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Games you Disliked Yet Continued to Play

NewLib said:
Oh yeah, that Zodiac Spear shit. The random treasure chest was just needlessly padding.

Still the Gambit system was the best RPG idea of the past 5 years, the combat was satisfying, bosses were tough and took strategy, the characters were likable if you actually got to see the plot, the atmosphere was great, soundtrack fantastic.

All the individual tracks were really good, but the thing as a whole was terrible.
 
NewLib said:
Oh yeah, that Zodiac Spear shit. The random treasure chest was just needlessly padding.

Still the Gambit system was the best RPG idea of the past 5 years, the combat was satisfying, bosses were tough and took strategy, the characters were likable if you actually got to see the plot, the atmosphere was great, soundtrack fantastic.

I'm still surprised people like this soundtrack. I thought the Judges had a cool theme, and the Phan Coast one was cool too, but besides that I was really disappointed. Nobuo writes such good melodies that I find it hard to match what he has done.
 
lorddarkflare said:
All the individual tracks were really good, but the thing as a whole was terrible.

I honestly dont even know what this means. Are you saying it didnt blend well together?
 
Kingdom Hearts-My only incentive for progression was to see what Disney characters and worlds I would see next. It was enough to get me to beat it (even though the last few levels are not Disney related at all), but man, everything else was terrible.

Call of Duty 4-Even while playing through on Veteran difficulty the first time, I really enjoyed the single player campaign. However, the rotating spawn system that had no qualm about spawning me in front of enemies without any spawn shield, the super accurate weapons (light and sub machine guns have the same level of accuracy in COD land, apparently), the unbalanced perks, the helicopters, the noob-tube, the P-90 and M-16...it all ruined the multiplayer for me. Balancing a game by making everything overpowered just isn't my cup of tea, I guess.
 
SH: Homecoming. Obsessed with SH so I had to complete it but did not really like it. The monster designs were somewhat boring and the atmosphere (due to subpar graphics) was not to SH standards to me.

And now? Kameo. I'm kinda meh with it, the game doesn't do anything for me but I'm completing it as it's not half bad.
 
Team Vernia said:
I'm still surprised people like this soundtrack. I thought the Judges had a cool theme, and the Phan Coast one was cool too, but besides that I was really disappointed. Nobuo writes such good melodies that I find it hard to match what he has done.

You forget the esper theme and the godly clash on the big bridge.. Best boss battle in 12. PERIOD.

cosmicblizzard said:
It did to a point, but your right, the judges and Ashe to some extent were the only ones like that.

Interesting fact; I liked the dialogue better in the original release of Final Fantasy Tactics than in War of the Lion. I don't know what it is, but something about that style of speaking just gets on my nerves.

Actually Ashe's speech was pretty normal. The translators did an amazing job with varying the speech patterns based on station and country. Vaan and Penelo speak completely differently than Ashe who speaks differently than the Judges who speak differently from the Viara who differ from the Occuria(rocking that tetrameter).

As for the translation in WOTLs, THAT is an example of Ye olde english, and it got pretty damn ridiculous.
 
Final Fantasy - Storyline wha-? Stupidly hard in the wrong places and grindtastic in a way that wasn't fun (for the right way to do grindtastic, see the AMAZING FFIII). I forgave it its quirks and finished it so I could say I had.

Final Fantasy II - Forgettable story (I've seriously forgotten it) and having to stat up by getting hurt. I beat it only because I felt that I should.

Final Fantasy VII - I HATED Cloud because he was a moody little bitch who never grew up or had a significant moment of redemption. What was worse is that the rest of the cast seemed to respect and look up to him despite the fact that he was clearly nothing but a self-absorbed arsehole overcompensating for his failures with an enourmously freudian sword. That and the controls were frustrating and the pre-rendered backgrounds generated a lot of "I can't see sh*t" syndrome.

Metroid - Going back to the original after the incredible Super, Fusion and Zero Mission was a mistake. It wouldn't have been so bad had the game provided a map of some sort (and didn't force you to grind those monster pipes for health and ammo EVERY TIME YOU BOOTED UP THE GAME). I only finished it because I'm a Metroid freak.

Metroid II: The Return of Samus - My only issues with this on were the controls and the fact that it was hard to see what was going on... but it was the second that broke the game for me. I beat it because I wanted to see the Metroid Queen so badly. Ending was totally worth it though.

