I´m really confused..? are there 8 maps or 4 ..?
AFAIK there are 4 TDM maps and another 4 different maps for another game type. Considering they've been pimping the MP for this title and Gears is heavily TDM focused, it's a little silly.
I´m really confused..? are there 8 maps or 4 ..?
I'm not sure how to articulate and get my point across clearly but is it just me or does every game with the very odd exception seem to always get the same scores. It seems like every time I look into a review thread it gets scores from 7 - 9 and everyone pimping how awesome it is but then 6 - 12 months later it seems that sometimes that game wasn't that good after all.
I'm not sure how much worth I put into scores any more and I think I would like to wait on feedback from those who bought it and play it. Am I alone in this line in the thinking?
I didnt like Gears 1 and 2 but enjoyed 3 (the co-op especially), so maybe I am the odd one here
AFAIK there are 4 TDM maps and another 4 different maps for another game type. Considering they've been pimping the MP for this title and Gears is heavily TDM focused, it's a little silly.
It's called the 7-10 scale around these parts.
I´m really confused..? are there 8 maps or 4 ..?
I wanted to try this game but 4 maps and then I must pay for the rest? Come on!! I'm huge gears fan but I cannot support this lack of content it's inexcusable. I'm a little baffled they would make this kinda move. The gears games are normally pretty full of content. I want to play this but I can't support this crap. Dlc always bothered me but people kept buying it and now look where we are. Eventually every game will have a season pass.
Wow. If you're trolling, whatever. But I really hope you can see what is wrong with what you just posted...
There are a total of 10 maps. 8 are shipping with the game and two are free.
Gears 3 shipped with 10 total maps.
The 2 packs that are coming later will ship with a total of 6 more maps.
At the end of the day, there are 16 total maps announced thus far.
Regardless of the muliplayer modes that ship with the game, you can easily add more as time goes by like Halo 4 has done over the months since it has launched.
Again Judgment ships with 8 maps and you get two for free for a total of 10.
Gears of War 3 shipped with 10 maps total.
Gears of War 3 = 10 maps . Gears of War: Judgement = 8 +2 = 10
Difference is Judgment is adding new modes, even finally adding Free for all for the first time plus you get to unlock the 40 declassification missions.
AFAIK there are 4 TDM maps and another 4 different maps for another game type. Considering they've been pimping the MP for this title and Gears is heavily TDM focused, it's a little silly.
No. At launch there are four playable maps for versus, and 4 maps for overrun. Then later down the line they're adding two free vs maps. And then the season pass has a few more I think. All in all, still less than gears 3 without dlc.ohh thanks for the clarification.. so I can play all multiplayer games on those 8+2 maps..? I´m still a bit confused I can see..
It's Gears of War. Trust me....It's broken. Some shit is bound to be all magnitudess of FUBAR.
You can't spell Gears without bullshit. Nothing like hitting someone square in the chest three times, only to find out that it does absolutely nothing. Next thing you know, they're looking at you funny, laughing their asses off while blasting you into spaghetti sauce. You hate it, but you want it.
Playing Gears for a while will to teach you to embrace the rage and love the hatred.
It's called the 7-10 scale around these parts.
Well that helps. Then why are people saying 4 maps?There are a total of 10 maps. 8 are shipping with the game and two are free.
Gears 3 shipped with 10 total maps.
The 2 packs that are coming later will ship with a total of 6 more maps.
At the end of the day, there are 16 total maps announced thus far.
Regardless of the muliplayer modes that ship with the game, you can easily add more as time goes by like Halo 4 has done over the months since it has launched.
Again Judgment ships with 8 maps and you get two for free for a total of 10.
Gears of War 3 shipped with 10 maps total.
Gears of War 3 = 10 maps . Gears of War: Judgement = 8 +2 = 10
Difference is Judgment is adding new modes, even finally adding Free for all for the first time plus you get to unlock the 40 declassification missions.
Well that helps. Then why are people saying 4 maps?
There are a total of 10 maps. 8 are shipping with the game and two are free.
Gears 3 shipped with 10 total maps.
The 2 packs that are coming later will ship with a total of 6 more maps.
At the end of the day, there are 16 total maps announced thus far.
Regardless of the muliplayer modes that ship with the game, you can easily add more as time goes by like Halo 4 has done over the months since it has launched.
Again Judgment ships with 8 maps and you get two for free for a total of 10.
Gears of War 3 shipped with 10 maps total.
Gears of War 3 = 10 maps . Gears of War: Judgement = 8 +2 = 10
Difference is Judgment is adding new modes, even finally adding Free for all for the first time plus you get to unlock the 40 declassification missions.
Slivers of character development slip out, but the series retains its tin ear for dialogue. Gone is the ludicrous, melodramatic machismo of the previous trilogy, but there's nothing equally distinctive to replace it. Bulletstorm showed that People Can Fly can bring an insouciant outsider's perspective to the brawny action hero genre, but its sly wit is absent here. The characters are mired in archetype and the return to the present day brings no twist or revelation to justify the flashback structure.
Similarly, the snappy arcade-paced sections slip down easily but very few leave much of an impression. A battle through Halvo Bay's wealthy districts, left ruined and bloodied by the Locust surge, offers a glimpse at a side of the Gears world we've not seen before. A pitched battle set around the remains of a victory parade from the Pendulum War manages to strike a poignant note, while the game's best section finds you storming a fortified beach, Normandy-style, before defending the same beach head later. The game's breakneck pace means that none of these ideas outstays its welcome, but also prevents them from flourishing into truly memorable encounters.
