Brad doesn't finish a lot of things. If only i had a quarter whenever he started a sentence with "well I didn't finish it but...".
Haha, so true.
Brad doesn't finish a lot of things. If only i had a quarter whenever he started a sentence with "well I didn't finish it but...".
Definitely. Even having them just listen to the segment bumpers distracts them endlessly.I'm so glad they won't do live call-ins. That would ruin the shows so hard.
Call ins would suck so bad. It's like the questions segment on their live panels. Arguably the worst part of the shows.
Interesting to hear Drew talk about getting lost in Uncharted 4 despite the criticism every Uncharted game gets for leading players by the nose.
I did get lost in chapter 8 when you were supposed to go in a cave after a stealth/combat sequence, but I totally missed the save and was trying to find a way down these sheer cliffs for long enough that the game gave me a hint about where to go.
Interesting to hear Drew talk about getting lost in Uncharted 4 despite the criticism every Uncharted game gets for leading players by the nose.
I did get lost in chapter 8 when you were supposed to go in a cave after a stealth/combat sequence, but I totally missed the save and was trying to find a way down these sheer cliffs for long enough that the game gave me a hint about where to go.
Interesting to hear Drew talk about getting lost in Uncharted 4 despite the criticism every Uncharted game gets for leading players by the nose.
I did get lost in chapter 8 when you were supposed to go in a cave after a stealth/combat sequence, but I totally missed the save and was trying to find a way down these sheer cliffs for long enough that the game gave me a hint about where to go.
Appearently Jason has never loved the vehicle driving segments in previous Uncharteds, you know like those completely new to the series ones in 4.
Appearently Jason has never loved the vehicle driving segments in previous Uncharteds, you know like those completely new to the series ones in 4.
Always a guaranteed cringefest
TIMESTAMPS
0:00:00 - Leesa (mattress) advert
0:00:55 - Intro music & intro from the crew
What games have the crew played?
0:06:39 - The crew talk about Doom (towards the end a bit of TLOU/Uncharted series talk when it comes to gameplay)
0:41:55 - Brad talks about Uncharted 4
0:45:58 - Danny talks about Overwatch (and the future of Blizzard)
0:51:01 - Dan talks about buying Until Dawn and his expectations for it
0:52:26 - Jason talks about downloading Pocket Card Jockey
0:53:07 - Jason talks about not playing Clash Royale, Brad talks about deleting and reinstalling Clash Royale, Dan still playing Clash Royale
0:55:36 - Jason continues talking about Pocket Card Jockey
0:58:47 - More talk about the Uncharted series
1:01:13 - Intermission
1:01:45 - Jason mentions Koihime Enbu, the crew (especially Jason) talk about the Eurovision Song Contest
News
1:09:35 - Disney cancels Disney Infinity, misses their earnings target, etc. (inc. Brads opinion on the Guardians of the Galaxy movie)
1:21:26 - EA earnings report, new Battlefront in 2017, no NBA Live this year, etc.
1:25:23 - Nintendo 2DS is now $80
Emails
1:26:25 - Travelling to E3
1:30:55 - E3 live call-ins
1:37:29 - The new Zelda at E3
1:39:52 - Smelling something vs. seeing something
1:42:51 - Capcom utilising their other IPs, new Viewtiful Joe
1:47:01 - People who brush their teeth at work
1:51:40 - Uncharted 4 vs. Rise of the Tomb Raider
1:53:49 - Stree Overlord and Giant Bomb
1:54:52 - San Francisco Soda Tax
1:59:58 - A new Quake
2:02:41 - Mario Party
2:05:51 - The Apple River in Wisconsin
2:08:13 - Closing comments & THE END
It's a MP game so they'll all drop it after a week or two and they'll have forgotten about it once GOTY rolls around.
And it tastes fucking fantastic.
I always thought it more a Eastern European thing, but sure enough the stores around here drag it out pre-easter heading in to St. Patrick's Day. I love it, we will usually buy one or two and freeze it for later.
A good Corned Beef on Rye/Pempernickel, with swiss... shit I am getting hungry...
He hosts The Lobby for gamespot which also releases as weekly podcast: https://twitter.com/dannyodwyer/status/698275877663051776Is Danny on any other podcast weekly?
