The other big change is something called the "Declassification System," which is a smart bit of shiftiness built into the game's story. Which, as we already knew, is a prequel that will star the series' up-till-now second bananas Baird and Cole Train over a decade before the events of the first three Gears game. Bleszinski described Judgment as taking place slightly after Emergence Dayto put it in game terms, he called it "Emergence Day's launch window."
(Of course, I asked if Emergence Day had day-one DLC. Bleszinski declined to comment. Heh.)
See, Gears of War: Judgment is a "frame narrative"the entire story is testimony given at Baird, Cole, and the rest of Kilo Squad's trial for treason. We're not sure what events led to them being disgraced as they have been, and we'll find out over the course of the game.
The flashbacks won't be reliable, howeverat least, not 100%. Sometimes, Baird and company will remember things "wrong," and eventually you'll get a "declassified" version of each mission to play. Sometimes that'll mean that you have weapon restrictions, or that the setting or number of enemies are different. Other times it sounds like the implications could be more dramatic, though we didn't get into the details of what that might mean, exactly.
This is all laying the groundwork for a nifty bit of storytelling, though I must say I was a bit bummed to hear about another feature that allows players to "unlock" power-ups and weapons that are fuzzy because they "can't be remembered." But if you spend points, you'll remember them!
I don't quite know why this idea turns me offafter all, having different power-ups will make the levels feel different. But something about it seems silly? We'll see how it looks in the final game.
Most of what I heard about Gears of War: Judgment sounds as though the game will be much faster-paced, brutal, dynamic and difficult than its predecessors.
"There's more game in this game than previously," said Chmielarz.