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GameSpot announces a rather surprising GOTY winner

Wow, Demon's Souls defense force is out in FORCE tonight. Great choice, on of my personal faves of the generation, but it's almost embarrassing how many people are defending it so fanatically.
 
EXGN said:
Wow, Demon's Souls defense force is out in FORCE tonight. Great choice, on of my personal faves of the generation, but it's almost embarrassing how many people are defending it so fanatically.

I think its just as sad that people are attacking it fanatically.
 
I just hope gamespot didnt pick demons souls because they're trying to be 'edgy' and down w/ the hardcore internet crowd, because it really does deserve game of the year. well done gs
 
SonOfABeep said:
Personally I think GOTY is a historical thing that shows the game that defined this year's effect on gaming history as a whole.

Wait, wait, I got it. Your conclusion coming at me from a mile away:


Wii Sports for GOTF.
 
Gamespot and I have something in common. It's nice to see Demon's Souls get this kind of attention, it deserves it <3.
 
While it's my #2 behind NSMB Wii I'm glad Demon's Souls got it.


The scary thing is that the game has a lot of things that could be made better about it so the sequel could be like, GOTF material.
 
astroturfing said:
what?! craaaaaaaaaaazy talk!

this art style is bland? unmemorable?

*pics*

are you FUCKING serious?


This may have been the worst attempt at defending anything in the history of forever.
 
EXGN said:
Wow, Demon's Souls defense force is out in FORCE tonight. Great choice, on of my personal faves of the generation, but it's almost embarrassing how many people are defending it so fanatically.

to be fair, some of the complaints are pretty fucking stupid. like the ones saying it should go to a game that's universally accessible.
 
Surprising yes, because it's a game far from the mainstream eye. It's brutal, but rewarding, and many "gamers" wouldn't even bother to beat 1-1 if it had the reception/sales like the higher ups. Point is, it's an amazing niche title that WON a GOTY award; a game finally legitimately recognized for its pros (and cons) and not just because it's another sequel, or a big budget title, or a shooter. Whatever it may be. Not sure why so many people are shooting it down? And yes, the people that are "fanatically" defending the game are doing so because it's a very "special" game (yes that sounds cheesy) to us. It's not always that a game comes along and pleases so many. I would really love to see someone call me out when I dare them to look through the 245+ pages of official thread(100 post per page setting) and find someone who trolled the game hard. I'd be interested in seeing this. I'm glad Gamespot did something right especially when it was almost certain Uncharted 2 or something would win.

I think we can expect to not only see another game in the series, but SCEA will step the fuck up and publish it in NA. SCEE will step the fuck up and publish in PAL. This is my opinion, though.
 
andymcc said:
to be fair, some of the complaints are pretty fucking stupid. like the ones saying it should go to a game that's universally accessible.

farmville goty 2009

a historical landmark in gaming
 
Chromax said:
Still won't hold a candle to the GOTY 2010! Twilight Scene It! for DS!

the combination of accessible subject matter, accessible rules, and accessible platform choice make it the accessible cream of the accessible crop

a masterful achievement on all fronts.
 
Tain said:
the combination of accessible subject matter, accessible rules, and accessible platform choice make it the accessible cream of the accessible crop

a masterful achievement on all fronts.

plus the writing would probably be a few notches above typical square material!
 
I think picking Demon's Souls is a great thing for the gaming industry in general. Many of the expected GotY winners (Modern Warfare, Uncharted, Assassin's Creed, NSMBW) all have something in common. They're improved sequels. They're all better versions of things that have come in the past. Yes, they are great games, but we've seen them all before in somewhat inferior versions. Demon's Souls is clearly a unique and original game, while also being incredible. Definitely deserved the GotY nod.
 
SonOfABeep said:
There's no clearer way to say this - Demons Souls punishes the player to the point that most people will not continue playing the game.
If that was true, the game wouldn't recieve the same amount of praise.
Even my 'casual gamer' friends who gave up when they faced flamelurker, think it's a great game.
The game doesn't punish the gamer for the sake of punishing. It only punishes those who do stupid things. It never feels unfair. Of all the games I've ever played for the last two decades, Demon's souls is the first game I consider 'truly flawless'. The concept is so brilliant that even calling it a GOTY doesn't do it enough justice.
 
Hadn't really payed attention to this game. Looks interesting. Gonna have to get it now. :P

[edit] I also didn't know about the Prinny game! Must get!
 
You can never win with your GOTY Awards, you're either going to offend the niche or the mainstream but either way you're going to drum up traffic.
 
