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Games that would benefit from a full remakes?

Sword_of_Vermilion.jpg


and


strider-genesis.jpg
 
A game that fits all the critera is hard.

Choas Legion would be one fore me.

The Combat even at the time was only okay a best.

However I really liked the themes and characters as well as the Summon aspect. Thing is even if the combat was better and the graphics were better it still wouldn't sell.

I could also agree on Legends of Dragoon.
 
MikeE21286 said:
I think remaking the PS2 Grand Theft Auto games (III, VC, and SA) with;

1. Ability to enter/exit fully modeled interiors for a vastly greater (if not all) number of buildings

2. Improved shooting mechanics (a la GTAIV)

I always wondered why people want this.

Why would people want purposeless interiors?
 
I was beaten to mentioning Jet Force Gemini AND complaining that Rare didn't give it the Perfect Dark HD treatment yet. Good on you both.

So, uh...Shogo: Mobile Armor Division?

Duxxy3 said:
2020 super baseball

how about Base Wars?
 
Maaseru said:
It really was good, but I fear it one of those games that only played good on those days with the n64 controller. I remember playing it a couple of years ago and it not holding to well. IT was gems, rightly done it would still rock so much!!!!

One of my all time fav n64 games, top 10


Possibly, but I thought that way until PD XBLA came out. I was skeptical they'd be able to implement a proper dual analog setup and made the game feel more modern, but they really did. If PD can be done, I'm sure JFG would come out the same way, granted the same developers remake it.
 
I replayed jet force gemini some months ago and IMHO it holds up really well
especially when played at 1080p with a xbox controller :P
, there is more exploration than most of today's tps, the OST is still godly and the bosses are awesome! Maybe the shooting mechanics could be updated but they're still fine at least for me.
 
KAL2006 said:
Residen Evil 2 with RE4 style camera I just can't get in to the old tank controls. I would also love a Deus Ex remake as I never played it but just can't get into the origin due to the ugly graphics and archaic gameplay

Deus Ex does not have archaic controls. I played it for the first time a year or so ago and it was easy to get into. It controls like a strandard first person shooter.
 
Sonic Adventure 1 & 2, with a similar level of polish and presentation as Colors/Generations and elements such as treasure hunting and fishing flat-out removed so they can focus on making Sonic work in 3D without just combining Rush and Secret Rings like Unleashed/Colors/Generations.

In terms of a game I actually still love, Banjo-Kazooie could do with a reworking that works in more open-world elements (such as how worlds in Tooie were interconnected), most of the collectibles like feathers or eggs made redundant or toned down and a similar design-philosophy to Nuts & Bolts where it's up to players how to solve a puzzle to get a jiggy.

I'm aware Nuts & Bolts was originally a remake/re-imagining of BK before anybody else says anything

More of an aside since I don't feel either game has aged poorly (DKC2 maybe slightly, but nothing more than the occasionally boring or bullshit level or slightly wonky collision detection), but a DKCR-like remake of DKC2 would be pretty awesome, as long as they either orchestrated the soundtrack or got David Wise back and made the Kong's roll attacks momentum based again so you still had moments like this. Similarly Yoshi's Island looking something like this and this would be amazing.
 
So I'm going to say the predictable one here: Final Fantasy VII

Back when it was new, it was pretty much all about Final Fantasy VII and Ocarina of Time. The latter just got a remake, but FF7 still hasn't got one. And it needs it more than OoT.

1. Game has aged awfully (gameplay/mechanics/translation may or may not have been deemed acceptable then but not by today's standards)
To break it down:
  1. Dear FF7, pick an artstyle and stay with it. No-texture chibi, realism like the backgrounds, or anime-style like the battle models. Luckily, with all the spinoffs and cameos, the looks of Cloud and the gang have pretty much all been updated to modern quality and in a consistent anime/realism style like the latter Final Fantasies did.
  2. This game needs a retranslation, badly. We all laugh at "This guy are sick!" and "Off course!" but it goes deeper than that. From semi-suicidal battle hints "Attack when its tail is up!" to a needlessly incomprehensible story and of course: Aerith/Aeris. Since Square Enix have since decided on the latter, FF7 even got a main character's name wrong. Whoops.
  3. While the ATB system still works great, the Materia system could do with a bit of a rebalancing. It's easy to make every character almost unbeatable, and there are some nasty combinations that might not have been intended. (Final Attack=Phoenix is always fun.) Plus there are some glaring holes as well. No Wind materia, and we're missing a Holy element attack spell as well.
2. Game has been well received by gamers and the press during its time (or limitations noted)
It's Final Fantasy VII. Do I need to say more? It's the remake everyone has been asking for.

