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Gears Of War 4 multiplayer beta impressions and footage

Why take something so integral to Gears like active reload out? I must have missed it but what have they changed about it?

Gears 4 allows you to active reload at anytime. There is a cool down between active reloads but to me this will just create situations where people won't engage until they can active reload.
 
Gears 4 allows you to active reload at anytime. There is a cool down between active reloads but to me this will just create situations where people won't engage until they can active reload.

I think that in the end the desire for combat and others running round will make this not really a problem
 
I'm not a fan of how active reloads work. Just take it out of the game completely.

I'm the exact opposite. I wish more games had interactive reloads. One of those Gears innovations that other games should have copied years ago.

Edit: active reload only gives the bonuses if you get it on the white line. Anywhere else is just a fast reload. Granted, I can do it without looking in the Gnasher so it's just free damage. I also pre-active
 
Halo 5 is easily the best playing halo game and this comes from someone who had played all of the games starting back in the day with halo 1 on the xbox.

It's not even close.

It's a testament to how well it plays that even though the arena maps aren't the best it doesn't matter because it feels so good to play the game. Could just be untextured maps for all I care
Your right it's not even close because Halo 5 plays badly compared to the other Halo games.

They made it look good but play terribly. The aiming in the game is so bad for me that it hurts the game which is why I am nervous about gears 4. I feel they might drop the ball as badly as 343 did with halo 5 but I feel way more optimistic hearing it's taking things from Gears 3.
 
But....That was up until people played it.

If H5 had changed things and we all bitched and moaned and then the game ended up sucking well then I could understand them being cautious but the MP in H5 is better than Halo has ever been.

I'm watching all this footage and it seriously looks like I'm watching stuff from 5 years ago. I just don't see anything all that exciting about jumping back in. If I wanted this I can get my fill with Gears 1 UE.

How could you guys have not been spending all this time imagining what a next gen Gears was going to look like and now how it was going to play?

Maybe its my fault for having to high of expectations but I was daydreaming about the weather presenting a huge threat to levels or creating really crazy cover and flanking opportunities and I'm not seeing anything like that.



I will eat serious crow if in 6 months this looks significantly different. I think its important that people set their expectations

You think that Gears UE plays the same as Gears 3, so you probably don't want Gears at all.
 
With this active reload change, we will never again waste ammo at the beginning of the match. This is a drastic change for me. lol
 
God no. I don't know how you can say this when Halo 3 was literally the most popular and talked about game of its time. It was the leader in FPS games.

I love Halo 3, still my favourite in many respects, but 'talked about' and 'popular' do not = mechanics, at all. In any sense.
 
Good for them sticking to their guns and making a game for their fans. Hopefully the changes won't have too drastic of an impact on the meta.
 
Why didn't they call 'Dodgeball' just 'Dodge'?

There's no ball.

latest
 
I'm excited to see how the online population lasts when a game just straight up regurgitates it's old formula "for the fans"

This should be a good experiment.
 
How is the cover yank supposed to work?

Pulling someone over cover and shooting them with the shotgun looks pretty safe. Are you supposed to just not take the risk of being on the opposite side of cover to an enemy?
 
Besides the fact that active reloading has been one of the innovations Gears came up with since Gears 1, people, including on this very forum, keep complaining about how Gears is all shotguns. Giving rifles the chance to increase their damage to down shotgun rushers is the counter to this, so why would you want active reloading gone?

And to the people wanting change with Gears - unless you're still playing Gears Judgment, well, even continued to play Gears Judgment a year after release, you really have nothing to say.

Because Judgment changed everything. And we all say how that turned out. Stick with what the fans want, stick with what made you successful, and have an open ear. All of which they are doing now, especially with the Gears Feedback programme, which is an excellent movement to ensure that the game delivers what us fans want.

You better believe I'll be giving my feedback there.
 
God no. I don't know how you can say this when Halo 3 was literally the most popular and talked about game of its time. It was the leader in FPS games.

The market has changed there are more great multiplayer shooters on the market for consoles. Halo 5 does play better than Halo 3. Halo 5 is reminiscent of how Halo CE played, it has a low time to kill which is how it should be.
 
Graphics would instantly look a million times better with a better lighting system. The lighting here is so flat, it does the overall look zero favors.
 

He looks like he's out of cover just before the grab attempt. Is that the defence?