Zeliard said:
Anyone who enjoys the 3D Ninja Gaidens or was weaned on unforgiving 1990s games will probably love Demon's Souls. It's very old-school in a lot of respects, such as in its utter lack of hand-holding, while having gameplay that is super-precise, responsive and offers great feedback to the player (the mark of newer games of this sort). It's a beautiful marriage of old-school and newschool.
I think Demon's Souls difficulty has been overhyped. Harder than all this handholding developer breastfeeding this gen? Yes. But nowhere near as hard as some NES games (or any gens before this one for that matter). Ninja Gaiden 1 >>> Demon's Souls in difficulty. Any hurdle in Demon's Souls can be overcome by lvling up (like 99% of RPGs). It bothers me when I read opinions here of people that haven't picked this up b/c they're turned off by all the difficulty talk. Every PS3 owner that has a remote interest in RPGs or action games should play this.

And I forgot which review I read but some reviewer mentions "game gets more difficult every time you die" which is a gross exaggeration as they've left out the body form/soul form part of the equation. I could see that misunderstanding turning folks off as well as the pre-existing difficulty talk surrounding the game.
 
YoungHav said:
I think Demon's Souls difficulty has been overhyped.
It definitely is.
Finishing demon's souls is perfectly achievable for an averagely skilled gamer. It's nowhere as hard as DMC3 or Ninja gaiden. This is mainly because combat is rather slow paced and allows the gamer to observe his enemies before making a move. Demon's souls is all about learning and applying the rules of the game. How difficult this game is largely depends on how good your strategy is.
 
M°°nblade said:
If that was true, the game wouldn't recieve the same amount of praise.
Even my 'casual gamer' friends who gave up when they faced flamelurker, think it's a great game.
The game doesn't punish the gamer for the sake of punishing. It only punishes those who do stupid things. It never feels unfair. Of all the games I've ever played for the last two decades, Demon's souls is the first game I consider 'truly flawless'. The concept is so brilliant that even calling it a GOTY doesn't do it enough justice.


I don't see how anybody could think differently. It's a game that rewards patience and destroys those without it.

I can see how this would be a problem with a certain segme - sorry. Something shiny caught my attention.
 
Great pick, as it's easily the game I enjoyed the most this year. I hope the online structure (co-op, invades and hint system) makes its way into other games.
 
Rez said:
why not just import?

Haven't found a great offer yet.

SonOfABeep said:
The 4 player platforming is pretty unique, taking the kind of bomberman-esque chaotic 4 player cooperative/competitive thing into the platformer genre. I did also admit that this year was pretty devoid of real, unique, paradigm shifting titles.

The Demon's Souls online stuff is cool, but I don't think it's any more of a game changing design than the 4 player NSMB Wii stuff, or the Red Faction Destruction Tech, or Killzone 2's graphics tech, or Uncharted 2's cinematic presentation/digital filming techniques, or Resident Evil 5's co-op design, etc.

There's no clearer way to say this - Demons Souls punishes the player to the point that most people will not continue playing the game. Not GOTY material. Maybe if you're running a JRPG website, maybe if you're speaking specifically to a niche audience, but that's nothing that GameSpot does.

Like someone else said it's probably an attempt at getting attention/credibility after the gerstmann fallout. Not a bad idea. Choose the predictable one like Uncharted 2, or MW2, or AC2 and you get people looking, yeah okay. Pick Demon's Souls, now you've got people clicking out of confusion, passionate agreement, anger, to argue, etc. I wouldn't put it past them.

SonOfABeep
Plays on Easy Mode
 
Rez said:
wow. talk about a lose lose situation for Gamespot.

Give it to MW2: pfft, fucking mainstream pieces of shit.

Give it to Demon's Souls: pfft, fucking try-hards.
You say that as if those two were their only options. :lol

Both titles you mentioned were not deserving of the GOTY honour this year, imo. They weren't even the best of their respective genres FPS and RPG (that would've been Killzone 2 and Dragon Age).
 
I was sort of going for the

[POPULAR GAME]

[NICHE GAME]

thing, but fair point. I wouldn't put those game in my top ten either. :)
 
It's just a shock to those who were expecting either Modern Warfare 2 or Uncharted 2. Those games just don't try anything new or different, and are perfect examples of generic Hollywood titles that we've all seen and done before a thousand times. It's such a safe and boring formula - but it works. It brings in the money. Real gamers will push the envelope and encourage those who dare to deviate against the norm and try something original and dangerous. Demon's Souls isn't even out in Europe because From Software deems it too obscure and niche a title, which indicates a hell of a lot. You might not like it, but with all these accololades going to From Software for Demon's Souls, the industry will be just that little bit better. Many will try to stray off the beaten path more often.

