A change is happening but we haven't seen the full impact just yet. The success of Switch software sales hasn't really been reflected in it third party support until this year, so likewise we won;t really see what the impact of PS5 software sales will be on PlayStation for several years.
Are there any comparisons to back your claims? Not saying you're wrong but 3rd party titles tend to sell way less than 1st party Nintendo exclusives on Nintendo consoles like the Switch
3rd party titles on all consoles tend to sell less than 1st party Nintendo exclusives. 3rd party games can be successful on Nintendo consoles depending on the franchise/genre and if the publisher has invested in growing an audience. Below are the sales of some of the multiplatform games released in Japan in 2020:
[NSW] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥6.980) - 312.878 / NEW (112.878 <65,73%>)
[PS4] eBaseball Powerful Pro Baseball 2020 <SPT> (Konami) {2020.07.09} (¥7.980) - 174.143 / NEW (83.829 <71,64%>)
[PS4] Persona 5 Strikers # <RPG> (Atlus) {2020.02.20} (¥8.800) - 171.883 / NEW (109.064 <76,51%>)
[NSW] Persona 5 Strikers # <RPG> (Atlus) {2020.02.20} (¥8.800) - 81.439 / NEW (48.959 <62,87%>)
[PS4] Trials of Mana # <RPG> (Square Enix) {2020.04.24} (¥5.980) - 156.329 / NEW (88.580 <92,60%>)
[NSW] Trials of Mana # <RPG> (Square Enix) {2020.04.24} (¥5.980) - 111.258 / NEW (68.135 <82,67%>)
[NSW] One Piece: Pirate Warriors 4 <ACT> (Bandai Namco Entertainment) {2020.03.26} (¥7.800) - 154.371 / NEW (68.655 <75,94%>)
[PS4] One Piece: Pirate Warriors 4 <ACT> (Bandai Namco Entertainment) {2020.03.26} (¥7.800) - 148.116 / NEW (81.017 <88,86%>)
[NSW] Sakuna: Of Rice and Ruin # <RPG> (Marvelous) {2020.11.12} (¥4.980) - 131.121 / NEW (39.748 <98,51%>)
[PS4] Sakuna: Of Rice and Ruin # <RPG> (Marvelous) {2020.11.12} (¥4.980) - 80.011 / NEW (24.657 <98,07%>)
[NSW] Shin Megami Tensei III: Nocturne HD Remaster # <RPG> (Atlus) {2020.10.29} (¥5.980) - 78.263 / NEW (56.730 <64,64%>)
[PS4] Shin Megami Tensei III: Nocturne HD Remaster # <RPG> (Atlus) {2020.10.29} (¥5.980) - 64.173 / NEW (49.463 <62,93%>)
[NSW] Minecraft Dungeons: Hero Edition <ADV> (Microsoft Game Studios) {2020.09.08} (¥3.600) - 68.938 / NEW (9.435 <20,42%>)
[PS4] Minecraft Dungeons: Hero Edition <ADV> (Bandai Namco Entertainment) {2020.10.08} (¥3.600) - 2.768 / NEW (510 <5,56%>)
[NSW] Puyo Puyo Tetris 2 <PZL> (Sega) {2020.12.10} (¥4.990) - 68.717 / NEW (26.500 <51,35%>)
[PS4] Puyo Puyo Tetris 2 <PZL> (Sega) {2020.12.10} (¥4.990) - 5.590 / NEW (2.551 <27,27%>)
[PS5] Puyo Puyo Tetris 2 <PZL> (Sega) {2020.12.10} (¥4.990) - 1.160 / NEW (476 <12,00%>)
[NSW] Final Fantasy Crystal Chronicles: Remastered Edition <RPG> (Square Enix) {2020.08.27} (¥4.800) - 65.853 / NEW (50.090 <82,22%>)
[PS4] Final Fantasy Crystal Chronicles: Remastered Edition <RPG> (Square Enix) {2020.08.27} (¥4.800) - 38.205 / NEW (30.161 <75,41%>)
[PS4] FIFA 21 # <SPT> (Electronic Arts) {2020.10.09} (¥7.909) - 57.546 / NEW (34.406 <57,12%>)
[NSW] FIFA 21: Legacy Edition <SPT> (Electronic Arts) {2020.10.09} (¥5.091) - 41.862 / NEW (12.236 <32,89%>)
I hope the moment comes when you realise, accept or admit the Switch is a portable that outputs to TV and you're doing an unfair comparison with home only consoles. You'd save us all this unnecessary warring. I hope a lot of people understand this actually.
If you want to do a fair comparison, compare it to other handhelds. Or at least, a handheld and console combined, since this is what Nintendo is trying to achieve with this thing sales-wise. They know their portables are their money makers. It doesn't need a genius to see it. Look at their sales history. It's all there.
Stop winding people up.
Give me a Nintendo non-portable, home-only console, then we can talk. Gotta compare apples to apples.
They are both dedicated video game devices so it is not unfair to compare them. Is it fair to say that the PS4 outsold the 3DS worldwide? It is fair to say that right now the PS5 is outselling the Switch in the UK? Of course it is.
They can't compare PS5/XBS, so they're trying to use a portable console (facepalm), which accounts for 24% of consumer spend in the console industry.
I wonder what will they try when PS5 outsells NSW + XBS combined in FY22.
FY00
GB 18.86 M
PS2 9.20 M
FY01
PS2 18.07 M
GB 4.70 M
Millions of consoles unsold at the end of Q1
Consequences
Could you share the source of your GB sales figures please. Those numbers don't look right to me. Unless you are using the fiscal year of the PS2 for both platforms rather than comparing the fiscal years of each platform?
Also sell in is always higher than sell through. The 2nd image is not a consequence of the 1st, but a consequence of FY22 lacking an Animal Crossing size hit.