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Gears of War: Judgment Review Thread

Competitive..? is overrun a competitive mode or coop or what..?

In Overrun you and a group of people cooperate to stop another group of people from competing an objective. Even though you have to work as a group it is definitely competitive. Each side is competing to see who can finish faster.
 
Really? How else am I supposed to take on a team 4 to 1? Say my whole team is dead and I need to survive, that's when grenade wall tagging comes into play. Loved it. Otherwise they can just rush you and it's game over.

Wall tagging is cheap. You can still take down 4 players on your own without having to resort to wall tagging. In fact, you'll probably get a greater sense of satisfaction that way. Add to that that everyone spawns with one grenade this time and keeping wall tagging in would mean ruining the game. You can still tag other players if you want, that's more than enough.

Some of favorite MP memories come from taking down 3+ players on my own in Gears 1 using the sniper and gnasher combo.

I would love a remake of the Fuel Depot map from Gears 1 to be included in one of the future Judgment map packs.

Competitive..? is overrun a competitive mode or coop or what..?

Overrun is competitive.
 

ChristianS

Neo Member
SquirrelNuckle - OverRun is a competetive mode. Also people seems to forget that GoW:J MP maps are bigger and are not symetrical in the design as they were in previous GoW games.
 

DEADEVIL

Member
Competitive..? is overrun a competitive mode or coop or what..?

Gears of War: Judgment Multiplayer Modes:

•OverRun: OverRun marks the first time that class-based competitive multiplayer has been introduced into the “Gears of War” series. Think of it as a combination of the popular Beast and Horde modes pitted against each other. OverRun is a 5v5 attack/defend game type, where the COG are always defending, and the Locust are attacking… and you have an opportunity to play both as attacker and defender to determine the winning team.

•Team Deathmatch: In this returning fan-favourite, two teams of five players start with a shared pool of respawns. The goal is to take out your opponents and deplete their respawns before your own pool is gone. Perfect for “Gears” veterans and new recruits alike, Team Deathmatch has everyone battling to be the last squad standing.

•Free-For-All: Free-For-All is an “every player for themselves” Deathmatch mode. No teams mean shoot anything that moves. The perfect mode for relieving some stress.

•Domination: Domination is a 5v5 team based competitive multiplayer mode. Teams will compete over three rings placed throughout the map. Control the ring to earn points; the first team to 250 points wins the match.

ALL are Competitive modes,to include Execution, which has always been known as such.
 

Hanmik

Member
Gears of War: Judgment Multiplayer Modes:

•OverRun: OverRun marks the first time that class-based competitive multiplayer has been introduced into the “Gears of War” series. Think of it as a combination of the popular Beast and Horde modes pitted against each other. OverRun is a 5v5 attack/defend game type, where the COG are always defending, and the Locust are attacking… and you have an opportunity to play both as attacker and defender to determine the winning team.

•Team Deathmatch: In this returning fan-favourite, two teams of five players start with a shared pool of respawns. The goal is to take out your opponents and deplete their respawns before your own pool is gone. Perfect for “Gears” veterans and new recruits alike, Team Deathmatch has everyone battling to be the last squad standing.

•Free-For-All: Free-For-All is an “every player for themselves” Deathmatch mode. No teams mean shoot anything that moves. The perfect mode for relieving some stress.

•Domination: Domination is a 5v5 team based competitive multiplayer mode. Teams will compete over three rings placed throughout the map. Control the ring to earn points; the first team to 250 points wins the match.

ALL Competitive modes to include Execution which has always been known as such.

ok thanks for the info... I just don´t get why they seperate the maps between the modes..? are the maps designed so that they fit the different gametypes..?
 
ok thanks for the info... I just don´t get why they sperate the maps between the modes..? are the maps designed so that they fit the different gametypes..?

That's right. So if you only care about one or the other, then you get half the maps to play with.
 
ok thanks for the info... I just don´t get why they sperate the maps between the modes..? are the maps designed so that they fit the different gametypes..?

