Scrow said:old and very much a fake
MadOdorMachine said:I think the novelty will wear off as well.
Mrbob said:You make it sound like it is a crime for a game to have fantastic graphics coupled with great gameplay.
MadOdorMachine said:I understand that it's interactive, I'm just saying I think most casuals won't go for this.
Mrbob said:What makes a great FPS isn't the control interface alone, but how the levels are structured.
Mrbob said:From gameplay design, MoH:Airborne Assault sounds about 10X more innovative than what Red Steel is accomplishing, and this innovation is happening because of brute processing power.
tanasten said:Everyone should keep an eye on the yet-to-be-show new PS3 controller. I'm scared because Nintendo did show the Revo-con pretty early. Sony still has time enough to copy it and better it, and that could be in the works by now.
rod said:holy fuck thats hot
tanasten said:The fake was done from a guy called Kwisatch Haderach, from a spanish forum. They like to do some fakes time ago.
About Sony copying the Revo-con, why they then are redesigning it? negative feedback from the original? Don't know. I think, Sony it's gona take a cheap try-to-copy in order to kill Revo-con hype.
I'm sure that the Revo-con it's gona get the standard, Microsoft and Sony copying, but launching the Revo-con a year later of it's show... that's a lot of time for triying to copy or emulate the revo-con.
tanasten said:Sony and Microsoft should have feedback from developers about the Revo.con. It's imposible that they are not doing nothing to counter it by now. Developers who are working with it, everyone it's saying the same: GREAT.
GREAT means better that actual controlers, and when the casual games gets a taste of this hot shit, you can consider the Revo-con as the standard.
http://www.ubisoftgroup.com/News/Info.aspx?nId=3881Paris, FRANCE APRIL 11, 2006 Today Ubisoft, one of the worlds largest video game publishers, announced the development of Red Steel, an exclusive first-person action title for the Nintendo Revolution (working name of the new Nintendo platform). Red Steel is set in modern-day Japan. Players will master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Revolutions remarkable controller.
Were honored to announce this exciting new franchise and were confident that
Red Steel will be the must-have title for the Revolution when it launches, said Serge Hascoet, chief creative officer at Ubisoft. We have been working closely with Nintendo to take full advantage of the innovative controller to create a thrilling experience that can only exist on the Revolution.
Red Steel will make its worldwide debut in May 2006 at E3 in Los Angeles. With the style and flair of a contemporary action movie, Red Steel will appeal to gamers who thirst for a new video game experience, as well as those who may have not previously considered picking up a controller.
Nintendo is excited to have Ubisoft bring Red Steel to the Revolution launch lineup, said Reggie Fils-Aime, executive vice president of sales and marketing at Nintendo of America. Ubisoft makes some of the most innovative and critically acclaimed games in the industry and from what we have seen from Red Steel it is going to be a standout exclusive title on the Revolution.
Ubisoft has a strong history of creating some of the industrys top-selling video game franchises. To date, the Tom Clancys Splinter Cell® and Rayman® franchises have each sold more than 15 million units worldwide and the Prince of Persia® franchise alone has sold more than eight million units worldwide. The Red Steel brand will reflect this expertise and build upon Ubisofts past to invigorate the future experience allowed within the Revolution platform.
Ubisoft will disclose more specific information on Red Steel in the coming months and Nintendo will reveal more information about the Revolution and its unique controller at E3.
They say it's designed for "gamers who thirst for a new video game experience, as well as those who may have not previously considered picking up a controller." Ie, everybody in the world will love it. Ie, it's a press release. Don't read into it too heavily.Scalemail Ted said:I understand this press release is old and the discussion of it could of occurred like 20 pages ago, but its also on topic so Im gonna post it.....
http://www.ubisoftgroup.com/News/Info.aspx?nId=3881
I find it interesting that, in Ubisoft's press release for Red Steel, they mention the game is designed for an audience unfamiliar to gaming.
Chris Remo said:They say it's designed for "gamers who thirst for a new video game experience, as well as those who may have not previously considered picking up a controller." Ie, everybody in the world will love it. Ie, it's a press release. Don't read into it too heavily.
Jasper said:The Revmote IS the Revolution. Take that exclusive uniqueness away, all that is left is a cheap Nintendo system with below PS3/360 quality grapthics.
Take PS3/360 and take away the "unique graphics" and you get PS2/XBox...OMG LOGIC!Jasper said:The Revmote IS the Revolution. Take that exclusive uniqueness away, all that is left is a cheap Nintendo system with below PS3/360 quality grapthics.
Jasper said:The Revmote IS the Revolution. Take that exclusive uniqueness away, all that is left is a cheap Nintendo system with below PS3/360 quality grapthics.