3. Game was held back from full potential due to technological limitations at the time
Yes, and no... It was held back by Squaresoft's abilities with the PS1 at the time. As Final Fantasy IX shows, the PS1 could do much more than what FF7 did. It actually has the opposite problem right now. To remake FF7 on a modern console, all the areas and content in the game would make it very expensive to make. But it's one of Square Enix's golden games, so I doubt they'd even consider anything less for it.

4. Game must not have a direct sequel that improves on all of the above.
I'm not going to put FF7 on a pedestal and say it's better than every single Final Fantasy that followed. In fact, I think that it has been surpassed in all its individual parts. It's not the best version of the ATB system. That's FF10-2. The characters individually aren't that special when you put them up against the collective herd of characters from the series. Even the music has been surpassed in several of the sequels. But what FF7 did that hasn't really been beaten by any sequel, is the same thing OoT did. Consistency. Everything it did was good or great at the time. There's nothing bad about the game, it just slots together nicely. All the characters, even Cait Sith, are likable. Sephiroth is a paint-by-numbers oedipal villain, but pulls it off with style, even if his sword is stupidly big.

So, yeah. Final Fantasy VII. I'm not feeling terribly original saying that, but it is one of those games that while still good, really have been marked by age. I'd be happy with a version that re-scanned or redrew the backgrounds in HD, like in the Monkey Island remakes, and then used the same consistent character models everywhere. New translation, re-recording of the music, voices, a materia system re-balancing and we have a good FF7 remake.
 
Personally, KOTOR 1&2. Getting the original to run on Windows 7 or an Xbox copy to run on 360 is a fucking nightmare. Also, the voicework kinda blows the visuals out of the water now, so it'd be nice to have everything all shiny again.


Edit: beaten by moments. Curses!

Edit 2: Didn't see the rules but I think these can arguable fit those standards. The behind-the-scenes die rolls, while not a personal gripe, are rarely used anymore in games like this.
 
spats said:
I've been playing Soul Reaver for the past week and while it's aged a lot better than most ps1-era games, a fresh coat of paint would to WONDERS for it. It basically plays like a modern game covered in warping textures, compressed sound effects and lowpoly models. But like I said it still feels mostly fresh so maybe there are games that deserve a remake more than Soul Reaver does.
Well, play the PC version and you'll have textures that don't warp at least :).
 
McNum said:
So I'm going to say the predictable one here: Final Fantasy VII

Back when it was new, it was pretty much all about Final Fantasy VII and Ocarina of Time. The latter just got a remake, but FF7 still hasn't got one. And it needs it more than OoT.

1. Game has aged awfully (gameplay/mechanics/translation may or may not have been deemed acceptable then but not by today's standards)
To break it down:
  1. Dear FF7, pick an artstyle and stay with it. No-texture chibi, realism like the backgrounds, or anime-style like the battle models. Luckily, with all the spinoffs and cameos, the looks of Cloud and the gang have pretty much all been updated to modern quality and in a consistent anime/realism style like the latter Final Fantasies did.
  2. This game needs a retranslation, badly. We all laugh at "This guy are sick!" and "Off course!" but it goes deeper than that. From semi-suicidal battle hints "Attack when its tail is up!" to a needlessly incomprehensible story and of course: Aerith/Aeris. Since Square Enix have since decided on the latter, FF7 even got a main character's name wrong. Whoops.
  3. While the ATB system still works great, the Materia system could do with a bit of a rebalancing. It's easy to make every character almost unbeatable, and there are some nasty combinations that might not have been intended. (Final Attack=Phoenix is always fun.) Plus there are some glaring holes as well. No Wind materia, and we're missing a Holy element attack spell as well.
2. Game has been well received by gamers and the press during its time (or limitations noted)
It's Final Fantasy VII. Do I need to say more? It's the remake everyone has been asking for.

3. Game was held back from full potential due to technological limitations at the time
Yes, and no... It was held back by Squaresoft's abilities with the PS1 at the time. As Final Fantasy IX shows, the PS1 could do much more than what FF7 did. It actually has the opposite problem right now. To remake FF7 on a modern console, all the areas and content in the game would make it very expensive to make. But it's one of Square Enix's golden games, so I doubt they'd even consider anything less for it.