Uncharted doesn't put all those hints in without reason. It's the product of environmental design that is more about figuring out developers intentions than anything else. Uncharted's environments are definitely something that can be confusing.Interesting to hear Drew talk about getting lost in Uncharted 4 despite the criticism every Uncharted game gets for leading players by the nose.
I did get lost in chapter 8 when you were supposed to go in a cave after a stealth/combat sequence, but I totally missed the save and was trying to find a way down these sheer cliffs for long enough that the game gave me a hint about where to go.
Psst.
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GotG was my least favorite Marvel movie so far. it was just too cheesy for my taste, especially the ending. I would have been fine waiting to see it on NetFlix DVD but my wife wanted to see it in theaters.
1:42:51 - Capcom utilising their other IPs
Uncharted doesn't put all those hints in without reason. It's the product of environmental design that is more about figuring out developers intentions than anything else. Uncharted's environments are definitely something that can be confusing.
Tim Schafer said:"Youre putting these little stones in a pond hoping someone will jump from one to the next one across the pond, but sometimes they just cant see the next stone. You put it right in front of them. You put a sign pointing to it, but they just cant see it. They're stuck, and they end up hating the game. They can instantly get very, very mad. And hopefully theyre not a game reviewer because at that point, youve just lost it all. So to solve that, you get another character to come out and say, "Theres a stone over there," and they player is like "Oh, ok." However, youve removed the entertainment by removing that confusion. Its not entertaining to just execute a series of solutions. Thats the whole point of adventure games, happy confusion. If you have given the answer, youve taken that away from the player."
"I realized that when they were testing the second Psychonauts, they were doing so in the same kind of usability way: "Well no one knew what to do here." I was like, "What do you mean?" We tested out the Black Velvet level in Psychonauts. They said, "Well, it was good. People liked it and had fun, but there were periods where they were confused and they didnt know what to do." I said, "Did they get stuck on the magic paintings that come to life when you hang them on the magic hook?" They were like, "Yeah, yeah. They have the paintings and they didnt know how to hang them on the hooks." I was like, "Oh no - but eventually they did figure out how to hang them on the hooks, but they didnt know which hooks to hang them on." They responded, "Yeah. Well, they tried them in a few different places and they eventually figured out which hooks to hang them on and then they got through it." I was like, "You just described solving an adventure game puzzle to me". All of those steps are the correct steps. What do I do with this inventory item? Let me try it here. That does something, but thats wrong. Then you move it around in a new combination. Oh that works. Perfect!
Cheesiness is why I liked it. Marvel movies that take themselves seriously are f*cking stupid.
Nah, the Winter Soldier was the best one.
I like how Drew commented on Uncharted 2, saying how he didn't mind the supernatural elements/blue guys, and then later on the podcast explained how he's never actually played Uncharted 2, he experienced it all through video.
Well, that explains why those blue bastards didn't bug him.
Jeff-less Bombcasts always sound more breezy and relaxed, like the staff are secretly relieved that he isn't there, being all negative and sarcastic about everything.
Brad especially must love being able to express an opinion without Jeff disagreeing with it as an automatic reflex. I've known people like that in real life and it is exhausting.
Jeff-less Bombcasts always sound more breezy and relaxed, like the staff are secretly relieved that he isn't there, being all negative and sarcastic about everything.
Brad especially must love being able to express an opinion without Jeff disagreeing with it as an automatic reflex. I've known people like that in real life and it is exhausting.
He hosts The Lobby for gamespot which also releases as weekly podcast: https://twitter.com/dannyodwyer/status/698275877663051776
And he does a weekly youtube podcast with 2 friends where they (un)scientifically rank 3 games suggested by listeners and also talk a bit about games they've been playing: https://www.youtube.com/playlist?list=PLbWbJP588hul3qv92mLcKx7ZxX8yfq18c
edit: oops I almost forgot about Danny's prime weekly podcast: Alt+F1 with GB's Drew, I started listening only a few months ago but it's really fun: http://f1.cool
OR.... you're just projecting.
I don't know, I kinda agree with him. Jeff seems to have a very difficult time letting people talk about how much they enjoyed something without him interjecting why he dislikes it or has no interest in playing it. Hell, he even does this with games he doesn't play, like when he read a summary and shat all over Life is Strange's ending which kinda soured the GB Playdate video when they got to the end