The overrun maps are huge and they wouldnt work at all for modes like TDM. They are stressing verticality now in the mp, and the overrun maps are basically flat.
 

CrunchinJelly

formerly cjelly
ok thanks for the info... I just don´t get why they sperate the maps between the modes..? are the maps designed so that they fit the different gametypes..?
Yes. Overrun is basically like Rush in Battlefield so they need large maps that can be progressed through.
 

Vire

Member
They really should have designed it so that you could section off part of the map and then that could be played in TDM.

BF does this no?
 
They really should have designed it so that you could section off part of the map and then that could be played in TDM.

BF does this no?

They should have done this just so the number of maps would have been bigger but even if they made them smaller they would have sucked for TDM. They are asymmetrical and they have huge open areas with no cover at all.
 

KageMaru

Member
I had no idea this was launching with only 4 CMP maps, that's pretty sad.

PCF developing this game made me interested, but between the lack of time, money, and overall interest, I'll probably wait on this.
 
How is this getting 9+ reviews when it comes with 4 maps for MP. You can never trust reviews from AAA games especially from big publishers.
 

DEADEVIL

Member
I had no idea this was launching with only 4 CMP maps, that's pretty sad.

PCF developing this game made me interested, but between the lack of time, money, and overall interest, I'll probably wait on this.

....And the fact still remain that Gears of War: Judgment will still ship tommorow with 8 competitive Multiplayer maps regardless of whether people pass on the title.

How is this getting 9+ reviews when it comes with 4 maps for MP. You can never trust reviews from AAA games especially from big publishers.

Because it's shipping with 8 and not 4.
 
How is this getting 9+ reviews when it comes with 4 maps for MP. You can never trust reviews from AAA games especially from big publishers.

Maybe those 4 maps are really good, and all the changes to mp and sp really improve things, and maybe the campaign is fun. Heck maybe the reviewers just loved Overrun and decided to give it a high score since that mode is so much fun.
 

farnham

Banned
I will give the game a shot but after 1 i was generally disspointed in the franchise (3 more than 2), despite its high reviews.
 

KageMaru

Member
....And the fact still remain that Gears of War: Judgment will still ship tommorow with 8 competitive Multiplayer maps regardless of whether people pass on the title.

My mistake, sorry I was only going on what was said in this thread. Where is the confusion coming from?

Also, I'm not passing on the game because of the amount of maps, I'm not invested enough into CMP to care about that stuff.
 

Domstercool

Member
How is this getting 9+ reviews when it comes with 4 maps for MP. You can never trust reviews from AAA games especially from big publishers.

Depends how you look at it. They might really enjoy the way the single player is now, or that other multiplayer mode. Depends how deep they are into the multiplayer.

Same as BF3 and it's crappy single player, but awesome multiplayer. Still got great scores, but should it have gotten those scores because the single player sucked?

It just depends what you see in the game I guess.
 

Conor 419

Banned
I didn't see this thread earlier, so I'll reiterate.

Overall, these are remarkably poor reviews given the previous high standard of the Gears of War series and what it has delivered in the past. There is no excuse, really. A lack of game modes, maps, and the short campaign suggests that PCF did not receive enough time to make this game, poor management from whoever is responsible.

With Nintendo, Sony and various other publishers all putting out superior titles this year, you have to question Microsoft's exclusive capability going forward.
 

quickwhips

Member
I didn't see this thread earlier, so I'll reiterate.

Overall, these are remarkably poor reviews given the previous high standard of the Gears of War series and what it has delivered in the past. There is no excuse, really. A lack of game modes, maps, and the short campaign suggests that PCF did not receive enough time to make this game, poor management from whoever is responsible.

With Nintendo, Sony and various other publishers all putting out superior titles this year, you have to question Microsoft's exclusive capability going forward.

Trolls Keep on Trolling. I love this guy though.
 