Nintendo better have a solid revmote patent in hand, they are going to need it IF there is the slightest change Sony are ripping the technology off as we speak!!
fly high ~ayunite~ said:I think it's too late into the game just to copy it. I can see it for PS4.
Zerodoppler said:Wasn't the Dualshock introduced about one year after the launch of the N64? Since Nintendo revealed the controller concept more than a year from system launch, I think Sony could get a similar comtroller out in time for the launch of PS3.
kibitzer said:Isn't there alot more complex tech involved this time?
Zerodoppler said:You're right, but I doubt it would take more than a couple of months for the tech wizards at Sony to figure out how it works. If anythnig could delay a revmote-inspired controller from Sony it'd be lack of software. But since Nintendo's and Sony's internal teams have known about the revmote concept for about the same ammount of time, I think it's safe to say that the Sony teams are just as likely to have something ready for launch as the Nintendo teams.
how'd you come to that idea?Zerodoppler said:But since Nintendo's and Sony's internal teams have known about the revmote concept for about the same ammount of time
Yuji Naka said that Nintendo was working on 3D sensors in early 2000.TheKingsCrown said:The bolded part is extremely questionable. How do you know what the time constraints are?
[Nintex] said:Yuji Naka said that Nintendo was working on 3D sensors in early 2000.
TheKingsCrown said:The bolded part is extremely questionable. How do you know what the time constraints are?
[Nintex] said:Yuji Naka said that Nintendo was working on 3D sensors in early 2000.
Here he is, making his mole face. I've always been suspicious.......Solo said:BECAUSE THERE IS A MOLE IN NINTENDO
There are indications that Nintendo is working with Gyro/Motion technology from quite some time. Wario Ware twisted wasn't copied. And the DK bongo's weren't either. I think sony has a different plan and sees MS as their oppenent rather then Nintendo.TheKingsCrown said:Working on 3D sensors and showing the Revmote are two different things, aren't they?
Scalemail Ted said:
TheKingsCrown said:Working on 3D sensors and showing the Revmote are two different things, aren't they?
Zerodoppler said:During the GDC speach, Iwata mentioned that a designer introduced the concept of controlling the games with one hand early last year, but that Retro objected to the idea. My guess is that the controller concept wasn't set in stone before the summer.
Zerodoppler said:But since Nintendo's and Sony's internal teams have known about the revmote concept for about the same ammount of time, I think it's safe to say that the Sony teams are just as likely to have something ready for launch as the Nintendo teams.
[Nintex] said:There are indications that Nintendo is working with Gyro/Motion technology from quite some time. Wario Ware twisted wasn't copied. And the DK bongo's weren't either. I think sony has a different plan and sees MS as their oppenent rather then Nintendo.
[Nintex] said:There are indications that Nintendo is working with Gyro/Motion technology from quite some time. Wario Ware twisted wasn't copied. And the DK bongo's weren't either. I think sony has a different plan and sees MS as their oppenent rather then Nintendo.
MrSardonic said:I think the point is that right now it is too expensive to provide PS3-graphics AND technology like the Revmote at an acceptable price for consumers...and without developers being fucked.
MrSadonic said:Within 5 minutes of my flatmates playing CoD2 they turned it off and returned to PGR3, even I couldn't be bothered to try and remaster dual-analogue controls - those controls are simply a barrier to FPS for most people. It doesn't matter how good the game looks or how great it is designed if the interface breaks the spell and causes frustration.
I'm sure everyone has friends who marvel at the appearance of a game, but when asked if they want to play it, they either refuse instantly or give it a go before stopping soon after they realise the pain of learning the controls and looking for buttons is not worth it.
Mrbob said:I don't know how this fux developers. Well, I don't necessarily want a copy of the revmote technology anyway. I just want something better for FPS games. If MS gives me key/mouse controls the revmote can go suck it.
This is just you (and a handful of others, in which Im part of this group), and an example of how what happens to you is not what goes on with the majority of people. If this were the case, Call of Duty 2 would not be the best selling Xbox 360 game by a landslide, selling over 1.5 million copies worldwide already. This is what scares me, that the high sales of the game will jusity MS decision to not at least offer keyboard and mouse support for X360 FPS games. 'Level the playing' field they say, whatever. Gimping the control for the entire field at the moment.
looks like the controller has a tumor...MadOdorMachine said:This is PS3's Rev killer right here:
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MadOdorMachine said:This is PS3's Rev killer right here:
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MadOdorMachine said:This is PS3's Rev killer right here:
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TheKingsCrown said:Mrbob, I haven't played an FPS and fell in love with it since...Medal of Honor for PC (I think that was its title! EA game?), and I didn't even really want to have steamy sex with that game. I want something new in FPS, not just mouse/keyboard for Console. Just me though. I know you love your FPS games.