Metroid Prime: Hunters - I hate FPS gameplay and this wasn't the exploration-heavy title I expected. The main thing that killed the joy for me were the linearity of the levels and the evacuations you needed to do every time you picked up an artifact. The fact that you were often harried by drones on the way didn't exactly help.
 
Kenichi said:
For me it would be Uncharted 1 and the last 1/3 or so of infamous. Is Uncharted 2 really that much better? I have been apprehensive in buying it due to the frustrations I experienced in the shooting (bullet sponges) and some of the platforming (hard to tell what I could climb or grab on).

Inside of the Uncharted 2 thread you won't get this answer, but gameplay wise (by and large), no.

It's an Indiana Jones style game with unprecedented visuals, presentation, art design, and overall production however the gunplay is still weak and there isn't much depth to the gameplay.
However there's a great story and multiplayer which will give the title legs if you commit to it. I'm not a huge fan of the gunplay but I have a lot of fun once I got used to the strange feel of it.

Also thought it was a little too "action-y" and liked the slow pace of the first game better. Still an incredible game, albeit overhyped one.
 
PGR 3&4 - There were so many things I hated (super narrow tracks on which you drive with a 500hp vehicle..) on but still I wanted to finish the games

PDZ: Maybe the worst Characterdesign ever plus some of the levels really pissed me off

Halo 2: Hated the Warthog controls and most of the weapons

Thats all I can think of at the moment. But since I try to finish all the games I start there are quite a few more.
 
lorddarkflare said:
You forget the esper theme and the godly clash on the big bridge.



Actually Ashe's speech was pretty normal. The translators did an amazing job with varying the speech patterns based on station and country. Vaan and Penelo speak completely differently than Ashe who speaks differently than the Judges who speak differently from the Viara who differ from the Occuria(rocking that tetrameter).

As for the translation in WOTLs, THAT is an example of Ye olde english, and it got pretty damn ridiculous.

Nah... didn't like those tracks either. Just the two I mentioned. I missed Nobuo so much for this game. Playing Blue Dragon and Lost Odyssey set things right, though.
 
lorddarkflare said:
Actually Ashe's speech was pretty normal. The translators did an amazing job with varying the speech patterns based on station and country. Vaan and Penelo speak completely differently than Ashe woo speaks differently than the Judges who speak differently from the Viara who differ from the occuria.

As for the translation in WOTLs, THAT is an example of Ye olde english, and it got pretty damn ridiculous.

Guess my memory of 12 is a bit foggy. I remember a lot of ye olde english scenes, but I guess that's wrong. In that case, I probably would've loved the game had there been an actual story. Outside the main cast (with the exception of Balthier), I loved the characters. Cidofolus ftw.
 
NewLib said:
I honestly dont even know what this means. Are you saying it didnt blend well together?

Many of them could conceivably been inputed independently in many other soundtracks and been celebrated. But together, they were way to samey.

Furthermore, they often failed to completely reflect the mood of a particular scene.
like when Gabranth was forced to kill drace
 
i just finished going through CoD4, only bothered finishing it for the achievements, so so fed up with the shitty CoD mechanics, i also tried CoD:WaW but i only got a few levels in before i couldnt play it anymore

bf:bad company was much more fun than CoD4
 
Buckethead said:
His name is "Raiden" and he/she is the best thing to ever happen to video games.
:lol

Legend of Dragoon. But I finished it. I felt like Mount-Doomed Frodo by the end, but I finished it. Dear God, I finished what you wanted me to do. So I felt more like Jonah then, maybe.

The story bored me to tears. The timed battle attacks intrigued me just enough to make it to the end. I guess.
 
w1qvjq.jpg


Did it just to see the story through, not a wise idea apparently since i'm NEVER going to bother with the Epilogue BS.
 
Halo3, "epic" and pointless plot and copy/paste level design were biggist turnoff for me. But play that end and little bit multiplayer modes, didnt feel the love with this one.

Gta4, too much driving around and too much samekind missions, so much hype but didint delivered. But I actually liked Lost and Damned (short, Fun and fix most gameplay bugs; like fail mission = drive 30min) and becouse that waiting for The Ballad of Gay Tony.
 
chandoog said:
w1qvjq.jpg


Did it just to see the story through, not a wise idea apparently since i'm NEVER going to bother with the Epilogue BS.
FYI The Epilogue is much better than the original game.
 
cosmicblizzard said:
Guess my memory of 12 is a bit foggy. I remember a lot of ye olde english scenes, but I guess that's wrong. In that case, I probably would've loved the game had there been an actual story. Outside the main cast (with the exception of Balthier), I loved the characters. Cidofolus ftw.

