I can confirm that Dirt 2 HAS GFWL.
Edit: Sorry for the double post.
Yeah it has GFWL, but I am pretty sure that it does not have account based activation.
I can confirm that Dirt 2 HAS GFWL.
Edit: Sorry for the double post.
The only one (besides SF4) that really matters to me. Please, someone fix it²Dark Souls...please, someone fix it.
I better play Bulletstorm before this shit goes down. And RE5.
The stay of execution has been quietly pushed back however.
I better play Bulletstorm before this shit goes down. And RE5.
I tried a couple weeks back and it doesn't work.
I'd wait for Monday to come and go before saying that the date has been pushed back, and even then I'd still leave some wiggle room until July 1st has actually passed (not that MS would announce a service shutdown the day before it's due to happen, but absolute certainty n'all).
Hoping it doesn't suck ass like the AE conversion does not mean I don't want other games to come to steamworksYeah, I'd much rather have it not work forever on GFWL instead than have it basically work now and completely work after the first patch in a week on Steam.
Do people actually use GFWL and actually like it?
With both Bandai and Capcom using the words 'for the foreseeable future,' I am willing to bet that Microsoft sent word with that exact wording on the shutdown date.
Hoping it doesn't suck ass like the AE conversion does not mean I don't want other games to come to steamworks
Also technically a few cracks and your game will work forever(just not online of course), just saying though![]()
I can't wait until Dark Souls drops GFWL. Hopefully I'll find more people online after that happens.
If more games transfer from GFWL to steamworks I hope it doesn't suck ass like the AE gfwl to steamworks conversion right now.
I'd thought that Scamco would jump straight to Dark Souls after popping its patching cherry with Ace Combat, but apparently not. It's looking likely that GFWL's death has been postponed so I wonder if Scamco's just said to itself, "Well, now we can deal with Dark Souls later" instead of being proactive about it like Sega with the DoW2 games.
I agree that it's likely the date has been pushed back; I'm just saying that, for the sake of accuracy, you shouldn't post things as fact when there's no confirmation. You had the same habit during the early days of your GFWL/SecuROM removal theories for Bio2 and Arkham Asylum/City."For the foreseeable future" is a fairly vague phrase -- it could mean that Microsoft has decided to keep GFWL alive indefinitely or it could just mean that the July 1st date is being reconsidered.
First post in the thread I made sure to highlight that it was merely a theory rather than fact. Just got lazy there with the explanation.
Anyone confirm if Bulletstorm works with a cracked exe? I don't actually own the game, but I've heard the GFWL authentication is particularly dirty.
Possibly could happen in Europe where consumers have rights, but I now it won't happen in America.
When you are purchasing a digital game the TOS directly references that you are essentially purchasing a licence to play the game rather than actual property. The rights clearly fall on Microsoft's side in any legal action.
Anyone confirm if Bulletstorm works with a cracked exe? I don't actually own the game, but I've heard the GFWL authentication is particularly dirty.
Holy shit, what a dick-ish stance they got there with the US law. No wonder PC enthusiast hate GFWL and Uplay with passion.
It should since the crack is basically forcing the offline profile and blocking every connection to the gfwl servers.
You probably just had a general GFWL issue, they are quite prevalent even when the service is available.
Have you downloaded the updated client from Microsoft's website? Have you logged into xbox.com and accepted any TOS changes?
With that said, has anyone tried cracking the Bulletstorm exe?
With both Bandai and Capcom using the words 'for the foreseeable future,' I am willing to bet that Microsoft sent word with that exact wording on the shutdown date.
Now you see why I hate Uplay with a passion. It's funny as many PC gamers actually just rent Ubisoft games on console to get away from Uplay.
I thought Blazblue was patched out?
Pretty sure it's the only reason I purchased it on Steam...
Uplay has given me more grief than GFWL, but to be fair the only GFWL games I've played are Bulletstorm (the whole thing), Fable 3 (for a few hours or so) and Fallout 3 (for about 90 minutes).
No kidding. How many hours have you lost with corrupted saves?
In a lot of ways Uplay makes the same exact mistakes that GFWL did, and it's arguable which one is actually worse.
Hopefully, I'll probably pick it up next Steam sale.
The GFWL implementation in Fallout 3 is hardly strict. You can apply a mod called xliveless that removes it entirely.
I was going to come in and sadly inform you that they'd delisted it rather than fix the GFWL issue, but... apparently they put it back up just today, without explanation?
How is Halo 2 for PC? Does it required GFWL still?
I have a legally purchased copy of GTAIV that I won't be able to play without cracking thanks to GFWL shutting down soon. Which means I have to find workaround methods for multiplayer, if I ever plan on going down that route.
Why is it that game companies like to make it as difficult as possible to play the games that people have paid for? Meanwhile, the pirates that companies like MS were trying to crack down on have fully working, DRM-free versions of any game, while paying customers have to deal with shit like this.
This is the kind of stuff that creates piracy...
Still very puzzling why MS is killing off GFWL. How can a company just up and abandon a platform they basically built? It makes no sense. Yes it was terrible in a lot of ways but it could have been fixed with some effort.