This game sounds like good news for campaign fans at least. That's rare these days, but I'm so damn in. :)

A lack of game modes, maps, and the short campaign suggests that PCF did not receive enough time to make this game, poor management from whoever is responsible.
A short campaign is OK when you consider the scoring and dynamic spawns. Its made to be replayed for different encounters, high scores and declassified objectives, and that's where the campaign innovations lie.

Outside of Left 4 Dead what other campaigns are even close to this?
 

vgJames

Banned
Really?

Isn't it kind of disingenuous to put out a review where lack of multiplayer maps is the central reason for docking points before these maps are released? Just because they're not printed on the disk doesn't mean they're not a part of the intended day 1 experience.

He's reviewing the game itself in front of him. Not prospective DLC.

'Hey guys, this game is alright but it kind of lacks content... don't worry though, there's gonna be 2 free maps in a months time that I'm sure will be fabulous'
 

Kinyou

Member
Basically what I expected.

Just like God of War Ascension it is the game that no one really asked for and so far are their metacritic scores pretty close.

Wonder how it will sell.
 

see5harp

Member
He's reviewing the game itself in front of him. Not prospective DLC.

'Hey guys, this game is alright but it kind of lacks content... don't worry though, there's gonna be 2 free maps in a months time that I'm sure will be fabulous'

I definitely wouldn't want them to include a review of future content, but thinking any of these guys have a good idea of what public matches will be like with real people over the internet is crazy. Even if they play 5 to 10 hours, it's usually in a super controlled environment with a bunch of press. I don't think any review outlet devotes enough time to reviewing the quality of multiplayer. Discussions about multiplayer invariably come down to number of maps, number of modes, etc. It's never number of quality maps, weapon balance, quality of connection/lag, speed/quality of matchmaking or anything that truly matters for an online game.
 
I didn't see this thread earlier, so I'll reiterate.

Overall, these are remarkably poor reviews given the previous high standard of the Gears of War series and what it has delivered in the past. There is no excuse, really. A lack of game modes, maps, and the short campaign suggests that PCF did not receive enough time to make this game, poor management from whoever is responsible.

With Nintendo, Sony and various other publishers all putting out superior titles this year, you have to question Microsoft's exclusive capability going forward.

This has already been answered in this thread but the campaign isnt shorter then the other Gears games. When you factor in the aftermath campaign and in having to do the declassified missions to unlock aftermath it is as long or longer.
 

Spinluck

Member
Never thought they'd both release in the same month though. It's hilarious that they're both non-numbered console exclusive prequels with the acronym GoW and were deemed superfluous. I could probably have fun with both these games tbh but man... we didn't need these games.

Yea exactly, lol. I bought Ascension so I'll probably pick this up, especially for the multiplayer.
 
I love how Sessler been giving nearly every game he reviews a 3/5 since he joined Rev3.

Not saying he's wrong or anything. I actually prefer his style over the usual gushing. It's just funny.

No game has come out this year that I would give anything higher than a 3/5 except MGR. I would say he is spot on so far.
 

Syriel

Member
WorthPlaying Review = 7/10

WorthPlaying said:
When all is said and done, Gears of War: Judgment offers up exactly what it promises on the cover: a romp through the world of Sera. Aside from the multiplayer modes, Judgment doesn't really bring anything new to the table. As a result, it ends up feeling more like an expansion pack than a full-blown sequel. The Gears faithful will no doubt enjoy it on day one, but more casual players should opt for a rental or wait for a price drop.



This game sounds like good news for campaign fans at least. That's rare these days, but I'm so damn in. :)


A short campaign is OK when you consider the scoring and dynamic spawns. Its made to be replayed for different encounters, high scores and declassified objectives, and that's where the campaign innovations lie.

Outside of Left 4 Dead what other campaigns are even close to this?

The dynamic spawns introduce some minor variation, but nothing major. As for the "declassified" objectives, those just tweak the current mission to be more difficult. They don't actually change the mission or the story path.

This has already been answered in this thread but the campaign isnt shorter then the other Gears games. When you factor in the aftermath campaign and in having to do the declassified missions to unlock aftermath it is as long or longer.