4. Game must not have a direct sequel that improves on all of the above.
I'm not going to put FF7 on a pedestal and say it's better than every single Final Fantasy that followed. In fact, I think that it has been surpassed in all its individual parts. It's not the best version of the ATB system. That's FF10-2. The characters individually aren't that special when you put them up against the collective herd of characters from the series. Even the music has been surpassed in several of the sequels. But what FF7 did that hasn't really been beaten by any sequel, is the same thing OoT did. Consistency. Everything it did was good or great at the time. There's nothing bad about the game, it just slots together nicely. All the characters, even Cait Sith, are likable. Sephiroth is a paint-by-numbers oedipal villain, but pulls it off with style, even if his sword is stupidly big.

So, yeah. Final Fantasy VII. I'm not feeling terribly original saying that, but it is one of those games that while still good, really have been marked by age. I'd be happy with a version that re-scanned or redrew the backgrounds in HD, like in the Monkey Island remakes, and then used the same consistent character models everywhere. New translation, re-recording of the music, voices, a materia system re-balancing and we have a good FF7 remake.
Well said. You're right there are no points for originality in saying FFVII is a prime remake canidate, but that's because it's such a correct answer. I'm still surprised Square hasn't jumped on this yet. I know they're scared of the cost and time. Yes making something the scope of FFVII to modern standards and polishing it to meet the enormously high expectation of the fans is a daunting task, but what they've been making instead aren't exactly small fries. Just how many years has Versus XIII been in development?
 
Neverfade said:
Personally, KOTOR 1&2. Getting the original to run on Windows 7 or an Xbox copy to run on 360 is a fucking nightmare. Also, the voicework kinda blows the visuals out of the water now, so it'd be nice to have everything all shiny again.


Edit: beaten by moments. Curses!

Edit 2: Didn't see the rules but I think these can arguable fit those standards. The behind-the-scenes die rolls, while not a personal gripe, are rarely used anymore in games like this.
This, and to put in all the stuff that was left incomplete.
 
Majora's Mask. Wii U HD Graphics, expand the size of clock town, make it a full 7 day cycle. Even more masks. The whole repeating time cycle with NPCs with schedules depending on the day and time could be something really amazing with the technology we have now. The game hasn't aged terribly, it still plays great to this day. I just feel like the concept could really come to life with the advances in technology.
 
Added this to OP:

Edit #2: For more clarification and leeway, I'm going to post some examples and rationale behind them. I'm counting FF games separately since they're really different games. FFVII is a perfectly reasonable choice since it does not have a direct sequel a la FFXIII > FFXIII-2. FFVI does not fit the criteria because it has aged pretty well. Metroid 2 is a valid choice since it does not have a real sequel (SM is vastly different in concept and execution).

However, GTAIV counts as a direct sequel to GTAIII and thus disqualifies it. Same goes for Halo 2 because of its sequels.

Hope it helps and promotes further discussion.
 
TruePrime said:
Doesn't fit the rules X3.

1. Game has aged awfully - YES imo

2. Game has been well received by gamers and the press during its time - YES

3. Game was held back from full potential due to technological limitations at the time - YES imo.

4. Game must not have a direct sequel that improves on all of the above. - I don't feel RE3 did. I'd like to see something more in the direction of RE4. New gamplay mechanics and more exploration of Racoon City would be nice.
 
PBalfredo said:
Well said. You're right there are no points for originality in saying FFVII is a prime remake canidate, but that's because it's such a correct answer. I'm still surprised Square hasn't jumped on this yet. I know they're scared of the cost and time. Yes making something the scope of FFVII to modern standards and polishing it to meet the enormously high expectation of the fans is a daunting task, but what they've been making instead aren't exactly small fries. Just how many years has Versus XIII been in development?
I think Square Enix basically worked themselves into a panic over FFVII. Bascially they bought into their own hype. Yes, FFVII is an important game. The JRPG battering ram, the first of the 3D Final Fatasies, the one with Cloud and Sephiroth. Plus a lot of the people who worked on it don't work with Sqaure Enix anymore, and the new blood don't want to touch the old master's baby.

Honestly, I think that's a bit silly, and I think what Square Enix should have done is outsource a lot of the manual labor tasks for it. I mean the game is there already. It just needs to be refluffed. Like Nintendo did with Ocarina of Time. And if it's good enough for OoT, it's good enough for FFVII.

Besides, Crono Trigger got that DS half port, half remake. That's one of the babies of the old masters, too.
 
