EXGN said:Wow, Demon's Souls defense force is out in FORCE tonight. Great choice, on of my personal faves of the generation, but it's almost embarrassing how many people are defending it so fanatically.
SonOfABeep said:Personally I think GOTY is a historical thing that shows the game that defined this year's effect on gaming history as a whole.
astroturfing said:what?! craaaaaaaaaaazy talk!
this art style is bland? unmemorable?
*pics*
are you FUCKING serious?
EXGN said:Wow, Demon's Souls defense force is out in FORCE tonight. Great choice, on of my personal faves of the generation, but it's almost embarrassing how many people are defending it so fanatically.
andymcc said:to be fair, some of the complaints are pretty fucking stupid. like the ones saying it should go to a game that's universally accessible.
Tain said:farmville goty 2009
a historical landmark in gaming
Kagari said:Completely deserved. Who would have thought that when Demon's Souls was revealed it would end up being such a great game.
Chromax said:Still won't hold a candle to the GOTY 2010! Twilight Scene It! for DS!
Tain said:the combination of accessible subject matter, accessible rules, and accessible platform choice make it the accessible cream of the accessible crop
a masterful achievement on all fronts.
If that was true, the game wouldn't recieve the same amount of praise.SonOfABeep said:There's no clearer way to say this - Demons Souls punishes the player to the point that most people will not continue playing the game.
I think Demon's Souls difficulty has been overhyped. Harder than all this handholding developer breastfeeding this gen? Yes. But nowhere near as hard as some NES games (or any gens before this one for that matter). Ninja Gaiden 1 >>> Demon's Souls in difficulty. Any hurdle in Demon's Souls can be overcome by lvling up (like 99% of RPGs). It bothers me when I read opinions here of people that haven't picked this up b/c they're turned off by all the difficulty talk. Every PS3 owner that has a remote interest in RPGs or action games should play this.Zeliard said:Anyone who enjoys the 3D Ninja Gaidens or was weaned on unforgiving 1990s games will probably love Demon's Souls. It's very old-school in a lot of respects, such as in its utter lack of hand-holding, while having gameplay that is super-precise, responsive and offers great feedback to the player (the mark of newer games of this sort). It's a beautiful marriage of old-school and newschool.
It definitely is.YoungHav said:I think Demon's Souls difficulty has been overhyped.
M°°nblade said:If that was true, the game wouldn't recieve the same amount of praise.
Even my 'casual gamer' friends who gave up when they faced flamelurker, think it's a great game.
The game doesn't punish the gamer for the sake of punishing. It only punishes those who do stupid things. It never feels unfair. Of all the games I've ever played for the last two decades, Demon's souls is the first game I consider 'truly flawless'. The concept is so brilliant that even calling it a GOTY doesn't do it enough justice.
why not just import?schennmu said:Damn, release it in PAL regions already!!!
Rez said:why not just import?
SonOfABeep said:The 4 player platforming is pretty unique, taking the kind of bomberman-esque chaotic 4 player cooperative/competitive thing into the platformer genre. I did also admit that this year was pretty devoid of real, unique, paradigm shifting titles.
The Demon's Souls online stuff is cool, but I don't think it's any more of a game changing design than the 4 player NSMB Wii stuff, or the Red Faction Destruction Tech, or Killzone 2's graphics tech, or Uncharted 2's cinematic presentation/digital filming techniques, or Resident Evil 5's co-op design, etc.
There's no clearer way to say this - Demons Souls punishes the player to the point that most people will not continue playing the game. Not GOTY material. Maybe if you're running a JRPG website, maybe if you're speaking specifically to a niche audience, but that's nothing that GameSpot does.
Like someone else said it's probably an attempt at getting attention/credibility after the gerstmann fallout. Not a bad idea. Choose the predictable one like Uncharted 2, or MW2, or AC2 and you get people looking, yeah okay. Pick Demon's Souls, now you've got people clicking out of confusion, passionate agreement, anger, to argue, etc. I wouldn't put it past them.