Aftermath isn't a campaign. It's more or less a cut level from Gears of War 3. Also, I'm not in front of the game right now, but I don't believe you have to do any declassified missions to unlock Aftermath. You simply have to earn 40 stars in the main campaign (which isn't that difficult to do).

Having played through all the the prior Gears games, Judgment certainly felt shorter to me. It's easy enough to blow through the campaign in an afternoon.
 
The dynamic spawns introduce some minor variation, but nothing major.
Would you say its comparable to Left 4 Dead?

Worth Playing Review said:
One new feature in Judgment is the "smart spawn system," which is supposed to ensure that encounters vary between attempts. You don't really notice it when playing through the game the first time, but it becomes obvious when replaying levels. In one mission, the weapons available in a locker changed, while in another, the droid you are tasked with protecting takes a different route through a courtyard. Unfortunately, the system isn't perfect, as it did fail spectacularly on one section. In this area, the fight was capped off with a Berserker, which can only be injured by setting it on fire. The problem was that the game didn't spawn a scorcher-toting Locust. A quick reload fixed that issue.
Hmm, sounds promising. That sounds hilariously bad with the berzerker though. Can't believe that one missed QA. Are we 100% sure that only flame weapons can damage it in Judgment?
 

DocSeuss

Member
In Overrun you and a group of people cooperate to stop another group of people from competing an objective. Even though you have to work as a group it is definitely competitive. Each side is competing to see who can finish faster.

So it's basically Left 4 Dead competitive MP?

EDIT: Beaten.

You know, this game seems a lot like Left 4 Dead. They've taken cues from the AI director, for instance, for the campaign. Too bad there isn't local co-op only Overrun. That'd be sweet. I wish more people would learn from Payday, which does Left 4 Dead way better than Left 4 Dead does Left 4 Dead.
 

Syriel

Member
Would you say its comparable to Left 4 Dead?


Hmm, sounds promising. That sounds hilariously bad with the berzerker though. Can't believe that one missed QA. Are we 100% sure that only flame weapons can damage it in Judgment?

It's been forever since I last played Left 4 Dead, but I didn't really get that kind of vibe from it at all. The game is comfortably within the Gears style of play.

I did go through two sections repeatedly to test the spawn system and, from what I can tell major enemies are always present in the same locations. Minor enemies may change, but the game appeared to choose from a limited sample size (as in there are two or three sets and it chooses from one of those) when deciding what to populate.

In sections where you are escorting an AI and there are multiple paths, it will randomly choose one or the other.

They aren't major differences, but there is variation.

As for the Berserker, yeah you need to light her on fire with the Scorcher before you can damage her. In fact, the game even tells you this by way of your squad mates. It's also noted in the declassified brief for that section that you'll need to scavenge a Scorcher. So when the flamers didn't appear it was kind of a showstopper. Everything was dead except for the Berserker and there was no way to damage it. ;)
 
As for the Berserker, yeah you need to light her on fire with the Scorcher before you can damage her. In fact, the game even tells you this by way of your squad mates. It's also noted in the declassified brief for that section that you'll need to scavenge a Scorcher. So when the flamers didn't appear it was kind of a showstopper. Everything was dead except for the Berserker and there was no way to damage it. ;)
Oh man... still makes me laugh but that is just horrible.
 
There was a typo in the review:

man the IGN review reads like a love letter. Makes the game sound one of the best of the generation

"People Can Fly is exactly what Gears of War needed. The Bulletstorm developer brings a bold new energy to Epic Games’ excellent (but overly familiar) action series. It presents such refreshing and disruptive ideas to Gears of War: Judgment's campaign that it has an effect comparable to the original’s in 2006. During the introduction, the sights are almost impossibly beautiful. Halfway through, I realized I have never played Vanquish the best third-person shooter around


. By the end, it's clear that it’s paving a path other developers could (and hopefully will) follow.

-_- somehow I really doubt it. Will give it a go and judge for myself later (still need to play Gears 3 too)

and NO mention of the number of maps either. Unless I missed it when I went through it

:p
 
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