It depend on what you consider 'ye olde english' to be. They definitely did employ speech patterns that was unlike our own, and used words that we seldom use, but they did not stray into the 'thees' and 'thous' and the like. And this is mainly when it comes to the nobility(especially the archadians). Vaan, Penelo and the Dalmascans spoke normal english, and Ashe spoke a more formal version of contemporary english.

And yes, Cidolfus was awesome.
 
Far Cry 2, yes, probably isn't critically acclaimed, but I bought it and I can't play it more that 15 minutes...


The same with Dark Chronicle, I hate this dungeons soooooo much...
 
lorddarkflare said:
It depend on what you consider 'ye olde english' to be. They definitely did employ speech patterns that was unlike our own, and used words that we seldom use, but they did not stray into the 'thees' and 'thous' and the like. And this is mainly when it comes to the nobility(especially the archadians). Vaan, Penelo and the Dalmascans spoke normal english, and Ashe spoke a more formal version of contemporary english.

And yes, Cidolfus was awesome.

That's probably what I'm remembering. Not quite the extreme, but not what we're used to either.
 
Dead Space: I liked the ending, but the game wasn't all that fun and it felt like it was dragging on even though it's so short.
 
Warcraft III - Beat it and its expansion, it wasn't the game I wanted it to be.

Ratchet and Clank TOD - Christ, what a mess.
 
mavs said:
Ratchet and Clank TOD - Christ, what a mess.
How exactly is it a mess?
 
Almost forgot -

Valkyrie Profile: Lenneth - There was a good story there, but the arbitrary and counter-intuitive things you had to do to see the "proper" ending made me angry, especially given how long the game is and how many "lost forever" events there were. The fact that the game actively discourages you from exploring via the time limit was also irksome. I finished it, but these things really didn't sit well with me.
 
cosmicblizzard said:
That's probably what I'm remembering. Not quite the extreme, but not what we're used to either.

Definitely not. Fe7(another Smith translation) dials it down even more. He makes sure you realize that their speech is 'medieval' but, tries not to alienate the reader.

viciouskillersquirrel said:
Almost forgot -

Valkyrie Profile: Lenneth - There was a good story there, but the arbitrary and counter-intuitive things you had to do to see the "proper" ending made me angry, especially given how long the game is and how many "lost forever" events there were. The fact that the game actively discourages you from exploring via the time limit was also irksome. I finished it, but these things really didn't sit well with me.

At least you finished, i could not get myself to do so.
 
Dark Stalkers said:
What do you mean?

I mean, that if you factor in the music, and the general optimistic attitude it espouses(the sequel reverses this) you are not far of the mark with your assessment, because i believe that Bioware was aiming for that(in part).
 
uncharted- which is strange because i love Uncharted 2.
sonic adventure 2- good god i hated the majority of this game.
final fantasy viii- i don't know how i finished it, to be honest.
mirror's edge- game started out awesome, got bored about halfway through, slugged it out.
resident evil 5- letdown of the generation. beat it hoping the game would eventually get better... it didn't.
grand theft auto iv- the game's awful controls and missions frustrated me to no end, somehow managed to finish it. never played it again.
 
lorddarkflare said:
Definitely not. Fe7(another Smith translation) dials it down even more. He makes sure you realize that their speech is 'medieval' but, tries not to alienate the reader.

Oh, I didn't know he did Fe7. The dialogue translation was great in that. He really made me love all 3 main characters. Only other main character I care about in the series is Ike.
 
FFXII - Somehow I finished this in both Japanese and English. The only thing that brought it down was the fetchquest story. Enjoyed the gameplay, though.
 
viciouskillersquirrel said:
Almost forgot -

Valkyrie Profile: Lenneth - There was a good story there, but the arbitrary and counter-intuitive things you had to do to see the "proper" ending made me angry, especially given how long the game is and how many "lost forever" events there were. The fact that the game actively discourages you from exploring via the time limit was also irksome. I finished it, but these things really didn't sit well with me.

So true. I really enjoyed that game but the constant worrying about getting the best ending really hurt my experience with it.
 
