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Games you Disliked Yet Continued to Play

lorddarkflare said:
I love the game and it starts wearing on my nerves at around this time, what the fuck is wrong with you. By hour 20 you should have been out of there and by 50, you should have questioned your sanity.

I just didn't want to accept I could dislike a mainline non-mmo Final Fantasy, especially one that may or may not shape the future of the series. I kept convincing myself I was playing it wrong, but I tried pretty much everything and still wasn't having fun. By the time I accepted it, I was a little less than 100 hours in, so I thought I might as well finish it.
 
Kenichi said:
For me it would be Uncharted 1 and the last 1/3 or so of infamous. Is Uncharted 2 really that much better? I have been apprehensive in buying it due to the frustrations I experienced in the shooting (bullet sponges) and some of the platforming (hard to tell what I could climb or grab on).

Uncharted 2 fixes the bullet sponge thing. Grenades and headshots are better too. Platforming is similar, but if you die, the checkpoints are so plentiful that it doesn't really matter.
 
cosmicblizzard said:
I just didn't want to accept I could dislike a mainline non-mmo Final Fantasy, especially one that may or may not shape the future of the series. I kept convincing myself I was playing it wrong, but I tried pretty much everything and still wasn't having fun. By the time I accepted it, I was a little less than 100 hours in, so I thought I might as well finish it.

I accepted this well enough when i played 1,3,7,8 and 10.
 
Thought of a couple more.

Gears of War. Didn't enjoy it at at all by myself, but co-op remedied some of that. The sequel blew me away both solo and cooperatively, didn't think it would be such a massive step up. GoW2 remains one of my favorites from this gen, the first one is something I'd sooner forget.

RE4 + 5. RE4 was another game that was doomed to flounder in the wake of my ridiculous expectations. I think I would have liked it if I'd been more familiar with the series or could get over the cheesy dialog and nonsensical story. I thought RE5 could only be better, but to my surprise it made 4 look great by comparison :lol

Half Life 2. Had a few problems with this one. Went through 3 GPUs over the course of playing it, each one dying inexplicably in turn. The fourth lasted long enough (and is still running on my old PC), but it was too late, my frustration had swelled to the point where I didn't even care to finish the game. I can respect this one, though, it's just not for me. I've since played through it again on PC and 360 (my first run ended right after gaining the ability to summon antlions) and have enjoyed it well enough. Still don't love it, but I can understand why it's considered so highly.
 
GTA IV. So damn frustrating. First GTA game I played, so I kept playing thinking that there was going to be some awesome ending or something I would miss out on.

Nope.

Even the final level was an exercise in frustration.
 
I played HL1 and HL2 because people raved about how good they were, they bored me to death

Thank goodness HL2 Ep1 and Ep2 are nothing like those first two turds
 
Tomb Raider Anniversary- it sickens me to see Chrystal Dynamics ruin such a unique franchise, but yet I still finished the game to fuel my rage.
RE5- I rented it and didn't have much else to play, but jesus the design of that game was atrocious, not to mention the rock punching and inability to walk and shoot.
GTA4- lol oscar worthy, shoot that guy who said it. This is one of the worst "sandbox" games
currently on the market, and I had high hopes due to realism and improvement in graphics. After each mission I was hoping that I would be proven wrong and I could actually get some "fun" out that pile of shit, sadly I wasn't.
 
NorrenRadd said:
GTA IV. So damn frustrating. First GTA game I played, so I kept playing thinking that there was going to be some awesome ending or something I would miss out on.

Nope.

Even the final level was an exercise in frustration.

Yeah. Game got worse and worse as it went along. Story just ran out of gas.
 
killzone2 - Suffered through the broken controls to reach general in MP by telling myself, "it'll get better after i unlock that class"...... got the highest rank after 4 days, and couldnt make myself go through the story. traded in

Prince of Persia - the new one. might as well just watch the game play itself. collect seeds and fight by doing some QTEs.

Metroid prime hunters - gave me cramps everytime
 
lorddarkflare said:
I have heard many complaints about the games lack of an engaging story.

Personally, i have no idea why one would care about story when you had Gilgamesh.

Or the job system, more importantly.
 
lorddarkflare said:
I do not like shooters, but even i know that if you pop someone in the head, common courtesy states that the bastard stays down.

Hahaha..yeah that's what I thought too.

chicken_ramen said:
I felt the same way about the first game, and while sadly they didn't fix the platforming they have fixed the gunplay. It's a better game.

Team Vernia said:
Uncharted 2 fixes the bullet sponge thing. Grenades and headshots are better too. Platforming is similar, but if you die, the checkpoints are so plentiful that it doesn't really matter.

Ok thanks guys! I guess will pick it up after the next round of midterms.
 
Mass Effect
Got it day one, played about 5 hours in even though it bored me to death, sold it.
Rebought it because of how overrated it is on here and tried to give it another shot, 3 hours in, haven't touched it in a month.
 