I'm not a huge fan of reflex based multiplayer mechanics, like having to react quickly with an input to deflect a grab, so I hope that's not it. There's an unpredictability in that compared to the certainty of situational mechanics (where an action in a specific context always yields the same result).
 
Graphics would instantly look a million times better with a better lighting system. The lighting here is so flat, it does the overall look zero favors.

Good thing its an early beta :)

Also, to all of those complaining it's safe, you have NO evidence to back the claim that it's going to have a negative effect on the lifespan on the game.

On the other hand, look at Halo 4 and Gears Judgements population a week after release...

Yeah.
 
Graphics would instantly look a million times better with a better lighting system. The lighting here is so flat, it does the overall look zero favors.

Lighting is expensive sadly. 60fps was clearly the focus here for the multiplayer. Also - it's a beta. Halo 5's betas looked noticeably worse than the finished product.
 
I'm excited to see how the online population lasts when a game just straight up regurgitates it's old formula "for the fans"

This should be a good experiment.

I'm in this camp too. Very curious to see what happens with the playerbase on this one.

I have a feeling that more people are going to be completely put off by it being basically the exact same game than that it will attract any new folks to the franchise.
 
I'm going to be in the vast minority here, but I'm going to say it: I think Gears looks weird in 60fps. I never felt it added much in UE, and I see the same here.
 
I'm going to be in the vast minority here, but I'm going to say it: I think Gears looks weird in 60fps. I never felt it added much in UE, and I see the same here.

That 30fps and motion blur makes me nauseous. Its one of the only games that does it for me. 60fps helps a bit for me.
 
I'm in this camp too. Very curious to see what happens with the playerbase on this one.

I have a feeling that more people are going to be completely put off by it being basically the exact same game than that it will attract any new folks to the franchise.

If they had tried to make big changes to the formula im sure you would be saying the complete opposite too "Why didnt they stick to the formula already set?"

Gears 3 was 5 years ago... Judgment made changes, people didnt like them. Im not even sure what you add to Gears to change the formula, jet packs? Pogo sticks?

Building off the core base of Gears 3 is the best decision they could have made because people loved it, they have a bigger focus on developing the MP component and trying to bring things back to a Gears 1/2 style in the campaign, better story which people complained about too.

Free maps in rotation helps avoid splitting the player base, we'll see what they have planned for Horde mode too when they talk about it
 
If they had tried to make big changes to the formula im sure you would be saying the complete opposite too "Why didnt they stick to the formula already set?"

Gears 3 was 5 years ago... Judgment made changes, people didnt like them. Im not even sure what you add to Gears to change the formula, jet packs? Pogo sticks?

Building off the core base of Gears 3 is the best decision they could have made because people loved it, they have a bigger focus on developing the MP component and trying to bring things back to a Gears 1/2 style in the campaign, better story which people complained about too.

Free maps in rotation helps avoid splitting the player base, we'll see what they have planned for Horde mode too when they talk about it
The ONLY thing I want is a faster base movement speed.

If I had to change one thing, it would be to have the camera out a bit further and the movement speed (along with cover speed, roadie run, etc) being faster.

I think gears is too slow to keep a huge casual audience. You can up the speed and make the maps bigger and still remain faithful to your formula.
 
Good thing its an early beta :)

Also, to all of those complaining it's safe, you have NO evidence to back the claim that it's going to have a negative effect on the lifespan on the game.

On the other hand, look at Halo 4 and Gears Judgements population a week after release...

Yeah.

Yeah cause both those games sucked.
Thats like you trying to equate a game sucking to its popularity. Ummm yeah no duh when a game is terrible the population count drops you don't say.

H5 has an very healthy online population and will continue to be big in competition play. Gears 3 is a big change from Gears 1 and I played it for over a year.

COD iterates every year and has a massive fanbase because of it.

I don't know what your trying to argue here.

If they had tried to make big changes to the formula im sure you would be saying the complete opposite too "Why didnt they stick to the formula already set?"

Gears 3 was 5 years ago... Judgment made changes, people didnt like them. Im not even sure what you add to Gears to change the formula, jet packs? Pogo sticks?

This crap is so damn lazy and ridiculous. As if we have reached the absolute limit to creativity in the well that is the Gears franchise. Look at Uncharted 4. It has things I would have never in a million years imagined in their mp and it works beautifully and still feels like Uncharted. Even the new COD which changed player movement in a lot of ways still plays like COD and feels great.
 