Wild ARMs 4: One of the worst RPGs I've ever played in my life. Atrocious storyline with shitty characters, an overhyped "upgrade" to the standard battle system from the earlier games, crappy platforming in place of an actual overworld to explore. Aside from the great soundtrack, it's trash.

But I bought it, so I kept playing. I'll finish it someday, maybe.

Tales of Symphonia: Did not live up to the "best JRPG on the GCN!" hype at all. It never really clicked with me, aside from the solid soundtrack. I hate the battle system (reminds me of a slightly less awful version of the Star Ocean 2 battle system, which was the only thing I really disliked about SO2), the much hyped co-op is completely broken, and I don't care for the characters.

But I bought it, so I kept playing. I played something like 25 hours of it before giving up. I probably won't go back to it.

Monkey Hero (PS1): A painfully generic Zelda clone. I rented it so I felt obligated to play it. I didn't enjoy any of it. My friends still taunt me over it, and rightly so.

Beyond the Beyond: I have absolutely no memory of the over 6 hours I apparently spent playing this. That can't mean I enjoyed it.

MGS2: I hate Raiden. Hate hate hate hate hate him. I hate Kojima for making a game in which I was forced to play as a sniveling, whiny little V.R. soldier bitch (with an obnoxious girlfriend to boot!) after a great opening section, only to be continually taunted with the character I wanted to play throughout the rest of the game. Awful design choice.

Great game, though. I suffered through the "brilliant" story for everything else.
 
crustikid said:
world of warcraft - you know that point where you realize everything you're doing is just an infinite grind, and it won't amount to anything because the game simply never ends? then you start to hate it, but login anyway.

Winner. Right here. I just let my account expire so I'd be forced to let my rogue get a week's worth of rested XP.

Kill me now.
 
cosmicblizzard said:
Oh, I didn't know he did Fe7. The dialogue translation was great in that. He really made me love all 3 main characters. Only other main character I care about in the series is Ike.

Well it was not really him. The original writing team did a very good job. Smith just relayed that.

He also did Vagrant Story, Tactics A1/A2 and the Ace Attorney 1 and 2(as well as the shameful X and X-2, but i blame those on the original writers).
 
Every Wipeout.
I fall into the same damn trap everytime.

It looks fucking amazing in the videos and I get really excited about it.. then I play it realize I suck so bad that it's no fun whatsoever.

Every damn time.
 
Recently I can think of Oddworld: Abe's Odyssey which I play on the Steam not too long ago; fucking hell, but that was hard to enjoy thanks to the utterly broken checkpoint/save system.
 
Seiken said:
How exactly is it a mess?

The game was 95% cakewalk of the softest quality; there were a whole lot of glitchy invisible walls that got you stuck Matrix-style if you jumped on them; it didn't fit my concept of ideal pacing, and probably worst of all I played it immediately after Mario Galaxy. Definitely the most unsatisfying game I have played to completion from this console gen.
 
I dunno, as soon as I realise I'm not going to enjoy a particular game, I'm pretty much unable to keep playing it. I've bought quite a few games that I ended up disliking, but as soon as I realised it they ended up collecting dust on my shelf until I eventually sold them. For me to finish a game, I have to at least like it somewhat.
 
NewLib said:
Oh yeah, that Zodiac Spear shit. The random treasure chest was just needlessly padding.

Still the Gambit system was the best RPG idea of the past 5 years, the combat was satisfying, bosses were tough and took strategy, the characters were likable if you actually got to see the plot, the atmosphere was great, soundtrack fantastic.

It was obscene padding. It is one of the main reasons I avoid MMORPGs like the plague.

Games I disliked yet finished: FFVIII, Quest 64, FFX, MM, WW, SMS, Persona 3, Castlevania 2, Luigi's Mansion...and Crash Bandicoot.

Games I disliked yet continued to play but not finish: *List is too long*

EDIT:
Kusagari said:
Donkey Kong 64

Thanks. I knew I forgot one that deserves the mention. God that one sucked. Yet I still played it. I guess it was hope that it would get better. That's what I remember thinking as I finished each disc of FFVIII. It....never got better. :(
 
Brutal Legend. I'm doing it for the ambience. Everything else is pretty terrible. I didn't like the demo at all but for some reason I was compelled to purchase it (toys r us). Big mistake.
 
StarFox: Adventures

Starved for a new GCN game and continuously told how awesome it was, I played it until it was all over and sold it, never to think of it again. Total waste of time.
 
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