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Gears Of War 4 multiplayer beta impressions and footage

Of course not everything was bad about them but they screwed up enough core principles to make the games lose their identity so of course the population dropped out.

The main principle they changed was the entire concept behind competitive Halo.

You spawn in w/ equal loadouts and fight for weapons that spawn on timer w/in an arena.

It wasn't even Halo at that point. It was CoD w/ perks, loadouts, and killstreaks.

Once they removed that the game was much better.
 
I think they could have changed and revamped the animations to make it look new, in this regard I agree with Bruce. But on the gameplay side, I repeat that we have to play it before judging,
 
I'll try it out some when I get 4 but this doesn't look like it'll be replacing Battlefield, Call of Duty, or Halo in terms of my go to FPS.

This is why I feel Gears is in a better place than Halo was (after 4/MCC). Its not an FPS, its a TPS, if you like Gears... theres not really much that plays and feels like it.

I think Gears would sit next to Battlefield/Titanfall/COD/Battlefront better than Halo did because of the style. Im not saying Halo plays like the others but as FPS games theres just plain more competition for it in the MP than Gears has
 
This is why I feel Gears is in a better place than Halo was (after 4/MCC). Its not an FPS, its a TPS, if you like Gears... theres not really much that plays and feels like it.

I think Gears would sit next to Battlefield/Titanfall/COD/Battlefront better than Halo did because of the style. Im not saying Halo plays like the others but as FPS games theres just plain more competition for it in the MP than Gears has

I can't think of another competitive TPS on consoles off the top of my head either.
 
15 Gears of War 4 Executions in 1 Minute

https://www.youtube.com/watch?v=RZJp0rikXjc

What an awful video.

Serious question because ive never played Splatoon, does it play like Gears? Im assuming not, if we want to find third person shooters on console with multiplayer im sure you will find a decent amount... but the gap in style between them and Gears is much wider than the big FPS games

It doesn't play anything like Gears. It's a great game in its own right though.

Both are the only ones doing what they do and serve completely different audiences.

Edit: To tackle your wider point, I agree. Nothing plays like Gears... which is one of its biggest strengths.
 
Edit: To tackle your wider point, I agree. Nothing plays like Gears... which is one of its biggest strengths.

I think that developers are too scared to make a game that plays like Gears and being accused of ripping off Gears, but damn you are right, NOTHING PLAYS LIKE GEARS
 
If they had tried to make big changes to the formula im sure you would be saying the complete opposite too "Why didnt they stick to the formula already set?"

No I wouldn't. I cared deeply about Gears in the early days of the Xbox 360 but I fell off because I got bored of the franchise. I think i'm not alone either.
Why would I be clamoring for more of the stuff I got tired of back in 2009? These games used to push boundaries with every game.

And it's so fucking odd to see people point to Judgement, as if this one mediocre game somehow bolsters their argument. 'Here look see, it changed things and the game was bad so all change is bad!'. It makes no sense. I bet The Coalition could do a lot better with this franchise than People Can Fly did. There's not just a single route for innovating on a known IP, to insinuate that there is is completely ridiculous.

It's just a bit baffling to see a big budget AAA sequel pushing basically nothing new. I get that some people are madly in love with the core franchise and want not a single pixel changed, but that's not going to be a long-term, lasting playerbase. They should capitalize on the Gears IP with another fucking blow-the-doors-off balls-out blockbuster hit while it still has some brand awareness. Not just make the same game only sharper.
 
"If you like Gears of War 3, you are in for a treat."

Works for me!

True for me as well - 100% what I wanted to hear. In any sequel I want game-play revisions, not a complete overhaul. If I want a game that play completely different then the game I feel in love with I'll buy something different, not the sequel.
 
No I wouldn't. I cared deeply about Gears in the early days of the Xbox 360 but I fell off because I got bored of the franchise. I think i'm not alone either.
Why would I be clamoring for more of the stuff I got tired of back in 2009? These games used to push boundaries with every game.

And it's so fucking odd to see people point to Judgement, as if this one mediocre game somehow bolsters their argument. 'Here look see, it changed things and the game was bad so all change is bad!'. It makes no sense. I bet The Coalition could do a lot better with this franchise than People Can Fly did. There's not just a single route for innovating on a known IP, to insinuate that there is is completely ridiculous.

It's just a bit baffling to see a big budget AAA sequel pushing basically nothing new. I get that some people are madly in love with the core franchise and want not a single pixel changed, but that's not going to be a long-term, lasting playerbase. They should capitalize on the Gears IP with another fucking blow-the-doors-off balls-out blockbuster hit while it still has some brand awareness. Not just make the same game only sharper.

Fair play, you are more than entitled to your opinion.

My question to you is, what do you want to change?

We are getting new mechanics, new game modes, new weapons, new executions, new maps, new characters, new monsters, a new weather-based gameplay system and a new story.

Additions like the yank and shank break the golden rule of Gears of War - you are safe in cover.

Other than the roadie run and the cover-based nature of the game itself, what more is there that resembles previous titles?

It is very much a stop and pop shooter and it always will be.

I understand people want new innovative ideas, we all do, but what would the franchise need to do to provide that for you?
 
And it's so fucking odd to see people point to Judgement, as if this one mediocre game somehow bolsters their argument. 'Here look see, it changed things and the game was bad so all change is bad!'. It makes no sense. I bet The Coalition could do a lot better with this franchise than People Can Fly did. There's not just a single route for innovating on a known IP, to insinuate that there is is completely ridiculous.