The game fully deserves it. And PS3 owners need to stop beating the absolute shit out of each other over it. Just buy the game. :)
 
I have to admit, this goes a long way toward redeeming Gamespot. Watching their GOTY video on Demon's Souls, they really do get it.
 
This is the Greatest game ever!!
I got 100% on the NA version and now working on 100% on the Asian version.
This is the only reason to me to own a PS3, before this game my PS3 was only a Bluray player.
Hope more games like this are coming cause I want MOAR!
 
SonOfABeep said:
The 4 player platforming is pretty unique, taking the kind of bomberman-esque chaotic 4 player cooperative/competitive thing into the platformer genre. I did also admit that this year was pretty devoid of real, unique, paradigm shifting titles.

The Demon's Souls online stuff is cool, but I don't think it's any more of a game changing design than the 4 player NSMB Wii stuff, or the Red Faction Destruction Tech, or Killzone 2's graphics tech, or Uncharted 2's cinematic presentation/digital filming techniques, or Resident Evil 5's co-op design, etc.

There's no clearer way to say this - Demons Souls punishes the player to the point that most people will not continue playing the game. Not GOTY material. Maybe if you're running a JRPG website, maybe if you're speaking specifically to a niche audience, but that's nothing that GameSpot does.

Like someone else said it's probably an attempt at getting attention/credibility after the gerstmann fallout. Not a bad idea. Choose the predictable one like Uncharted 2, or MW2, or AC2 and you get people looking, yeah okay. Pick Demon's Souls, now you've got people clicking out of confusion, passionate agreement, anger, to argue, etc. I wouldn't put it past them.

WAT? You lost all credibility in your argument right there. It's like saying halo's shield system or gears of wars emphasis on hiding behind cover was no more of a game changing design that the graphics of game X. The more you post, the more it shows that you really know absolutely nothing about the game.

And the game really isn't that hard Ninja gaiden is way harder, DMC3 is harder, in some aspects GoW is harder(definitely if playing in hard mode). It's in fact probably on the level of bayonetta in terms of difficulty. The game just punishes you for making stupid mistakes, nothing else. It seems you just want the game to hold your hand, and have 0 challenge whatsoever. Tell me aside from the difficulty(Which really isn't a flaw in the game, this much is fact) what reason can you give that this game doesn't deserve GOTY, other than it simply didn't click with you?
 
Calling the challenge in Demon's Souls "difficulty" almost feels wrong, since it has such a negative connotation in video games. Cheap deaths, bad controls, frustrating gameplay, losing. The challenge in Demon's Souls is really the whole point of the game, the atmosphere, the narrative, the gameplay, the online elements are all designed around the idea that you will die a lot. In many games, you aren't supposed to die, so it has this really heavy, negative connotation in people's heads.

But every time you die in Demons Souls, you learn more about how to play the game, you progress in skill. In a lot of ways it reminds me of the challenge one finds in a game like Street Fighter IV. If playing against good players, a new player will lose. A lot. But every loss can be a learning experience. It makes you want to try again, over and over. Because why you lost wasn't because of cheapness, but skill and strategy. Same with Demon's Souls. And it's just as satisfying when you finally beat that encounter as it is to beat that guy who kept rocking you in SF4.

And I'd say it's probably a lot easier to beat Demon's Souls than it is to beat Daigo.
 
The attempts at downplaying the game are getting more and more inane. First we hear that it doesn't have atmosphere, then about bland art or bad sound, and now that the single most innovative way to integrate online features into a single player game ever is nothing special. Everyone who played the game of course knows differently.

Seriously, the only valid complaint one can make is that the gameplay doesn't suit the ADHD generation, and that's not a reason to somehow disqualify it from GotY consideration.
 
YoungHav said:
I think Demon's Souls difficulty has been overhyped.

It is. And it seems like the idea that challenging games are "niche" has been overhyped as well. The conventional wisdom for a long time has been that developers didn't make their games too hard because having to repeat the same section of a game while building skills at the game would be a turnoff, that to keep gamers' attention you had to constantly be feeding them fresh content. When in hindsight this is silly because of the huge popularity of playing FPSs online. Huge numbers of people spent their gaming time playing Call of Duty 4 online for years, the same levels over and over, instead of buying every new FPS that comes out and playing through its campaign mode, after all.
 
SonOfABeep said:
The 4 player platforming is pretty unique, taking the kind of bomberman-esque chaotic 4 player cooperative/competitive thing into the platformer genre.

Did you skip out on 2008?

*awaits avatar quote*
 
Anyone that could manage trudging through Modern Warfare 1/2 on the hardest difficulty level will find this game incredibly easy. Just sayin'.
 
