?

Nintendo have been working on the revmote technology since apparently around the time the GC was in development... I would say implementing the tech into a controller has been a working progress over at Nintendo for at least 4-5 yrs.

As Nintendo revealed the revmote at TGS 05, Sony would only have known about the device for a few months.
 
[Nintex] said:
There are indications that Nintendo is working with Gyro/Motion technology from quite some time. Wario Ware twisted wasn't copied. And the DK bongo's weren't either. I think sony has a different plan and sees MS as their oppenent rather then Nintendo.


I think this might be accurate, but has been said multiple times...no one ever stops paying attention to Nintendo. To discount them would be foolhardy.

OH...and OMG....70 pages
 
[Nintex] said:
There are indications that Nintendo is working with Gyro/Motion technology from quite some time. Wario Ware twisted wasn't copied. And the DK bongo's weren't either. I think sony has a different plan and sees MS as their oppenent rather then Nintendo.

I agree with this statement. I think that neither Microsoft nor Sony sees Nintendo as any kind of significant threat, and that they will be largely laughed at/ignored by Sony and MS (in the console market), unless they become wildly successful with the Revolution.

This is good news for Nintendo, because it is easier to build bombs when your neighbors aren't looking, so to speak :D
 
MrSardonic said:
I think the point is that right now it is too expensive to provide PS3-graphics AND technology like the Revmote at an acceptable price for consumers...and without developers being fucked.

I don't know how this fux developers. Well, I don't necessarily want a copy of the revmote technology anyway. I just want something better for FPS games. If MS gives me key/mouse controls the revmote can go suck it. ;)


MrSadonic said:
Within 5 minutes of my flatmates playing CoD2 they turned it off and returned to PGR3, even I couldn't be bothered to try and remaster dual-analogue controls - those controls are simply a barrier to FPS for most people. It doesn't matter how good the game looks or how great it is designed if the interface breaks the spell and causes frustration.

I'm sure everyone has friends who marvel at the appearance of a game, but when asked if they want to play it, they either refuse instantly or give it a go before stopping soon after they realise the pain of learning the controls and looking for buttons is not worth it.

This is just you (and a handful of others, in which Im part of this group), and an example of how what happens to you is not what goes on with the majority of people. If this were the case, Call of Duty 2 would not be the best selling Xbox 360 game by a landslide, selling over 1.5 million copies worldwide already. This is what scares me, that the high sales of the game will jusity MS decision to not at least offer keyboard and mouse support for X360 FPS games. 'Level the playing' field they say, whatever. Gimping the control for the entire field at the moment.
 
Mrbob said:
I don't know how this fux developers. Well, I don't necessarily want a copy of the revmote technology anyway. I just want something better for FPS games. If MS gives me key/mouse controls the revmote can go suck it. ;)




This is just you (and a handful of others, in which Im part of this group), and an example of how what happens to you is not what goes on with the majority of people. If this were the case, Call of Duty 2 would not be the best selling Xbox 360 game by a landslide, selling over 1.5 million copies worldwide already. This is what scares me, that the high sales of the game will jusity MS decision to not at least offer keyboard and mouse support for X360 FPS games. 'Level the playing' field they say, whatever. Gimping the control for the entire field at the moment.

Mrbob, I haven't played an FPS and fell in love with it since...Medal of Honor for PC (I think that was its title! EA game?), and I didn't even really want to have steamy sex with that game. I want something new in FPS, not just mouse/keyboard for Console. Just me though. I know you love your FPS games.
 
I got the mag from a free subscription yesterday. From what I read, it sounds really exciting. The graphics, when you see the screens up close are really nice. More like a well polished late-life xbox game in terms of graphics. We're not Unreal 3 territory of course. Which is fine for me considering how awesome the gameplay reads to be.
 
TheKingsCrown said:
Mrbob, I haven't played an FPS and fell in love with it since...Medal of Honor for PC (I think that was its title! EA game?), and I didn't even really want to have steamy sex with that game. I want something new in FPS, not just mouse/keyboard for Console. Just me though. I know you love your FPS games.

Quantify "new". Medal of Honor Airborne Assault are putting you in huge maps, where you can drop in at any point (even crash through homes) to get to your objective. This is something which has never been accomplished in FPS games before. Or Prey, with its portal technology with gravity system completely changes the gameplay dynamics seen in a FPS game before. Or FEAR with such advanced squad based tactical AI it affects the dynamics of battle, giving you firefights you've never seen before. BLACK gets called 'gun porn', but FEAR owns the sheet out of BLACK on every level.

You might as well admit you just want to use the gimmicky tacked on add ons of lobbing your grenade manually the revmote will offer. ;) But I'm only being half serious there, as I'm looking forward to Red Steel even though the screenshots give me a feeling of simplistic level design. Hell I beat Quake 4 and that was the defintion of a good generic game and had a decent time, so I doubt Red Steel will be any worse.
 
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