PharaoTutAnchAmun
Member
The first option is correctThe engine wouldn't allow them to but the new one does, either that or they are lying.
The first option is correctThe engine wouldn't allow them to but the new one does, either that or they are lying.
People will miss your post that uses logic and jump straight to console wars…Because they improved the engine and how it works on PS4 so they managed to cram it in without the original technical issues. It's been 4 years you know. The engine and content of HZD is not exactly the engine and content of HFW. They didn't say gliding is impossible on PS4 (so you then troll contrast gliding in Switch/WiiU/Wii/PSOne games, lol) so you'll never have any game from any developer regardless of content with such a feature! They said it's impossible with their exact circumstances at the time for their own specific game, engine, content, at the time. It's not that hard guys.
Every (at least open world) does this, because otherwise there would be no chance of running it. It's just not normally shown like this. It's a neat tech, don't get me wrong, but I think it's more due to work with different lods, which would be too much probably to do it on time. Hell Just Cause 2 can do it on X360/PS3, it's just a matter of priorities.Wasn't it flying, not gliding?
Would it be because it does this?
I want so many things, but i cant always get what i want. But you sound like a kid...I want it. "But you cant get i right now."Fast speeds? Why would they have to be fast speeds? I just want to fly bro.
I think it was how their culling was designed from the ground view at the time. And it was flying mounts, not gliding if I recall.Why wouldnt a gliding mechanic be possible on PS4 anyway?.
Even the thread title escapes some people's cognitive abilities of comprehension.Hahah oh fucking hell it's so funny how they hype things like "gliding and rifts" as only being possible with the power of PS5.
As the title says, why it is possible now, if ps4 can't handle it due to technical reasons it shouldn't be able to handle in this new game.
As the title says, why it is possible now, if ps4 can't handle it due to technical reasons it shouldn't be able to handle in this new game.
Have you ever stop to think maybe their game engine tools at the time were not advanced enough to implement this within the frame budget back in 2017, but now their rendering techniques and their engine tools are advanced enough to squeeze this feature within the frame budget even on PS4?
It doesn't always have to be what is possible with the hardware limits, these developers push the software side of things so that they can eke out every bit of performance out of the same hardware. Remember that Uncharted 1, Uncharted 2 and then finally Uncharted 3 were all on the same fucking console PS3...
^^ the aboveI don't think they mentioned it wasn't possible on the PS4. They said it wasn't something they could add due to technical reasons. This could be many things depending on when they wanted to add it. It could be engine related. AI maybe couldn't really track in the air. It could be that the world was made and gliding would break things requiring redesigns. It could be any number of things.
So if Spiiderman comes to PC (which is very possible now), you think a requirement will be a SSD?.
I think it will 'reccomend' a SSD, but the game will run fine on a HDD. Just like on PS4.
Just because other games have flying mechanics, that doesn't mean the same number of assets are being loaded. If they wanted include flying mechanics, then they wouldn't have an issue including it on the PS4 console.Meanwhile, on PS4....
I dunno bro, I loved Horizon Zero Dawn but I always wanted to fly those pterodactyl like robots. Just lame they couldnt do that for the sequel. Gliding? Lmao this aint no BoTWI want so many things, but i cant always get what i want. But you sound like a kid...I want it. "But you cant get i right now."
I dont care i want it....while stamping your feat. You not a kid anymore. Lesson for your life, you cant always get what you want. Deal with it.
Have you been to neogaf lately?Have you ever stop to think maybe their game engine tools at the time were not advanced enough to implement this within the frame budget back in 2017, but now their rendering techniques and their engine tools are advanced enough to squeeze this feature within the frame budget even on PS4?
It doesn't always have to be what is possible with the hardware limits, these developers push the software side of things so that they can eke out every bit of performance out of the same hardware. Remember that Uncharted 1, Uncharted 2 and then finally Uncharted 3 were all on the same fucking console PS3...
Have you been to neogaf lately?
Common sense is hard on GAF these daysBecause they improved the engine and how it works on PS4 so they managed to cram it in without the original technical issues. It's been 4 years you know. The engine and content of HZD is not exactly the engine and content of HFW. They didn't say gliding is impossible on PS4 (so you then troll contrast gliding in Switch/WiiU/Wii/PSOne games, lol) so you'll never have any game from any developer regardless of content with such a feature! They said it's impossible with their exact circumstances at the time for their own specific game, engine, content, at the time. It's not that hard guys.
I don't remember tath game's name (the first one came out many years ago, during ps3 era, if I remember correctly). And they always used a procedural engine for landscape and vegetation, to create them on the fly, to reduce the number of assets streamed.Meanwhile, on PS4....
Is there flying in the sequel? I thought it wasn't possible on the first one due to the CPU. I never heard anything about gliding being impossible though.
LAIR was not buried due to air battles but for poorly implemented air battles. How long will I be hanging out with the trivial Lara Croft gameplay alias HZD. Why Just Cause controlled the airspace without any problems, but GG did not. Is GG just a second-class company without talent and ambition? Yes, that's exactly it !!
K bro stop cryingRyu: dunno bro, I loved Horizon Zero Dawn but I always wanted to fly those pterodactyl like robots. Just lame they couldnt do that for the sequel. Gliding? Lmao this aint no BoTW
I'am not your "bro". I always wanted a Aston Martin but i know that not gonna happen, so i know and except that i can always have what i want.
I don't remember tath game's name (the first one came out many years ago, during ps3 era, if I remember correctly). And they always used a procedural engine for landscape and vegetation, to create them on the fly, to reduce the number of assets streamed.
Aside that, it all depends by the detail density you want to achieve. The same density of an area of 100x100 metres, crammed in an area of 10x10 metres, requires an extremely faster streaming, if you want to move around. Or a slower speed of motion during world traversal.
The engine is built around the gameplay.
But in this generation, for the first time, there's no need to compromise detail density for streaming. The only limit is the game size.
Because they improved the engine and how it works on PS4 so they managed to cram it in without the original technical issues. It's been 4 years you know. The engine and content of HZD is not exactly the engine and content of HFW. They didn't say gliding is impossible on PS4 (so you then troll contrast gliding in Switch/WiiU/Wii/PSOne games, lol) so you'll never have any game from any developer regardless of content with such a feature! They said it's impossible with their exact circumstances at the time for their own specific game, engine, content, at the time. It's not that hard guys.
Gotta have that deep deep storyThats what I am asking .. why .. why they dont want better gameplay arc .. why ..
Lara "HZD" Croft fighting dinos on foot is PS1 level oldschool gameplay.
I don't know how is done in last gen. But the first one primary characteristic was the dimension and seamless movement thanks to its procedural landscape. And, as I have written, the procedural part is the landscape. The buildings and the characters, which are hand made, are obviuosly streamed assets. But not the world, which was created on the fly with just some parameters to generate it with the needed geography. At that time, there have been many interviews about that.Just Cause isn't procedural. It has maps full of giant bases to take over or destroy. You can also fly a jet fighter. Literally 1000s of old games have flying in them. If they wanted to do that they absolutely could but that would ruin the journey she was on.
Just the first results:Just Cause isn't procedural. It has maps full of giant bases to take over or destroy. You can also fly a jet fighter. Literally 1000s of old games have flying in them. If they wanted to do that they absolutely could but that would ruin the journey she was on.
I can say the same for you.."I want to fly boehoehoe"K bro stop crying
As the title says, why it is possible now, if ps4 can't handle it due to technical reasons it shouldn't be able to handle in this new game.