Speevy said:
Jade Empire - Beat it too.

Aw man. I loved Jade Empire. Held my attention from beginning to end, unlike Mass Effect. The kiss scene was the funniest and most amazing thing ever when I first saw it. I laughed so hard and loved every bit of it.
 
FFVIII - it's not the gameplay, it's not the junction system (which was relatively interesting), it's not the music, graphics, etc...it's the horrible, horrible story and lead character. I finished it because I love FF, and now I happily take my frustrations out on Squall in Dissidia :D
 
Way back when there weren't many RPGs in the US I bought a Saturn import RPG called Airs Adventure. Graphically it was atrocious. The gameplay was horribly simple and tedious. It was quite possibly the most horrifyingly bad RPG I had ever played, but for some reason once I spent a few hours on it I couldn't stop. It was literally the only new RPG I owned at the time. I played all the way to the end and absolutely hated it. The only thing that kept me going was the hope that something good would come out of it, and that never happened.

Another game I disliked and kept playing was Suikoden V. Having loved Suikoden 1-4 a lot I kept trying to enjoy it to no avail.
 
ZephyrFate said:
FFXII - It's beyond me how anyone could think that's a great story. Got past the Stilshrine of Miriam and still despised it.

I am one of the game's biggest fanboys and believe that its story is abysmal (though of a different variety than 8. 8 is bad, 12 is dull). Only an idiot would believe that it is any good. A shame that the godly localization(what often confuses most people) was wasted on it. Watenabe can burn in hell.

Luckily enough, the art was fantastic, the lore divine, the quests extensive and the battle system awesome(i like programing shit, sue me).
 
world of warcraft - you know that point where you realize everything you're doing is just an infinite grind, and it won't amount to anything because the game simply never ends? then you start to hate it, but login anyway.
 
I just have to add Dead rising, and someone has to agree with me on this.

The game made me feel like I was constantly struggling to stay above water, and with my hands tied behind my back. nonstop Time limits AND escort missions!? By the end of the game I had a feeling of "that was great" but honestly it didn't involve much fun.
 
cartman414 said:
Or the job system, more importantly.

Very true.

rataven said:
FFVIII - it's not the gameplay, it's not the junction system (which was relatively interesting), it's not the music, graphics, etc...it's the horrible, horrible story and lead character. I finished it because I love FF, and now I happily take my frustrations out on Squall in Dissidia :D

Preach it bro.
 
This generation:

Call of Duty 3
Just Cause
Resistance
Eternal Sonata - Finished it, couldn't wait for it to end. Going to replay it for the rest of the achievements eventually.
Last Remnant - See Eternal Sonata.

Going to add to the list once I play them more:
Star Ocean 4 - 20 hours in, haven't touched it in 6 months. Going to finish it and get as many achievements as I can.
Oblivion - Started it up like 4 times and hate it more each time I play it. I WILL 1000/1000 it some day.

Probably going to add to the list once I force myself to finish it: Fallout 3.
 
FFXII plot wasn't so much bad as it was not there. You would just go for such long lulls between plot moments that you forget what happened in the past. Still I love that game for its battle system.
 
Scribblenauts. There are many, many issues with that game, but I ignored most of them until about halfway through the 5th world. Then it became almost unbearable

I still finished and beat it, but it remains a sour point for me given how excited I was for it
 
iconoclast said:
This generation:

Call of Duty 3
Just Cause
Resistance
Eternal Sonata - Finished it, couldn't wait for it to end. Going to replay it for the rest of the achievements eventually.
Last Remnant - See Eternal Sonata.

Going to add to the list once I play them more:
Star Ocean 4 - 20 hours in, haven't touched it in 6 months. Going to finish it and get as many achievements as I can.
Oblivion - Started it up like 4 times and hate it more each time I play it. I WILL 1000/1000 it some day.

Probably going to add to the list once I force myself to finish it: Fallout 3.

I think that you may be a masochist. Not only that, but you are scaring me away from Fallout 3 when i thought that maybe i should give it a try.

NewLib said:
FFXII plot wasn't so much bad as it was not there. You would just go for such long lulls between plot moments that you forget what happened in the past. Still I love that game for its battle system.

Exactly. The problem with this is that the FF series is mostly plot driven, so...
 
NewLib said:
FFXII plot wasn't so much bad as it was not there. You would just go for such long lulls between plot moments that you forget what happened in the past. Still I love that game for its battle system.

Very true. It was point A to point B for 3 hours of boring combat followed by a short cutscene that explained nothing. There was no sense of reward in the game. The gambits you need for status effects also don't show up until the end of the game. Such a disappointing game. The art direction was badass though.
 
Team Vernia said:
Very true. It was point A to point B for 3 hours of boring combat followed by a short cutscene that explained nothing. There was no sense of reward in the game. The gambits you need for status effects also don't show up until the end of the game. Such a disappointing game. The art direction was badass though.