What pushes Judgment over the line from "pretty good" to "pretty great" is multiplayer...
Those are all fine, but standard fare. No, the secret weapon in Judgment's arsenal is OverRun, a hybrid game mode that pulls together the best elements of the series' online play into something epic and satisfying.
At heart, OverRun is a close relation to Battlefield's Rush mode. The COG team is on the defensive, holding back a player-controlled team of Locusts and (hopefully) preventing them from opening sealed Emergence Holes. Fail twice and the humans have to fall back to protect a generator. If the Locusts destroy that, it's all over. Similarly, if the COG can hold the line until the round timer runs out, the Hammer of Dawn fires up and obliterates the monsters.
With a fuss-free class system and tight, well-planned maps, OverRun is Gears multiplayer at its best, combining the strongest elements of deathmatch and survival game types into one nail-biting experience. There's a great balance between frantic action and tactical collaboration, while the addition of some verticality - reachable by the Scout class for sniping duty - subtly changes the ebb and flow. It's a mode where players of any skill level can find room to shine, but only the best will emerge with the medals and ribbons.
And - despite the danger of being seen as a last-gasp attempt to squeeze the last drops from the Xbox 360 - Judgment is a game with a long-term future. Everything about it is designed to encourage and reward repeat play, whether in the co-op campaigns or the multiplayer lobbies. Even the achievements are set up for the long haul, handing out small rewards for basic completion but saving the big paydays for rinsing the levels on the hardest settings and maxing out your character level multiple times.
Because the Gears multiplayer modes that people actually care about and will want to stick with long-term only get 4 maps at launch. Nobody in their right mind said that Halo: Reach shipped with 17 multiplayer maps just because Firefight Versus Generator Defense existed, which is a reasonably close analogue to the "Beast with objectives" style mode that Overrun is.Well that helps. Then why are people saying 4 maps?
Because the Gears multiplayer modes that people actually care about and will want to stick with long-term only get 4 maps. Nobody in their right mind said that Halo: Reach shipped with 17 multiplayer maps just because Firefight Versus Generator Defense, which is a reasonably close analog to the "Beast with objectives" style mode that Overrun is, existed.
Eurogamer - 8/10
Because the Gears multiplayer modes that people actually care about and will want to stick with long-term only get 4 maps at launch. Nobody in their right mind said that Halo: Reach shipped with 17 multiplayer maps just because Firefight Versus Generator Defense existed, which is a reasonably close analogue to the "Beast with objectives" style mode that Overrun is.
Overrun maps are like 2x the normal map size. Even the demo is Overrun mode. Is that hard to understand that its not a usual Gears game? The focus is different.So the fact is that day 1, gears 3 had six more tdm maps than judgement does
Because Gears' long-term playerbase has traditionally lived and died with its arena competitive modes and that's what people have, for the most part, kept playing long after release. Looking at the current Gears 3 population, the competitive modes are currently outpopulating Horde and Beast combined 2500 to 750. That's a 3.33:1 ratio, and it doesn't count any of the Forces of Nature playlists that don't appear to have a population counter. People like the competitive multiplayer, and what I've played of Overrun didn't seem satisfy that same itch.How do you know what modes people will want to stick with long term? Maybe survival will become the most played mode, or maybe overrun will. The only thing that sucks for PCF/Epic is that overrun and traditional mp are so different they cant share maps. If Horde/Beast hadent been able to share maps in Gears 3 we would have had the same low number of TDM maps in Gears 3. Hopefully they will get the first season pass map pack out quick.
Overrun maps are like 2x the normal map size. Even the demo is Overrun mode. Is that hard to understand that its not a usual Gears game? The focus is different.
But of course, nobody want more CODs, but the same people can't accept a game mode with real teamplay, instead of just looking for kills.
I really enjoyed the demo, but i think they did some weird (and probably wrong) choices with Team Deathmatch.
I fucking HATE the fact i can't stick grenades on walls anymore, i miss playing as a locust, i miss the down but not out mechanic, and i just don't feel the limitations of the weapon arsenal (no Lancer AND shotgun?!? Fuuuu).
I admire the bold ideas and the fact they tried to go into a different direction, but they should have left the option to play with the basic rules of Gears 3 IMHO... This way the MP is still fun, but a lot less rewarding and satisfying than before.
I'd really, really love a patch ASAP (at least for the grenades on wall, PLEASE Epic!).
Seems to be getting above average reviews which is better than I expected. To me, this is looking more like a 4/10 maps
Renting from redbox
nailed it.
Yeah... GoW:A is a game that gets nothing new to the franchise: 7/10
New Gears of War game, nothing new to the franchise, 4 maps: 9.2/10
Don't know about Ascension, but Judgment do a lot of new things. Even the "4 maps" thing is because of an entire new mode (which is awesome in IGN opinion). Have you even read the review? lolYeah... GoW:A is a game that gets nothing new to the franchise: 7/10
New Gears of War game, nothing new to the franchise, 4 maps: 9.2/10
Wall tagging is the worst thing introduced to the Gears franchise outside of the sawed off.
Hopefully they're both gone from the inevitable Gears 4.
I thought I was the only one who hated the wall grenades. It totally kills the flow of the game for me.Grenades on walls suck. This game is already a better MP game than Gears 3 for leaving shit like wall tagging, stopping power and active reload damage boost out.