MikeE21286 said:I think remaking the PS2 Grand Theft Auto games (III, VC, and SA) with;
1. Ability to enter/exit fully modeled interiors for a vastly greater (if not all) number of buildings
2. Improved shooting mechanics (a la GTAIV)
Duxxy3 said:2020 super baseball
Maaseru said:It really was good, but I fear it one of those games that only played good on those days with the n64 controller. I remember playing it a couple of years ago and it not holding to well. IT was gems, rightly done it would still rock so much!!!!
One of my all time fav n64 games, top 10
Trick_GSF said:Resident Evil 2.
Trick_GSF said:Resident Evil 2.
Trick_GSF said:Resident Evil 2.
Doesn't fit the rules X3.J-Rock said:
KAL2006 said:Residen Evil 2 with RE4 style camera I just can't get in to the old tank controls. I would also love a Deus Ex remake as I never played it but just can't get into the origin due to the ugly graphics and archaic gameplay
Remakes aren't lazy just because they're remakes.LuchaShaq said:I don't want remakes AT ALL.
Instead of a remake, make a sequel in the same style instead of making a lazy cash in.
It does for those crazy "traditional" RE fans out there.TruePrime said:Doesn't fit the rules X3.
TruePrime said:Doesn't fit the rules X3.
Well, play the PC version and you'll have textures that don't warp at leastspats said:I've been playing Soul Reaver for the past week and while it's aged a lot better than most ps1-era games, a fresh coat of paint would to WONDERS for it. It basically plays like a modern game covered in warping textures, compressed sound effects and lowpoly models. But like I said it still feels mostly fresh so maybe there are games that deserve a remake more than Soul Reaver does.
Well said. You're right there are no points for originality in saying FFVII is a prime remake canidate, but that's because it's such a correct answer. I'm still surprised Square hasn't jumped on this yet. I know they're scared of the cost and time. Yes making something the scope of FFVII to modern standards and polishing it to meet the enormously high expectation of the fans is a daunting task, but what they've been making instead aren't exactly small fries. Just how many years has Versus XIII been in development?McNum said:So I'm going to say the predictable one here: Final Fantasy VII
Back when it was new, it was pretty much all about Final Fantasy VII and Ocarina of Time. The latter just got a remake, but FF7 still hasn't got one. And it needs it more than OoT.
1. Game has aged awfully (gameplay/mechanics/translation may or may not have been deemed acceptable then but not by today's standards)
To break it down:
2. Game has been well received by gamers and the press during its time (or limitations noted)
- Dear FF7, pick an artstyle and stay with it. No-texture chibi, realism like the backgrounds, or anime-style like the battle models. Luckily, with all the spinoffs and cameos, the looks of Cloud and the gang have pretty much all been updated to modern quality and in a consistent anime/realism style like the latter Final Fantasies did.
- This game needs a retranslation, badly. We all laugh at "This guy are sick!" and "Off course!" but it goes deeper than that. From semi-suicidal battle hints "Attack when its tail is up!" to a needlessly incomprehensible story and of course: Aerith/Aeris. Since Square Enix have since decided on the latter, FF7 even got a main character's name wrong. Whoops.
- While the ATB system still works great, the Materia system could do with a bit of a rebalancing. It's easy to make every character almost unbeatable, and there are some nasty combinations that might not have been intended. (Final Attack=Phoenix is always fun.) Plus there are some glaring holes as well. No Wind materia, and we're missing a Holy element attack spell as well.
It's Final Fantasy VII. Do I need to say more? It's the remake everyone has been asking for.
3. Game was held back from full potential due to technological limitations at the time
Yes, and no... It was held back by Squaresoft's abilities with the PS1 at the time. As Final Fantasy IX shows, the PS1 could do much more than what FF7 did. It actually has the opposite problem right now. To remake FF7 on a modern console, all the areas and content in the game would make it very expensive to make. But it's one of Square Enix's golden games, so I doubt they'd even consider anything less for it.
4. Game must not have a direct sequel that improves on all of the above.
I'm not going to put FF7 on a pedestal and say it's better than every single Final Fantasy that followed. In fact, I think that it has been surpassed in all its individual parts. It's not the best version of the ATB system. That's FF10-2. The characters individually aren't that special when you put them up against the collective herd of characters from the series. Even the music has been surpassed in several of the sequels. But what FF7 did that hasn't really been beaten by any sequel, is the same thing OoT did. Consistency. Everything it did was good or great at the time. There's nothing bad about the game, it just slots together nicely. All the characters, even Cait Sith, are likable. Sephiroth is a paint-by-numbers oedipal villain, but pulls it off with style, even if his sword is stupidly big.
So, yeah. Final Fantasy VII. I'm not feeling terribly original saying that, but it is one of those games that while still good, really have been marked by age. I'd be happy with a version that re-scanned or redrew the backgrounds in HD, like in the Monkey Island remakes, and then used the same consistent character models everywhere. New translation, re-recording of the music, voices, a materia system re-balancing and we have a good FF7 remake.
This, and to put in all the stuff that was left incomplete.Neverfade said:Personally, KOTOR 1&2. Getting the original to run on Windows 7 or an Xbox copy to run on 360 is a fucking nightmare. Also, the voicework kinda blows the visuals out of the water now, so it'd be nice to have everything all shiny again.
Edit: beaten by moments. Curses!
Edit 2: Didn't see the rules but I think these can arguable fit those standards. The behind-the-scenes die rolls, while not a personal gripe, are rarely used anymore in games like this.
Edit #2: For more clarification and leeway, I'm going to post some examples and rationale behind them. I'm counting FF games separately since they're really different games. FFVII is a perfectly reasonable choice since it does not have a direct sequel a la FFXIII > FFXIII-2. FFVI does not fit the criteria because it has aged pretty well. Metroid 2 is a valid choice since it does not have a real sequel (SM is vastly different in concept and execution).