You say that as if those two were their only options. :lolRez said:wow. talk about a lose lose situation for Gamespot.
Give it to MW2: pfft, fucking mainstream pieces of shit.
Give it to Demon's Souls: pfft, fucking try-hards.
SonOfABeep said:The 4 player platforming is pretty unique, taking the kind of bomberman-esque chaotic 4 player cooperative/competitive thing into the platformer genre. I did also admit that this year was pretty devoid of real, unique, paradigm shifting titles.
The Demon's Souls online stuff is cool, but I don't think it's any more of a game changing design than the 4 player NSMB Wii stuff, or the Red Faction Destruction Tech, or Killzone 2's graphics tech, or Uncharted 2's cinematic presentation/digital filming techniques, or Resident Evil 5's co-op design, etc.
There's no clearer way to say this - Demons Souls punishes the player to the point that most people will not continue playing the game. Not GOTY material. Maybe if you're running a JRPG website, maybe if you're speaking specifically to a niche audience, but that's nothing that GameSpot does.
Like someone else said it's probably an attempt at getting attention/credibility after the gerstmann fallout. Not a bad idea. Choose the predictable one like Uncharted 2, or MW2, or AC2 and you get people looking, yeah okay. Pick Demon's Souls, now you've got people clicking out of confusion, passionate agreement, anger, to argue, etc. I wouldn't put it past them.
YoungHav said:I think Demon's Souls difficulty has been overhyped.
SonOfABeep said:The 4 player platforming is pretty unique, taking the kind of bomberman-esque chaotic 4 player cooperative/competitive thing into the platformer genre.
Good man.Rez said:I was sort of going for the
[POPULAR GAME]
[NICHE GAME]
thing, but fair point. I wouldn't put those game in my top ten either.![]()
I like the message and bloodstain ideas, but they're - like a lot of things in Demon's Souls - marred by bad design decisions. Not being able to choose between co-op and PvP was a bad decision, imo. And bloodstains are often ruined by the world tendency thing (soo many bloodstains just show people committing suicideDurante said:The attempts at downplaying the game are getting more and more inane. First we hear that it doesn't have atmosphere, then about bland art or bad sound, and now that the single most innovative way to integrate online features into a single player game ever is nothing special. Everyone who played the game of course knows differently.
Those games take completely different approaches to difficulty and demand very different things from the player. Being good in one game doesn't mean you'll succeed in the other.BeeDog said:Anyone that could manage trudging through Modern Warfare 1/2 on the hardest difficulty level will find this game incredibly easy. Just sayin'.
I present you: Bucket Of Warm Lard. You put your hand in. It feels funny.Tain said:the combination of accessible subject matter, accessible rules, and accessible platform choice make it the accessible cream of the accessible crop
Durante said:I just thought about it and to my own surprise I can't think of a single design decision in DS that could be changed without lessening the overall experience. That's pretty much the definition of great game design. I guess we'll just have to agree to disagree. Still, I find your complaint about the blood stains particularly strange, since usually those that are "on purpose" are at very specific points, and those elsewhere (in actually relevant areas) are all still helpful.
Haunted said:Those games take completely different approaches to difficulty and demand very different things from the player. Being good in one game doesn't mean you'll succeed in the other.
You can chose between co-op and PVP?Haunted said:Good man.
I like the message and bloodstain ideas, but they're - like a lot of things in Demon's Souls - marred by bad design decisions. Not being able to choose between co-op and PvP was a bad decision, imo. And bloodstains are often ruined by the world tendency thing (soo many bloodstains just show people committing suicidefor no reasonto change their world tendency, so I've stopped checking them out after a couple levels).
Plenty of good ideas marred by bad design decisions. That's Demon's Souls for me. A lot of potential, if they take the criticisms to heart and improve in those areas, they've got a real winner with their King's Field follow-up here.