I'm in this camp too. Very curious to see what happens with the playerbase on this one.

I have a feeling that more people are going to be completely put off by it being basically the exact same game than that it will attract any new folks to the franchise.

After halo fans have claimed time and time again that the "classic" formula would regain the games popularity I am really excited to see if that theory holds true. Who am I kidding, if the online population doesn't last they'll find something to latch onto as a reason why so that their withering nostalgia can hold fast just a little longer.
 
Think they looked at 343 and thought not that way. Make sure you understand the basic first instead of changing alot. Took 343 a failed Halo 4 to realize that. And then they made a great Halo 5. Let Coalition first make a solid title to get the basic and then maybe change some for GoW 5.
 
The ONLY thing I want is a faster base movement speed.

If I had to change one thing, it would be to have the camera out a bit further and the movement speed (along with cover speed, roadie run, etc) being faster.

I think gears is too slow to keep a huge casual audience. You can up the speed and make the maps bigger and still remain faithful to your formula.

Gears 3 felt a lot more fluid than Gears 1 which helped. Having played a ton of Gears UE on XB1 then playing Gears 3 on 360 the Gears 1 movement feels a bit wooden in comparison (not bad but clearly the first release style), I think the CCC stuff will be good, not sure how much faster I really want the game, only takes a few seconds to get to enemies and engage in fights as it is
 
Think they looked at 343 and thought not that way. Make sure you understand the basic first instead of changing alot. Took 343 a failed Halo 4 to realize that. And then they made a great Halo 5. Let Coalition first make a solid title to get the basic and then maybe change some for GoW 5.

Yeah that is definitely a safer move.

The ONLY thing I want is a faster base movement speed.

If I had to change one thing, it would be to have the camera out a bit further and the movement speed (along with cover speed, roadie run, etc) being faster.

I think gears is too slow to keep a huge casual audience. You can up the speed and make the maps bigger and still remain faithful to your formula.

Nah. Gears 3 already increased speed and movement dramatically and it feels just right to me in that regard.
 
Yeah cause both those games sucked.
Thats like you trying to equate a game sucking to its popularity. Ummm yeah no duh when a game is terrible the population count drops you don't say.

H5 has an very healthy online population and will continue to be big in competition play. Gears 3 is a big change from Gears 1 and I played it for over a year.

COD iterates every year and has a massive fanbase because of it.

I don't know what your trying to argue here.



This crap is so damn lazy and ridiculous. As if we have reached the absolute limit to creativity in the well that is the Gears franchise. Look at Uncharted 4. It has things I would have never in a million years imagined in their mp and it works beautifully and still feels like Uncharted. Even the new COD which changed player movement in a lot of ways still plays like COD and feels great.

Except the games actually didn't suck. Judgement had some good qualities too it buried under shit settings.

Halo 4 was considered one of the best feeling Halos in terms of aiming, hit reg, online structure, movement, etc.

The problem was "Infinity slayer, sprint, etc".

Once they made Legendary Slayer/Arena it was much better of a game.

These games have good, core gameplay, just shit layered all on top of it.

Also you say UC4 is a breath of fresh air and work beautifully?

I fucking hate it. Supers?! What happened to classic UC2 MP? The best UC MP ever and its gone, a lot of people share the same mindset. UC4 MP won't do too well, especially with all the new shit added. Its not what people wanted and liked about UC MP.
 
The market has changed there are more great multiplayer shooters on the market for consoles. Halo 5 does play better than Halo 3. Halo 5 is reminiscent of how Halo CE played, it has a low time to kill which is how it should be.

Uhm not really.
There wasnt annoying stuff like Sprint and Thrusters in HaloCe...
 
Except the games actually didn't suck. Judgement had some good qualities too it buried under shit settings.

Halo 4 was considered one of the best feeling Halos in terms of aiming, hit reg, online structure, movement, etc.

The problem was "Infinity slayer, sprint, etc".

Once they made Legendary Slayer/Arena it was much better of a game.

These games have good, core gameplay, just shit layered all on top of it.

Of course not everything was bad about them but they screwed up enough core principles to make the games lose their identity so of course the population dropped out.
 
I'll try it out some when I get 4 but this doesn't look like it'll be replacing Battlefield, Call of Duty, or Halo in terms of my go to FPS.
 
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