Roman Empire
Member
It's not like God of War will be the only game I play on the PS5 but I'm not really surprised by the end result is similar to the first game because, if I'm not mistaken, Cory told on the "behind the scenes" that the scope of the project was too big that they had to cut the story mid-development to fit it in one game.
Think of it like what they did with the Lords of Rings movie trilogy, while we were playing the first game they were already making the second and beyond. In reality, I have no problem with that at all. I bet that what must take a lot of their development after already having the base gameplay foundation are the single-shot cutscenes. That takes a lot of work to do and make it seamless with the gameplay segments on the big set-pieces. I won't downplay their work because it isn't ever that simple, to begin with. I just think some complaints (small animations getting re-used, not a graphical overhaul, combat looking samey) don't hold that well and ended up like a bunch of spoiled people complaining for the sake of complaining.
One complaint I had with the game, and I hope they improve by a huge margin are the enemy types and variation. I hated going up against the same-looking trolls with different colors. There were 5 bosses in the game that were the same troll model but with a slightly different moveset. That needs to change or else the game will get stale fast, especially compared to how much enemy variety every other GoW game had in the past.
Think of it like what they did with the Lords of Rings movie trilogy, while we were playing the first game they were already making the second and beyond. In reality, I have no problem with that at all. I bet that what must take a lot of their development after already having the base gameplay foundation are the single-shot cutscenes. That takes a lot of work to do and make it seamless with the gameplay segments on the big set-pieces. I won't downplay their work because it isn't ever that simple, to begin with. I just think some complaints (small animations getting re-used, not a graphical overhaul, combat looking samey) don't hold that well and ended up like a bunch of spoiled people complaining for the sake of complaining.
One complaint I had with the game, and I hope they improve by a huge margin are the enemy types and variation. I hated going up against the same-looking trolls with different colors. There were 5 bosses in the game that were the same troll model but with a slightly different moveset. That needs to change or else the game will get stale fast, especially compared to how much enemy variety every other GoW game had in the past.