I'll take a stab in the dark and say that ALBW doesn't have this great level design or great gameplay that it's being praised for, just like the majority of modern Nintendo games that get lauded for both.
You hit exactly the reason why I've been disinterested in these types of games for the last few years. Same reason why I could give two shits abut Mario 3d world and have no desire to play it. To me, these types of games just feel like toys. That's perfectly fine if that's all you're looking for, but for me personally, I want a game to strive to do a little bit more.
Pretty much none but I'm willing to pay full price for games that try something different and/or are from developers I like e.g. Knights in the Nightmare (Sting), Gravity Rush (Japan Studios), Catherine (Atlus), and Dark Souls (From).
Props to gamespot. Lesser sites like giantbomb haven't even reviewed the game, never mind considered it for goty
You hit exactly the reason why I've been disinterested in these types of games for the last few years. Same reason why I could give two shits abut Mario 3d world and have no desire to play it. To me, these types of games just feel like toys. That's perfectly fine if that's all you're looking for, but for me personally, I want a game to strive to do a little bit more.
Wat.
Watch a movie duder. Video games first and foremost are supposed to provide fun.
A little bit more what? Not fun, obviously.
i am strengthened and invigorated
I don't understand why the same mistrust people place in GS due to the Kane and Lynch thing when they review any big game and give it a high score, isn't reasonable in this case tooThe comments on this are horrifically hilarious.
Someone said a two year old could make a better game than Zelda. Others asked how much Nintendo paid them to save their reputation.
Good lord, the Internet never fails to deliver.
Some of the structure changes in A Link Between Worlds were definitely interesting, and it did provide a breath of fresh air. However, I agree with Maragidyne in that the dungeon design and progression seemed to suffer a bit, due to being able to access them in any order and requiring only one item to surpass. I would say I enjoyed the game, and I appreciated the attempt to shake things up, but I wouldn't want that structure change to be implemented in the next Zelda without a couple of tweaks.
That said, I have no problem if GameSpot came to the decision that this was the most remarkable game of the the year in their eyes, whatever their criteria may be.
This is possibly the worst videogame related post I've read all year.
I'm going to play it once I find it cheap enough. Because history taught me these overpraised games have never been worth their full price.
You hit exactly the reason why I've been disinterested in these types of games for the last few years. Same reason why I could give two shits abut Mario 3d world and have no desire to play it. To me, these types of games just feel like toys. That's perfectly fine if that's all you're looking for, but for me personally, I want a game to strive to do a little bit more.
Meh, Tearaway was robbed. More charming, more inventive, more original, also on a handheld.
Pretty much none but I'm willing to pay full price for games that try something different and/or are from developers I like e.g. Knights in the Nightmare (Sting), Gravity Rush (Japan Studios), Catherine (Atlus), and Dark Souls (From).
Really? That website is terrible I have no idea way they have such a big fan base.
i am strengthened and invigorated
History must not have taught you much, because Nintendo games rarely go down in value. You might get lucky with some kind of sale, but it's doubtful. Most likely, it'll go out of print with the digital copy as the only option, before it sees a significant price drop.
I've got news for you: ALL video games are toys.
i am strengthened and invigorated
I've got news for you: ALL video games are toys.
Is this worth each dungeon only using one item?
PoE got robbed, but I'm ok with this
They feel like toys because you've never been on gaming, but on "interactive experiencing".You hit exactly the reason why I've been disinterested in these types of games for the last few years. Same reason why I could give two shits abut Mario 3d world and have no desire to play it. To me, these types of games just feel like toys. That's perfectly fine if that's all you're looking for, but for me personally, I want a game to strive to do a little bit more.
Some of them are, sure. And again, there's nothing wrong with that, but it's not what I look for in games any more.
Some of them are, sure. And again, there's nothing wrong with that, but it's not what I look for in games any more.
Are people really discussing that games need to have some more thematic or social significance than just being fun in order to be the worthwhile? I don't mind that sometimes, but I play games primarily to have fun and/or get absorbed in some fantasy.
It's the same with movies -- I never want to see Requiem for a Dream again, but I can respect it as a good movie for it's narrative and thematic significance. However, I'll watch Star Wars or Indiana Jones over and over because they to be just good fun. Do I think one is better than the other because one is more profound thematically? No. Do I think one is better because I enjoy it more as a movie? Yeah. That's how I feel about games. Themes and and emotional depth only add to my love of a game, they don't define it. ALBW isn't my top pick this year (3D World is mine), but I sure understand why Gamespot picked it. It's a fun game, and it is very well designed.
That's an incredibly narrow view and definition of what games are supposed to be, and one I couldn't possibly disagree with more.Watch a movie duder. Video games first and foremost are supposed to provide fun.
Someone should let the Supreme Court know this so they don't have to be considered an art form that is considered a protected expression of free speech, since they're just toys.I've got news for you: ALL video games are toys.
The problem with Zelda winning GOTY is it doesn't provide any social commentary.
How did each dungeon only use one item? You always at least needed the hookshot, bombs, and hammer (sometimes helicopter thing) to solve puzzles + whatever item the dungeon focused on and of course the wall merge. All that plus the huge emphasis on 3 dimensions made for the most refreshing Zelda in decades.
The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?
Ugh. First of all, it's free on PS+ and second, it's incredibly overrated. Those controls and battles are atrocious.
There's a lot more (unintentional) social commentary to be gleaned from the fact that almost any other outlet named either GTA V or The Last of Us as their game of the year than there is in these games themselves you consider so much more representative of the year.The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?