J-Rock said:
1. Game has aged awfully - YES imo

2. Game has been well received by gamers and the press during its time - YES

3. Game was held back from full potential due to technological limitations at the time - YES imo.

4. Game must not have a direct sequel that improves on all of the above. - I don't feel RE3 did. I'd like to see something more in the direction of RE4. New gamplay mechanics and more exploration of Racoon City would be nice.
How was it held back?

At the time it wasn't viewed that way and it is only viewed that way in hind sight, it was considered a marvel for it's time and had plenty of stuff to do and tons of content.

If we use this then anything from previous gens could be considered held back because they don't have current power of PC's or consoles and so that arguement doesn't hold water for me.

RE4 is a direct sequel to RE2 and 3. Acting as if three is the only one then stuff like DMC 1 should be remade but the fact is DMC 3 exists and it is vastly superior and is a DMC sequel.

Aged, well maybe I disagree the only thing worse then RE4 or 5 is camera but it controls the same outside of shooting so I don't mind it.
 
chaosblade said:
Johto? Like Gold and Silver reversed I guess? And you would probably go through the Johto region in a different order as well, which would make it more interesting.

Yes. This idea tickles my mind vagina. It makes perfect sense. You play as Red from Pallet Town through Mt. Silver, with some kind of new scenario encompassing your time in Johto.

EDIT: In glorious HD
 
McNum said:
So I'm going to say the predictable one here: Final Fantasy VII

Back when it was new, it was pretty much all about Final Fantasy VII and Ocarina of Time. The latter just got a remake, but FF7 still hasn't got one. And it needs it more than OoT.

1. Game has aged awfully (gameplay/mechanics/translation may or may not have been deemed acceptable then but not by today's standards)
To break it down:
  1. Dear FF7, pick an artstyle and stay with it. No-texture chibi, realism like the backgrounds, or anime-style like the battle models. Luckily, with all the spinoffs and cameos, the looks of Cloud and the gang have pretty much all been updated to modern quality and in a consistent anime/realism style like the latter Final Fantasies did.
  2. This game needs a retranslation, badly. We all laugh at "This guy are sick!" and "Off course!" but it goes deeper than that. From semi-suicidal battle hints "Attack when its tail is up!" to a needlessly incomprehensible story and of course: Aerith/Aeris. Since Square Enix have since decided on the latter, FF7 even got a main character's name wrong. Whoops.
  3. While the ATB system still works great, the Materia system could do with a bit of a rebalancing. It's easy to make every character almost unbeatable, and there are some nasty combinations that might not have been intended. (Final Attack=Phoenix is always fun.) Plus there are some glaring holes as well. No Wind materia, and we're missing a Holy element attack spell as well.
2. Game has been well received by gamers and the press during its time (or limitations noted)
It's Final Fantasy VII. Do I need to say more? It's the remake everyone has been asking for.

3. Game was held back from full potential due to technological limitations at the time
Yes, and no... It was held back by Squaresoft's abilities with the PS1 at the time. As Final Fantasy IX shows, the PS1 could do much more than what FF7 did. It actually has the opposite problem right now. To remake FF7 on a modern console, all the areas and content in the game would make it very expensive to make. But it's one of Square Enix's golden games, so I doubt they'd even consider anything less for it.

4. Game must not have a direct sequel that improves on all of the above.
I'm not going to put FF7 on a pedestal and say it's better than every single Final Fantasy that followed. In fact, I think that it has been surpassed in all its individual parts. It's not the best version of the ATB system. That's FF10-2. The characters individually aren't that special when you put them up against the collective herd of characters from the series. Even the music has been surpassed in several of the sequels. But what FF7 did that hasn't really been beaten by any sequel, is the same thing OoT did. Consistency. Everything it did was good or great at the time. There's nothing bad about the game, it just slots together nicely. All the characters, even Cait Sith, are likable. Sephiroth is a paint-by-numbers oedipal villain, but pulls it off with style, even if his sword is stupidly big.

So, yeah. Final Fantasy VII. I'm not feeling terribly original saying that, but it is one of those games that while still good, really have been marked by age. I'd be happy with a version that re-scanned or redrew the backgrounds in HD, like in the Monkey Island remakes, and then used the same consistent character models everywhere. New translation, re-recording of the music, voices, a materia system re-balancing and we have a good FF7 remake.

I strongly agree. I tried playing the game a couple of years ago, but I couldn't bring myself to finish it. It's almost a terrible game by today's standards, but a modern update would do the game wonders. The potential is all there.
 
