All you and Jaffe are doing is dictating how developers / artists need to craft their work. You're shitting on developer's artistic freedom and spitting on their vision. In the process, you are also debasing the entire medium from an art-form to just a product that needs to tick a box.
To still keep this about Metroid Dread: why on Earth would a developer try to create a feeling of exploration, but then create a mode which points out all the secrets, like Jaffe wants... when that would take away from the very feeling they wanted to create? And yeah, I will call it the 'true' experience, because why would anyone willfully neuter for themselves the experience the developer wanted them to have?
You lazily say in another post "art is subjective". which is a hand-waive, surface level understanding. The
opinion of the viewer is subjective, because of course everyone ultimately decides what they take away from a piece of work. But unless the artist is explicitly creating something very abstract that is purposefully open to interpretation, many artists have a very precise vision of what they want to realize in their work, how they want the player to feel, the message they want the player to take away, etc.
"Oh but in Sekiro the enjoyment comes from dying many times and finally succeeding", FOR YOU, you dumbass."
No, not just for me - by the very words of the director for over 10 years, that is
the entire fucking point. I'm glad I saved all of these Miyazaki quotes from the last thread about this shitshow:
As I said in the thread earlier, "people who complain about gatekeeping are the people the gate was designed to keep out." When a piece of art sets out to create a specific experience, and then you want that experience changed 'so you can enjoy it', it stops being the same experience people fell in love with. It's like cunts who say "I just want to play Dark Souls for the story!", when that would miss everything From Software accomplished via gameplay.
You people also always deflect with "well our easy mode doesn't change it for hard mode people, so why should you care?", yet you miss the point that it's not even about comparisons with other people - it's about YOUR OWN GODDAMN experience now being changed for the worse.
Here is an example: the torture scene in Metal Gear Solid. Your crowd of whiners and game journalists would say about it: "Oh no, I don't want to go through the button tapping in Metal Gear Solid, it's really hard. Can't I skip this? I'm just in it for the story". That would completely miss the point that the difficulty is literally meant to make you feel as tortured as Solid Snake in that moment. Frankly, it's a genius use of the interactivity of gaming to push character development - allowing you to sit it out or make it easier wastes an opportunity to connect with the character's experience. Its unpleasantness is the point, but people are so averse to any form of discomfort in 2021 even if it may benefit their experience as a whole.
I've come to the conclusion that people like you view the hobby, as I said before, like a zoo. You just want to treat games like you're bouncing from one exhibit to the next, not really wanting to get anything deeper out of it if it's too much effort. Beat that game, now onto the next flavor of the week. You'll probably gush somewhere about how gaming should be treated as an art-form - yet will throw that out the window for Homer Simpson car game design if it means more people get to say they played the hot new release of the moment. You all sound like the type of people who unironically watch a David Lynch film on their iPhone: