Blueingreen
Member
I had a ton of fun with Far Cry's editor on Og Xbox, goofing around with friends split screen was hilarious.
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The original!

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That brings back memories.
Oh my god. I remember this.
FarCry 1 does, too, and it's awesome!Far Cry 2/3/4 do. And of course, LittleBigPlanet series.
My first experience with a level editor was Micromachines Turbo Tournament '96 on the Mega Drive / Genesis.
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I was hooked at creating my own tracks and spent far too long trying to create unconventional layouts. You could alter the physics which added an extra layer of interest. My creations never really worked out that well though, they were usually too difficult when played.
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And here it is in action:
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From my memory, the scenario builder in Age of Empires I was better and more user-friendly than the one in Age of Empires II but it's been a long time since I've played either game, much less created my own campaigns, so I may well be mistaken.
I think Warcraft III has to win the award for best map editor:
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Aside from the two hugely popular RTS-esque genres which were born in the Warcraft III editor, you could effectively make games completely unrelated to the base game. As a teenager I managed to make a racing game with third-person view, accurate lap-tracking for each player, a course with different paths for each lap, and even some Mario-Kart style power-ups and weapons. The only real limitation was that Blizzard didn't give you proper access to the keyboard, so any non-mouse control would be very limited (I vaguely remember being able to bodge together user input from the Esc and H keys for some reason, but the rest of the keyboard was off-limits).
Far Cry 2/3/4 do. And of course, LittleBigPlanet series.
Haha, awesome! See, puzzle games aren't really my thing, but I'd play the crap out of this because of the level editor.Only game I can remember that hasn't really been mentioned yet is Fire 'n Ice aka Solomon's Key 2 for the NES. There aren't any good pics so I had a spare minute.
I really liked the editor in Timesplitters 2/Future Perfect for being able to create full single-player missions with objectives, enemy behaviour and a pretty strong selection of items and room variations. Only annoyances were the strict memory limits and limited number of tilesets. Otherwise, the expanse of single player possibilities really made it stand out, since I personally have no great interest in doing multiplayer stuff.