CurseoftheGods said:
1. Game has aged awfully (gameplay/mechanics/translation may or may not have been deemed acceptable then but not by today's standards)

Vampire: The Masquerade – Bloodlines


Never forget.

First off, I'll point out the pros of this game: great campaign length, great pacing, great writing, great quests, varied dialogue trees, and character building where you can see a dramatic impact from stat increases due to small numbers.

Unfortunately, the combat is horrible and features accuracy and hit box issues that make the player feel as if they are fighting against the game as well as enemies. Melee combat is not so bad and provides a pretty deep range of attack animations; however, animations follow through with the camera so you are often left wide open after a melee attack. This also occurs when an enemy hits you, causing your aim dot to spin around and make forthcoming attacks miss. You can also be juggled by enemies.

The geometry clips your character frequently and character animation doesn't match speed or a sense of place. The stealth elements are pretty good but the game's lighting doesn't really give you the proper visuals to correlate to your stealth bar.

If this game was remade with an updated engine (let's say, something like the Witcher 2 engine) I would buy it for a $1000. As far as RPGs go I've never played a game that has felt so top-notch in production value as this game but also feels mechanically dated.
 
Burning Rangers desperately needs and deserves one, the saturn was absolutely creaking trying to run that even back then and struggling with transparancies in a game filled with fire, explosions, glass and water
 
Duke Nukem forever

am i doing it right?,

burning rangers,golden axe the duel (with online play) blast corps. can't think of any more
 
Shadowgate - Needs updated graphics and interface.

236111-shadowgate_large.jpg



The Hitchhiker's Guide to the Galaxy - Two letters: AI. It'd be great if it had a better vocabulary and more intelligent responses that would change if you kept trying the same thing. Maybe Eoin Colfer could write some of the dialog and even add stuff from the new book.

h2g2.gif
 
Game2Death said:
MG1 and 2. Those would be awesome in 3D and full games. Plus the story and everything is right there for a metal gear game.

DEFINITELY. I actually think MG2 is already one of the better Metal Gear games as-is, but this would be the perfect way to round out the Metal Gear saga - just do a complete retelling of both games.

Most of the fans who jumped on at MGS1 could finally see Big Boss in action against Snake, the real Grey Fox, etc. We've seen the very end of Sold Snake and the very beginning of Big Boss, but not vice versa. It could be to Metal Gear what Episode III was to Star Wars. They could call it "Metal Gear Solid 0" or something and split it into a part one and part two.

-viper- said:
System Shock 2

This too. Actually I would be fine if they just did what 343 is doing to Halo Combat Evolved - just take the exact same old game and dunk it into the BioShock Infinite engine. Hell, I just want a re-release in some shape or form.
 
Halo CE
Game hasn't aged awfully, but it was well received and held back by tech. A remake could add online MP and 60 FPS.
 
Lost Kingdoms 1 and 2 made into 1 game.

Visually hideous but addictive combat system could get the benefit of visual upgrades, newer areas, faster framerate, More cards and online multiplayer.



Phantom Crash

Better visuals, More Stages, More customizatons, New SV types Online Community like Chromehounds and it would be kickass. PS2 game doesnt exists as it was alas worse than the original.
 
MikeE21286 said:
I think remaking the PS2 Grand Theft Auto games (III, VC, and SA) with;

1. Ability to enter/exit fully modeled interiors for a vastly greater (if not all) number of buildings

2. Improved shooting mechanics (a la GTAIV)

A quick save would be nice too. And maybe getting rid of the hunger and whatever stats. Main reason I couldn't play SA when I tried to recently.


FF7 is a mess. Dpad controls are a pain, clashing art all over the map, and it just feels extremely dated.
 
Deathrow.

I think if they fleshed that game out more, updated the graphics, made the box art not suck, and obviously made it Live enabled it would be a big hit.
 
KorrZ said:
Majora's Mask. Wii U HD Graphics, expand the size of clock town, make it a full 7 day cycle. Even more masks. The whole repeating time cycle with NPCs with schedules depending on the day and time could be something really amazing with the technology we have now. The game hasn't aged terribly, it still plays great to this day. I just feel like the concept could really come to life with the advances in technology.
Yikes! A seven day cycle!? That would be a hassle....but I guess I'm thinking in terms of the current MM set up and not a remade one, I suppose. It's all about design, so I think it could work if the game was completely remade like REmake was.
 
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