The Lamonster said:Wait a second - this Kotaku article says that you have to stop moving when you fire a weapon in Gears 2. This is a huge gameplay change - one for the worse if you ask me.
Keep in mind my work blocks the video interview so maybe I missed something...but if this is true, preorder canceled!
Norml said:I feel the same.The texture quality was what stood out in the 1st but looking at these its nothing special.And those jaggies don't help also.
Norml said:I feel the same.The texture quality was what stood out in the 1st but looking at these its nothing special.And those jaggies don't help also.
GameGamer said:I wonder if you can take someone out during their "showboat" move?
U K Narayan said:It's really strange that they didn't.
Kibbles said:Gears 2 Release Date, November 9th: http://www.dailygamerblog.com/possible-gears-2-release-date/65/
So nothing special right? Well, if you look carefully you can see that there is text on one of the tags. Its easier to see if you go to the full page here. It says 033-116-117-126-071. Well, someone with far too much time on their hands sent Kotaku what that set of numbers translates into in ASCII octal values, which is already above my head. Either way, it ends up meaning the keys ESC-N-O-V-9, or Escape November 9 in English. This is either just a major tease from Epic, a huge coincidence, or a very clever way of revealing the release date. If they are taking the Blizzard/Diablo 3 approach, then I expect confirmation at E3.
Here's the quote above the picture you missed, so it makes more sense.Jtyettis said:
From the link above, interesting.
This would fit with emergence day 2006 as it fell on a Sunday as well.
http://www.microsoft.com/presspass/press/2006/aug06/08-03EmergenceDayPR.mspx
Epic Games recently changed the splash page for their Gears of War 2 page. All it appears to be is a soldier holding some COG tags in his hands with a helicopter in the distance.
Omar Ismail said:regarding the "stopping power"
I *really* hope it's proportional to your angle and distance of the person firing. If I'm really close and running straight at them they should be stopped. If I'm far away running away or perpendicular to them and trying to get to cover the stopping power should be minimal.
It's so frustrating getting hit with bullets while slooooowwwllly trying to get into cover. Obviously it should be tuned that if you are out in the open too long you will die, but you get what I'm saying. It should be heavy in some cases, but not extreme in other cases.
PAY ATTENTION EPIC!
It's exactly what I am afraid of.Omar Ismail said:regarding the "stopping power"
I *really* hope it's proportional to your angle and distance of the person firing. If I'm really close and running straight at them they should be stopped. If I'm far away running away or perpendicular to them and trying to get to cover the stopping power should be minimal.
It's so frustrating getting hit with bullets while slooooowwwllly trying to get into cover. Obviously it should be tuned that if you are out in the open too long you will die, but you get what I'm saying. It should be heavy in some cases, but not extreme in other cases.
PAY ATTENTION EPIC!
Holy shit! Wish I could get that as a desktop.Kibbles said:Bigger version