Rez said:
I was sort of going for the

[POPULAR GAME]

[NICHE GAME]

thing, but fair point. I wouldn't put those game in my top ten either. :)
Good man.


Durante said:
The attempts at downplaying the game are getting more and more inane. First we hear that it doesn't have atmosphere, then about bland art or bad sound, and now that the single most innovative way to integrate online features into a single player game ever is nothing special. Everyone who played the game of course knows differently.
I like the message and bloodstain ideas, but they're - like a lot of things in Demon's Souls - marred by bad design decisions. Not being able to choose between co-op and PvP was a bad decision, imo. And bloodstains are often ruined by the world tendency thing (soo many bloodstains just show people committing suicide for no reason to change their world tendency, so I've stopped checking them out after a couple levels).

Plenty of good ideas marred by bad design decisions. That's Demon's Souls for me. A lot of potential, if they take the criticisms to heart and improve in those areas, they've got a real winner with their King's Field follow-up here.


BeeDog said:
Anyone that could manage trudging through Modern Warfare 1/2 on the hardest difficulty level will find this game incredibly easy. Just sayin'.
Those games take completely different approaches to difficulty and demand very different things from the player. Being good in one game doesn't mean you'll succeed in the other.
 
I just thought about it and to my own surprise I can't think of a single design decision in DS that could be changed without lessening the overall experience. That's pretty much the definition of great game design. I guess we'll just have to agree to disagree. Still, I find your complaint about the blood stains particularly strange, since usually those that are "on purpose" are at very specific points, and those elsewhere (in actually relevant areas) are all still helpful.
 
Tain said:
the combination of accessible subject matter, accessible rules, and accessible platform choice make it the accessible cream of the accessible crop
I present you: Bucket Of Warm Lard. You put your hand in. It feels funny.
 
Demon's Souls really innovated in the passive online area. The messages, death ghosts, summoning co-op, and invasion aspects of the game are awesome and need to exist in more primarily single-player action RPGs.
 
Durante said:
I just thought about it and to my own surprise I can't think of a single design decision in DS that could be changed without lessening the overall experience. That's pretty much the definition of great game design. I guess we'll just have to agree to disagree. Still, I find your complaint about the blood stains particularly strange, since usually those that are "on purpose" are at very specific points, and those elsewhere (in actually relevant areas) are all still helpful.

The only thing I would change about DS is to have enemies regain their health once they de-aggro (like in WoW). It would automatically eliminate 98% of the ways you can cheese enemy kills. The soul payout per enemy is really unbalanced too, to the point where losing souls due to death is nothing but a minor annoyance. Then again both of those sound more like oversights than design decisions.

And yeah, the suicide blood stains are, for the most part, just in specific spots within the Nexus and the start of each stage (to shift toward black world tendency). I don't check blood stains in the nexus, but I'll usually click on one if it looks like it could be humorous (like one next to a cliff and a message that says "take a step forward").
 
Haunted said:
Those games take completely different approaches to difficulty and demand very different things from the player. Being good in one game doesn't mean you'll succeed in the other.

At their cores, both games test the player's patience level to the extreme. On one hand, you have MW forcing the player to endure to the next checkpoint and learning cannon fodder spawn locations, then perfecting a specific line to be able to end the stage. On the other hand, Demon's Souls tests your patience by raping you hard if you do something stupid, forcing you to replay the whole level, and with the added risk of actually making it harder too.

So my viewpoint is, if you actually manage to push yourself through the complete and utter retardation that is MW on a high difficulty level, you'll also have the patience of beating Demon's Souls easily. :p
 
Haunted said:
Good man.


I like the message and bloodstain ideas, but they're - like a lot of things in Demon's Souls - marred by bad design decisions. Not being able to choose between co-op and PvP was a bad decision, imo. And bloodstains are often ruined by the world tendency thing (soo many bloodstains just show people committing suicide for no reason to change their world tendency, so I've stopped checking them out after a couple levels).

Plenty of good ideas marred by bad design decisions. That's Demon's Souls for me. A lot of potential, if they take the criticisms to heart and improve in those areas, they've got a real winner with their King's Field follow-up here.
You can chose between co-op and PVP?

And no game is ever going to have a perfect online community. Saying it's bad design because people are killing themselves is silly. Besides, blood stains are mainly for the first play through of a level, and are very helpful in that
 
I haven't played DS, but I'm glad to see a major website have the grapefruits to pick something other than MW2 or UC2.
 
Demon's Souls was my personal GOTY as well. Certainly not as technically polished as Uncharted 2 but it sucked me in harder and kept me enthralled for far longer than any other game has in a long time. Good call, Gamespot.
 
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