Zen_Arcade
Banned
I don't agree but from what everyone has said about it it's not a bad pick. I also like how they actually gave it to a handheld game.
Are people really discussing that games need to have some more thematic or social significance than just being fun in order to be the worthwhile? I don't mind that sometimes, but I play games primarily to have fun and/or get absorbed in some fantasy.
I think the rental system was basically pointless, given the ease and considerable amount of rupees available, but I do think that having all the items from the outset provided one substantial benefit that's been kind of overlooked: dungeons can be designed to use the item from the get-go rather than having you complete "generic" puzzles up until the dungeon item. Is this worth each dungeon only using one item? I dunno, but there's no reason Nintendo couldn't just require multiple items for any given dungeon with the appropriate "challenges" provided at the entry of the dungeon to signal that going forward. I think the rental system could use an overhaul, but the basic philosophy definitely has some advantages.
That's an incredibly narrow view and definition of what games are supposed to be, and one I couldn't possibly disagree with more.
Someone should let the Supreme Court know this so they don't have to be considered an art form that is considered a protected expression of free speech, since they're just toys.
Do people actually feel this about anything? What a ridiculous post.The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?
What the hell are you talking about? D:The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?
The problem with Zelda winning GOTY is it doesn't provide any social commentary.
They feel like toys because you've never been on gaming, but on "interactive experiencing".
You're one among milions that gained interest on videogames when they stopped to be proper videogames. In other words, one of the reasons this industry is heading towards simplified technology driven experiences and in my opinion, towards its own destruction.
I don't agree but from what everyone has said about it it's not a bad pick. I also like how they actually gave it to a handheld game.
A lot of people appear to be very psychologically and emotionally invested in gaming as a cause or movement. It's similar to film buffs who cannot stand the popularity of films which they consider "lowbrow" - which might include stuff like Star Wars.
It's understandable I think. If you are very invested in something you will feel elevated yourself by that thing being edified and elevated. But at the end of the day, it's all just reindeer games and people looking for approval.
The Last of Us and Zelda are both video games. Neither is more legitimate than the other, it's just that TLOU or even GTAV possess the attributes required to serve some currently trendy views of what gaming represents.
For me? Absolutely, there's so much more promise and potential with this medium to explore facets other than just fun. Doesn't mean I can't enjoy a game like Zelda for what it is, but it will never stick with me. Or leave me thinking about it in the same a really good piece of art will. The Last of Us isn't my game of the year because it's some super gamey fun game, but because it provided me an emotional experience that could only be pulled off because it's interactive.
I do, however, think people are taking games a little too seriously at this point, and I do think the point you make about film is spot on.
I like the reason they used for choosing it as GOTY which was: because it was fun. =3
ARE YOU FUCKING KIDDING ME.
What about The Last of Us with beautiful story telling and truly immersive gameplay or GTA V with its incredibly detailed open world with stunning visuals and depth. But no, you give it to the Legend of Zelda, a game that has outdated gameplay, no depth, outdated visuals and is no where near GoTY.
I've played through the last of us 5 times, I can assure you its no where near like Beyond: Two Souls. I actually think TLoU had the perfect balance.
EDIT: Conservative gamers are a cancer on the industry.
"True gamer". Fuck off, you delusional, hypocritical Nintendo fanboys are holding the industry back. You think games like Zelda and Mario deserve game of the year (THIS YEAR, 2013 NOT 1998, 2013) when both of those games have outdated gameplay,
"2013". If it was 1998 I would understand but it clearly says 2013.
Am I missing something here or is GameSpot on drugs again?
This is why Xbox fans are better, at least most of them conceded that The Last of Us was a masterpiece, and at least agreed that it should be either GTA V or TLoU. But the delusional Nintendo manchild delusional hypocrite retard fanboys can't accept that their outdated Zelda and mario do indeed suck.
Thats adorable. The Delusional, hypocrites known as Kidtendo Fanboys think that this is a victory. I can't wait until the Wii U fucking sinks. At least Microsoft and Sony innovate, thats something Nintendo hasn't done in a very long time.
This game looks and plays as if it was from the fucking 90s and it gets GoTY.
Gamespot have really, really, messed up this time. This is by far the biggest fuck up I've seen them do.. ever.
The Last of Us deserves every GOTY award ever. Anyone who disagrees has simple never played the game or is underestimating its impact of gaming and their livelihood. Gamespot has forever lost its reputation awarding GOTY to a 2D handheld game. This is why IGN is more popular.
gamespot, you committed a crime against gaming - nay, humanity - when you gave this award
Haven't played it, and probably never will, but if the Zelda game is half the game A Link to the Past was (best Nintendo game ever), then it probably wouldn't be undeserved.
There are plenty of games tackling interesting social issues and themes, but they are certainly not GTA V or The Last of Us. Games like The Stanley Parable, Papers Please, Gone Home, etc. are exploring those themes in actual nonviolent ways.What games would you say do provide social commentary?
No wonder the Wii U is fucked. Nintendo is still under the absurd delusion that game development should be driven by smart game design instead of smart social commentary.
If I want social commentary, I won't play a videogame for it.
LBW is a good game but the all-purpose magic & stamina bar ruined it for me.
It's not GOTY material.
gamespot, you committed a crime against gaming - nay, humanity - when you gave this award
The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?
The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?
Having "art" doesn't automatically make something a protected form of expression, however. If games as a medium are toys, them they don't fall under First Amendment protected speech, as toys are not, IIRC, protected speech either.Games don't have to be art to use art.
And the common denominator is that all of his tastes have to do with being on a sony platform.
Literally the most shocking post of the thread. Keep the salt coming. Your damage control in the latter posts were comedy central as well.
Haven't played it, but principally speaking, good on Gamespot for not going with the safe choice and picking a Japanese handheld game because they think it's the best game of the year.
Not giving a fuck about the community's wishes (wankers probably would've selected GTA or some shit) - clearly Giantbomb's good influence at work.
There are plenty of games tackling interesting social issues and themes, but they are certainly not GTA V or The Last of Us. Games like The Stanley Parable, Papers Please, Gone Home, etc. are exploring those themes in actual nonviolent ways.
However I don't think those are required to be a truly great game. A game can be just as brilliant and and complete by having great level design, tighy mechanics, and being grand in scope like 3D World or ALBW.
And why it's a "disrespect" to say that you're not on gaming but on interactive experiences?fuck off, do you make it a habit to generalize about people you don't know? I expressed my opinion without attacking anybody, and respected those who differed from mine. Why can't you do the same?
They reserve that for Gaming Social Commentary of the year.
He's actually made a blog post talking about how Link Between Worlds is his third favorite Zelda of all-time now, BECAUSE of his deviations from the formulaic conventions so...
Having "art" doesn't automatically make something a protected form of expression, however. If games as a medium are toys, them they don't fall under First Amendment protected speech, as toys are not, IIRC, protected speech either.
If you're referring to specific games, then you're missing the point of what I'm saying. Not all works are art or high art, arguably, but whether games as a medium are toys or an art form is a crucial question.
That's a good choice. I love that game.
The nominees were:
- Tearaway (PS Vita)
- The Last of Us (PS3)
- Super Mario 3D World (Wii U)
- Assassin's Creed IV: Black Flag (PS4 / Xbox One)
- The Legend of Zelda: A Link Between Worlds (3DS)
- Grand Theft Auto V (Xbox 360)
- Path of Exile (PC)
And the winner is....The Legend of Zelda: A Link Between Worlds
The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?