Just a little correction here, People Can Fly did the CAMPAIGN, Epic Games made the Multiplayer
 
No I wouldn't. I cared deeply about Gears in the early days of the Xbox 360 but I fell off because I got bored of the franchise. I think i'm not alone either.
Why would I be clamoring for more of the stuff I got tired of back in 2009? These games used to push boundaries with every game.

So you're saying the series used to be innovative every game, but you got tired of it after Gears 2?

...Ok.
 
I just have the luck to see a friend playing the MP.

Unless they chance the graphics for the retail release it is the worst looking game I saw for Xbone until now.

I didn't play so I can't comment about gameplay but looks fun.
 
Grenade wall tagging is in.

Fucking hell.
Run in roll out.

Also to note
Stopping power is out
Hammerburst is 3 shot again 🌹
Pistol is looking like gears 1/UE pistol very strong
I heard a weapon in the game play that sounded like the burst gorgon but it might have been the hammer
 
Grenade tagging won't be much of a problem afterwards like Gears 3. You'll know the common spots people put them in so just walk towards the spot, and immediately roll backwards.
 
I just have the luck to see a friend playing the MP.

Unless they chance the graphics for the retail release it is the worst looking game I saw for Xbone until now.

I didn't play so I can't comment about gameplay but looks fun.

It can't possibly be worse than the 720p unaliased mess that was StarWars Battlefront so yeah, there are worse looking retail AAA games.

Not a fan of rotating maps but everything else I'll have to see in action next week to judge first.
 
It can't possibly be worse than the 720p unaliased mess that was StarWars Battlefront so yeah, there are worse looking retail AAA games.

Not a fan of rotating maps but everything else I'll have to see in action next week to judge first.

Have you even played Battlefront on XboxOne? Its for sure not a aliasing mess. Halo 5 thats a Aliasing mess...
 
So you're saying the series used to be innovative every game, but you got tired of it after Gears 2?

...Ok.

What I mean with that sentence is that at the start of the X360 lifecycle, Gears actually did push boundaries.
I still remember popping in Gears 1 on my brand new Xbox 360 and I couldn't even believe how good that game looked and played. I also can't be the only one here who remembers things like for example the meat cube tech demo from Gears 2. They were always coming up with new shit that looked amazing.
 
What I mean with that sentence is that at the start of the X360 lifecycle, Gears actually did push boundaries.
I still remember popping in Gears 1 on my brand new Xbox 360 and I couldn't even believe how good that game looked and played. I also can't be the only one here who remembers things like for example the meat cube tech demo from Gears 2. They were always coming up with new shit that looked amazing.
The team behind it isn't the owner of an engine anymore. It's safe to assume that the coalition won't be trying new things like that
 
I'm going to be in the vast minority here, but I'm going to say it: I think Gears looks weird in 60fps. I never felt it added much in UE, and I see the same here.

It makes a huge difference. 30 fps is crap for Gears.

ehh im seeing way too many lancer battles...

i hope it goes back to its roots and gnasher all day

Comments like these are just sad. There is more than one weapon in the game and they all have their uses. Gears is so much more than just rushing.
 
This crap is so damn lazy and ridiculous. As if we have reached the absolute limit to creativity in the well that is the Gears franchise. Look at Uncharted 4. It has things I would have never in a million years imagined in their mp and it works beautifully and still feels like Uncharted. Even the new COD which changed player movement in a lot of ways still plays like COD and feels great.

Uhhh, after how convoluted Naughty Dog made post-1.04 Uncharted 2 and the entirety of the Uncharted 3 MP experience, I'll wait until the hype dust has settled around Uncharted 4 before we get a good look at whether their newest UC4 MP additions are worth it. I'm still not 100% sold on the Mystical Supers and the Sidekick system yet.

OT: Very few of these youtube videos have decent footage, clarity-wise. Its become really apparent to me this generation that YouTube has lost its usefulness displaying these higher fidelity games. The low bitrate and compression is simply too much.
 
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So essentially you'll be doing it before every single fight.

Just an awful mechanic. If you want something to be skill based don't give out bullshit damage bonuses from pressing RB twice. Keep everyone on the same playing field and then you can talk about how skillful it is.

Well thats why a beta is for. And lucky for us its a real beta. :)
 
The MP visuals are really really poor. I understand it's running at 60fps but wow. It is shocking to see those level of visuals from a AAA game. Maybe they should have gone 900p60.
 
So essentially you'll be doing it before every single fight.

Just an awful mechanic. If you want something to be skill based don't give out bullshit damage bonuses from pressing RB twice. Keep everyone on the same playing field and then you can talk about how skillful it is.
What's the difference between this and preactiving? It doesn't matter either way because in the end of the day you still have to hit your shots
 
Well thats why a beta is for. And lucky for us its a real beta. :)

There's a pretty big group of people that have been campaigning against actives for years at this point. If they aren't getting rid of it now then they just aren't going to. Especially since Ryan is going all in on it on his Twitter.

What's the difference between this and preactiving? It doesn't matter either way because in the end of the day you still have to hit your shots

Pre-activing has always been awful but at least you had to burn ammo to do it before. Now you can just do it regardless.

And yeah, you can hit your shots but if the other guy has the damage bonus and hits his shots then you just lose. It creates an uneven playing field unless you're just constantly activing which is stupid. They should be getting rid of it, not doubling down on it.

I can't believe we're to the point where TC is actually embracing pre-activing. Their finger couldn't be further away from the pulse on this.
 
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