Bro....
There is a difference between balance changes and minor tweaks Vs Reworking your graphics engine.
The graphics engine doesn't need a rework. The art style just should have been more stylized than realistic to start with to better accommodate Capcom characters that come from games that are heavily stylized or really old.
I find it alarming that they needed feedback to know how shit some characters look.
This is a real concern, but they're probably just working under pretty big budget constraints.
Funny how people smack talk NRS about character design and praise capcom. Seems like a 180 of that now.
Yeah, I think this is the clearest example yet of NRS and Capcom swapping traditional roles here, where NRS used to get a lot of shit for their faces (even with early IJ2, which also improved as development got really close to release) and the other way around for Capcom. NRS animations are still WOAT, though.
People are focusing on Chun because she's the worst looking but tbh none of the characters look especially good besides Jedah and X.
Nonsense. Gamora, Nova, Nemesis, Captain Marvel, Thanos, Strider etc. all look fantastic. The models in this game mostly look good with a small minority of them that need a little work:
- Chun-Li's face and head proportions
- Chris' face and head proportions
- Dante's face and skin tone
- Haggar's skin tone
- Tony Stark's face
- Cap's original design is just ugly, not much to be done there besides a new model altogether
Now, the art-style is a whole other complaint altogether, but perhaps one of the biggest knocks against the game because it disproportionately affects Capcom characters.
Maybe the worst thing about the Story Demo was that it showed everyone on XGard, which as we've seen, has the worst lighting of all the different environments we've seen characters in thus far.