However, GTAIV counts as a direct sequel to GTAIII and thus disqualifies it. Same goes for Halo 2 because of its sequels.
TruePrime said:Doesn't fit the rules X3.
I think Square Enix basically worked themselves into a panic over FFVII. Bascially they bought into their own hype. Yes, FFVII is an important game. The JRPG battering ram, the first of the 3D Final Fatasies, the one with Cloud and Sephiroth. Plus a lot of the people who worked on it don't work with Sqaure Enix anymore, and the new blood don't want to touch the old master's baby.PBalfredo said:Well said. You're right there are no points for originality in saying FFVII is a prime remake canidate, but that's because it's such a correct answer. I'm still surprised Square hasn't jumped on this yet. I know they're scared of the cost and time. Yes making something the scope of FFVII to modern standards and polishing it to meet the enormously high expectation of the fans is a daunting task, but what they've been making instead aren't exactly small fries. Just how many years has Versus XIII been in development?
How was it held back?J-Rock said:1. Game has aged awfully - YES imo
2. Game has been well received by gamers and the press during its time - YES
3. Game was held back from full potential due to technological limitations at the time - YES imo.
4. Game must not have a direct sequel that improves on all of the above. - I don't feel RE3 did. I'd like to see something more in the direction of RE4. New gamplay mechanics and more exploration of Racoon City would be nice.
vaelic said:
chaosblade said:Johto? Like Gold and Silver reversed I guess? And you would probably go through the Johto region in a different order as well, which would make it more interesting.
McNum said:So I'm going to say the predictable one here: Final Fantasy VII
Back when it was new, it was pretty much all about Final Fantasy VII and Ocarina of Time. The latter just got a remake, but FF7 still hasn't got one. And it needs it more than OoT.
1. Game has aged awfully (gameplay/mechanics/translation may or may not have been deemed acceptable then but not by today's standards)
To break it down:
2. Game has been well received by gamers and the press during its time (or limitations noted)
- Dear FF7, pick an artstyle and stay with it. No-texture chibi, realism like the backgrounds, or anime-style like the battle models. Luckily, with all the spinoffs and cameos, the looks of Cloud and the gang have pretty much all been updated to modern quality and in a consistent anime/realism style like the latter Final Fantasies did.
- This game needs a retranslation, badly. We all laugh at "This guy are sick!" and "Off course!" but it goes deeper than that. From semi-suicidal battle hints "Attack when its tail is up!" to a needlessly incomprehensible story and of course: Aerith/Aeris. Since Square Enix have since decided on the latter, FF7 even got a main character's name wrong. Whoops.
- While the ATB system still works great, the Materia system could do with a bit of a rebalancing. It's easy to make every character almost unbeatable, and there are some nasty combinations that might not have been intended. (Final Attack=Phoenix is always fun.) Plus there are some glaring holes as well. No Wind materia, and we're missing a Holy element attack spell as well.
It's Final Fantasy VII. Do I need to say more? It's the remake everyone has been asking for.
3. Game was held back from full potential due to technological limitations at the time
Yes, and no... It was held back by Squaresoft's abilities with the PS1 at the time. As Final Fantasy IX shows, the PS1 could do much more than what FF7 did. It actually has the opposite problem right now. To remake FF7 on a modern console, all the areas and content in the game would make it very expensive to make. But it's one of Square Enix's golden games, so I doubt they'd even consider anything less for it.
4. Game must not have a direct sequel that improves on all of the above.
I'm not going to put FF7 on a pedestal and say it's better than every single Final Fantasy that followed. In fact, I think that it has been surpassed in all its individual parts. It's not the best version of the ATB system. That's FF10-2. The characters individually aren't that special when you put them up against the collective herd of characters from the series. Even the music has been surpassed in several of the sequels. But what FF7 did that hasn't really been beaten by any sequel, is the same thing OoT did. Consistency. Everything it did was good or great at the time. There's nothing bad about the game, it just slots together nicely. All the characters, even Cait Sith, are likable. Sephiroth is a paint-by-numbers oedipal villain, but pulls it off with style, even if his sword is stupidly big.
So, yeah. Final Fantasy VII. I'm not feeling terribly original saying that, but it is one of those games that while still good, really have been marked by age. I'd be happy with a version that re-scanned or redrew the backgrounds in HD, like in the Monkey Island remakes, and then used the same consistent character models everywhere. New translation, re-recording of the music, voices, a materia system re-balancing and we have a good FF7 remake.
CurseoftheGods said:1. Game has aged awfully (gameplay/mechanics/translation may or may not have been deemed acceptable then but not by today's standards)

Koralsky said:Panzer Dragoon Saga.
Game2Death said:MG1 and 2. Those would be awesome in 3D and full games. Plus the story and everything is right there for a metal gear game.
-viper- said:System Shock 2
Koralsky said:Panzer Dragoon Saga.
MikeE21286 said:I think remaking the PS2 Grand Theft Auto games (III, VC, and SA) with;
1. Ability to enter/exit fully modeled interiors for a vastly greater (if not all) number of buildings
2. Improved shooting mechanics (a la GTAIV)
Yikes! A seven day cycle!? That would be a hassle....but I guess I'm thinking in terms of the current MM set up and not a remade one, I suppose. It's all about design, so I think it could work if the game was completely remade like REmake was.KorrZ said:Majora's Mask. Wii U HD Graphics, expand the size of clock town, make it a full 7 day cycle. Even more masks. The whole repeating time cycle with NPCs with schedules depending on the day and time could be something really amazing with the technology we have now. The game hasn't aged terribly, it still plays great to this day. I just feel like the concept could really come to life with the advances in technology.