Methinks that someone either did not do all the marks(understandable) or bother in the first place(also understandable).

Also, i have never had this status effect gambit problem.
 
The talk of GTA4 has reminded me how much of a chore it was for me to play San Andreas. GTA3 and Vice City are still two of my favourite games ever, so the direction San Andreas went in was really a kick in the nuts for me.

I appreciate why most people love it, but for me everything was boring. I didn't like the story, or connect with the rap culture that was emphasised so much, and the huge scoop of the world just felt too much - especially on PS2 technology where I couldn't see more than 20ft ahead of me when flying at a reasonable height. The zaney nature of the missions, such as the jetpack etc, also took me out of the experience; the return to realism for GTA4 was very welcome to me.

For a long time I pretended I really liked it because everyone around me did, but nah, in retrospect I never want to play it again.
 
NewLib said:
FFXII plot wasn't so much bad as it was not there. You would just go for such long lulls between plot moments that you forget what happened in the past. Still I love that game for its battle system.

Yeah, I probably would've forgiven the pseudo-mmo battle system had the plot been there. On the other hand, I'm not a fan of the ye olde English world and dialogue, so who knows.
 
lorddarkflare said:
I think that you may be a masochist. Not only that, but you are scaring me away from Fallout 3 when i thought that maybe i should give it a try.



Exactly. The problem with this is that the FF series is mostly plot driven, so...

Im actually playing through it again as we speak. I think what would have really helped this game would be a) meaningful sidequests with less overall hunts and b) Hunts that had some side story. Seriously, you go hours upon hours without hearing dialog. Still my favorite post- FF7, Final Fantasy game.
 
mirror edge
crappy combat ( some will say its not about the combat , i know that but why did they put combat then )

there's another games but i dont remember them
i'll come back when i do
 
lorddarkflare said:
Methinks that someone either did not do all the marks(understandable) or bother in the first place(also understandable).

I did most of the marks. Put about 80-90 hours in the game if I remember. Leveled up a while to kill that stupid tortoise. By reward, I was refering to seeing a cool cutscene as a reward for finishing a dungeon or section in the game. I hated the useless treasure chests too. Angered me SO much. I like my damn JRPG treasure.
 
cosmicblizzard said:
Yeah, I probably would've forgiven the pseudo-mmo battle system had the plot been there. On the other hand, I'm not a fan of the ye olde English world and dialogue, so who knows.

Actually, FF12 did not really use 'ye olde english', it is quite possibly the only game that does it right.

NewLib said:
Im actually playing through it again as we speak. I think what would have really helped this game would be a) meaningful sidequests with less overall hunts and b) Hunts that had some side story. Seriously, you go hours upon hours without hearing dialog. Still my favorite post- FF7, Final Fantasy game.

I too am playing it again(110 hours) and i agree. Belito and Gilgamesh were such suprises because they actually had voices and more content.

Team Vernia said:
I did most of the marks. Put about 80-90 hours in the game if I remember. By reward, I was refering to seeing a cool cutscene as a reward for finishing a dungeon or section in the game. I hated the useless treasure chests too. Angered me SO much. I like my damn JRPG treasure.

Again,i agree. The bastard that thought this was a good idead should be flayed.

Also, you did nowhere near all the marks if that was your game time.
 
Resistance 1 and 2 - I was recommended this series by a good friend. After playing the first game for 5 minutes I knew I was in gamer hell. The entire game was just terrible, nothing in the game interested me. I was determined to beat both games just to see how much fail the games could achieve. This moment was reached when I played the second game and got to the level overlooking some pixelated corn fields in the mid west.
This part of the game was just beyond atrocious wish I had pictures.
 
Team Vernia said:
I did most of the marks. Put about 80-90 hours in the game if I remember. By reward, I was refering to seeing a cool cutscene as a reward for finishing a dungeon or section in the game. I hated the useless treasure chests too. Angered me SO much. I like my damn JRPG treasure.

Oh yeah, that Zodiac Spear shit. The random treasure chest was just needlessly padding.

Still the Gambit system was the best RPG idea of the past 5 years, the combat was satisfying, bosses were tough and took strategy, the characters were likable if you actually got to see the plot, the atmosphere was great, soundtrack fantastic.
 
Last Remnant. Over 50 hours. 10 of which were lost when i restarted because my horrible early "leveling" which is impossible to make up would have crippled me for the entire game.
 
I'm pretty sure Brady Games/Piggy Back had a deal with Square - if they made the Zodiac Spear absolutely impossible to get without a guide, they'd give Square a whole bunch of dollars.
 
lorddarkflare said:
Actually, FF12 did not really use 'ye olde english', it is quite possibly the only game that does it right.

It did to a point, but your right, the judges and Ashe to some extent were the only ones like that.

Interesting fact; I liked the dialogue in the original release of Final Fantasy Tactics more than War of the Lion. I don't know what it is, but something about that style of speaking just gets on my nerves.
 
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