Shadow of Mordor got a pass on story when it came to GOTYs last year. Hell so did Inquisition
Still don't see how it got a pass on its shit mission design...
Shadow of Mordor got a pass on story when it came to GOTYs last year. Hell so did Inquisition
Still don't see how it got a pass on its shit mission design...
Most Nintendo games get a pass on hand-holding and the lack of difficulty.Most Nintendo games get a pass on voice acting or actual story for the matter in exchange for game play and replay ability.
Story in video games is like story in porn.Any game with a bad/nonexistent story gets a free pass if it has good gameplay.
Not saying every game has to have an amazing story, but that does not change the fact that all those games get a pass.
I'm also more on the written-text side, but then again Conker 64 is one of my favorite games. Alas, not every studio has a Chris Seavor.No. Batman, Uncharted, TLoU, Mortal Kombat, Bayonetta, Metal Gear Solid - all of these games benefit greatly from VA and use it well.
Long, story based games have a certain charm and atmosphere that is emphasized through text-only presentation. It's almost like reading a novel. Not every RPG falls into this category - I can't imagine a text based Skyrim being as immersive - but most JRPGs and some adventure games (Zelda) often benefit greatly from lack of voiceovers. I often hear the argument that people are "here to play a game, not read a book" or something similar, but if that's so, then plenty of other games have great VA that works well in the context of the game. It's more of a personal preference thing, but saying that we should leave all text based presentation behind and the jarring comparison of it to silent films is way too extreme. Some people love the book-like nature of text based storytelling; not everything has to be an interactive movie.
That happens only a small amount of times during the entire game. Hardly a "ridiculous" amount.,this, story/graphics/voice acting are amazing but you really can't overlook that standard TPS gameplay mixed with the ridicolous amount of the same ladder/pallet fetching deal.
At least enemy AI is really good tho.
Xenogears - horrible gameplay, but no one pays attention to this fact because of the great story
Shadow of Mordor got a pass on story when it came to GOTYs last year. Hell so did Inquisition
Huh ?Most Nintendo games get a pass on hand-holding and the lack of difficulty.
Vocal minority. Many people are "against" amiibo as a concept but just don't give a fuck. You have some people complaining about them too. I personally think it's stupid as fuck, but if people are willing to buy them good for them, the additional content is 99% garbage.And I think Amiibo gets a pass here on GAF too. If Ubisoft did the exact same thing with the exact same functions, the massive shit storm would be unbelievable.
Huh ?
On the last zelda games maybe, but I can't see other examples
Lack of difficulty is bullshit too, it has good progression and some games are very hard, just not all of them
- Arkham (stealth)
- Gears (base shooting)
- Resident Evil (survival)
- Splinter Cell (stealth)
- The Walking Dead (story)
- Manhunt (stealth/violence)
That's a very rough, imperfect list (kind of busy currently), but it's just some that immediately come to mind that have nearly direct elements lifted and refined in TLOU. Keep in mind I quite like the TLOU, my point is that I think the criticism a lot of people have for the TLOU's gameplay may bemisunderstoodmisdirected. The issue some have isn't with the quality, it's the originality. At least, that's how I'm trying to articulate/interpret it.
What would a game need to feature in order to be comparable with TLOU?This is precisely what I meant about superficial similarity.
I've played every one of those games except Manhunt, and none of them are even remotely similar to TLoU.
Gameplay's feel/originality is _not_ made up of parts. Just because Metroid Prime has half-pipes doesn't mean it's a replacement for an X-games game.
Mario Galaxy telling you how to swim when you're already half past the water. I guess it's more of a Wii thing.
Cute girls, people dying and zombiesWhat would a game need to feature in order to be comparable with TLOU?
I don't understand how the Metal Gear Solid series gets a pass for its excessively long cutscenes, especially since many of those cutscenes are just boring codec calls where absolutely nothing is happening on the screen.
I mean you look at something like The Order, which recently got ripped to shreds because it had too many cutscenes and not enough gameplay (admittedly I haven't played the game, but this is what I've gathered from reviews and impressions). And then you look at MGS, which has the exact same issue, but always reviews well and frequently wins GotY awards. I don't get it.
Noooooo he is not. Good pacing in directing and writing would be conveying the information needed without characters sounding like a wikipedia article or sounding melodramatic and preachy. Which he is notorious for.MGSs cutscenes are mainly for exposition, so if you're not all that engaged in the story, their length does become noticeable.
That's down to Kojima's directing. He is an expert when it comes to game pacing, a large part of it due to his cutscenes. Plus he has a distinct directing style like most film directors, making them more enjoyable to watch.
That's more of a stylistic approach than a writing flaw. I mean, you can like it or you can not like it, but it's definitely done knowingly and intentionally.Noooooo he is not. Good pacing in directing and writing would be conveying the information needed without characters sounding like a wikipedia article or sounding melodramatic and preachy. Which he is notorious for.
I don't think it's done knowingly. Tons upon tons upon tons of exposition and spelling the message out is not really a style, it's something that's often critically panned among critics like in the movie Gimme Shelter. Rightfully so.That's more of a stylistic approach than a writing flaw. I mean, you can like it or you can not like it, but it's definitely done knowingly and intentionally.
I don't think it's done knowingly. Tons upon tons upon tons of exposition and spelling the message out is not really a style, it's something that's often critically panned among critics like in the movie Gimme Shelter. Rightfully so.
This is actually a good answer.
Unlike no voice acting in games, which doesn't hurt the experience for me, so I'm not "giving it a pass", the lack of voice chat in Splatoon will have an obvious negative effect.
But I'm gonna give it a pass because I'm not going to miss out on all that Splatoon goodness.
I have to agree with telltale games. 0 gameplay, dialogues that only gives you illusion of choice, terrible engine. I am talking about post walking dead telltale of course. I liked Sam and max and loved tales of monkey island.
The order gets a pass on everything because it looks good. Same as drive club. Same as Killzone. The equivalent of a brainless model with a great beauty and no substance.
Most Nintendo games get a pass on hand-holding and the lack of difficulty.
Story in video games is like story in porn.
I'm also more on the written-text side, but then again Conker 64 is one of my favorite games. Alas, not every studio has a Chris Seavor.
Also, voice acting during gameplay is okay, as I might miss text messages more easily, but I'm not settled on that one.
Reading is actually more appropriate to the video game medium. It's more engaging whereas listening to voice acting is more passive.Reading Video Game dialog belongs in the 90s.
You'd be ok with all movie dialog still being read like it was in silent movies?
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Every number, yes.I openly admit that I know next to nothing about them because I really don't play them but it seems like all the street fighter games are more or less the same game in recent years, no?
Souls series and storytelling.
Either people say that it adds to the aura of the world or that story doesn't matter because the gameplay is so good.
It's blatantly obtuse and provides no initiative or motivation to continue playing. We fault other games with good gameplay for having shitty stories but gives the Souls series (and Bloodborne) a free pass.