GDC is held every March?People are still giving out 2018 GOTY awards? We're almost a quarter done with 2019, what's the point?
GDC is held every March?
Sure is, doesn't mean they need to do an awards thing. Just seems silly to me to bother so far past 2018, but hey, these things are silly anyway.
I'm more hyped for GOW 2 under Cory, if you thought the first game was GOTY material, Barlog is gonna blow minds with GOW2 on a PS5...
Amazing game, deserved every reward it got so far
7/10
Won't give it more because linear / semi-linear games are not my thing, but I respect how well crafted the world is.
Welcome to neogafI have a dreadful feeling it may go more open world, and that would be detrimental.
We did not visit Asgard, Vanaheim, Svartalfheim in GOW......Asgard alone should be huge and full of adventures and of course the other two, but I have a feeling we might be visiting other places too and perhaps return to some of the worlds we've visited before. Things could change with these worlds as we remember them from the current installment...How about a different take or adventure in Muspelheim instead of just trials or a differnt adventure going through Nilfheim instead of just hunting for equipment and items........That big bird in Helheim, I'm sure we'll battle that or it's critical to the next adventure....I think they can still use the same hub world tbh, but of course just go nuts on the adventures that awaits there, including bosses and enemies that you will face.....I have a dreadful feeling it may go more open world, and that would be detrimental.
Welcome to neogaf
Uh, he already made another award winning game called God of War 2.I hope this doesnt get to Cory's head... Who am i kidding lol. As long as they are aware of what needs to be fixed for the sequel.
I hope this doesnt get to Cory's head... Who am i kidding lol. As long as they are aware of what needs to be fixed for the sequel.
There's a reason so many were so happy when they heard Barlog was back at Sony to do GOW.......I think they had good reasons to take a break tbh.....Apparently making such epic games takes alot out of you and both Jaffe and Barlog needed some space and room to breathe.....Don't forget Barlog did GOW2, so he already had a highly rated game, I just know that his second time around with the reboot, he is just going to go gangbusters.......and go all out.... I can even call it now, he may take a break after GOW2 and let Stig come back for the third...........I hope this doesnt get to Cory's head... Who am i kidding lol. As long as they are aware of what needs to be fixed for the sequel.
Amazing game, basically played it non-stop until completion outside of work... and yes sleep suffered.
Only thing is, I want to see all those other realms! So much DLC potential wasted. Why make me scroll past them if they'll never become available?!
Not going to argue, I grinned ear to ear when Hallow Knight's DLC went from Hornet expansion to full blown sequel. I'd love that for here tooThey probably had plans but needed to trim them (the game was massive as is), and more than likely we're going to see them in the sequel, rather than DLC that would hit more limited in sales.
I would have loved DLC as well, but having them fully fleshed-out in a sequel will be great too.
I can't be arsed right now to google what interview/Youtube video it was (something with Cory at any rate) so you'll have to take my word for it, but he said he indeed had DLC plans. But pretty soon the team had to say "whoa there buddy", it would have been so large that it could have been a game of its own.They probably had plans but needed to trim them (the game was massive as is), and more than likely we're going to see them in the sequel, rather than DLC that would hit more limited in sales.
I would have loved DLC as well, but having them fully fleshed-out in a sequel will be great too.
I have yet to hear a good argument how less options is a good thing.I have a dreadful feeling it may go more open world, and that would be detrimental.
Cory comes off as a pretty humble guy. It's also not his first award-winning game mentioned above.
If anything, that's extra pressure on him to push hard to top this one.
I have yet to hear a good argument how less options is a good thing.
What I can muster from my experience is that barren / uninspiring open worlds are clearly inferior to well crafted linear games but, a dynamic open world experience where everything doesn't feel the same and you're also not doing endless repetitive mini-tasks will always be a better experience.
I have a massive aversion when the game forces you to do something their way and that happens way more in linear games. Especially when you see the game creating invisible walls to force you go down path A.
It won't be hard to top it, bring in Asgard, Valhalla, Odin and Thor and you got a stew going!
I think it's kinda BS we didn't glimpse Asgard at the end like we glimpsed Olympus at the end of God of War 1.
Agreed 100% with what you wrote. I really liked how GoW is designed - there is a set path for the player to follow and narrative imperative for doing so. But the game also allows you to explore at your own leisure if you're so inclined - not in an open world, let alone the largest one ever, but across a limited amount of distinct and meticulously crafted environments. And there's incentive for doing that too, I don't think you can reach both (or either? it's been a while) of the two optional realms without going off the story path.For gamers that want a solid and memorable narrative experience, open world games do not stand up.
1. This is not always the case. Maybe it's because I didn't play enough open world games (because not all appeal to me) but, if the game is well thought out you can avoid do time consuming stuff and you can walk in a straight line to the next cutscene just like a linear game.Here’s my argument. An open world by its nature is to have the player not only backtrack, but sidetrack, uptrek and downtrek.
(1)No possibility for fine tuned story pacing, the stories generally devolve into a forgettable second class citizen to the game. The main tale lacks significant gravitas when your off collecting forest berries in the middle of the perilous saving the princess mainline. It makes no sense.
(2)Open worlds need to justify their existence to be explored, often with meaningless fetch quests and other repetitive tasks because budgets (3)cannot craft limitless interactions. Busywork for people with more time on their hands than most grownups can dream off.
And worse, modern open world games are (4)deliberately roadblocking progress to keep you within their GaaS eco system for as many hours as possible.
For gamers that want a solid and memorable narrative experience, open world games do not stand up.
I seriously doubt we'll be seeing anything like that any time soon. I think in general people overestimate the capabilities of AI as it is today and will be in the near future. Sure, AI can handle specific tasks very well right now; but unless you enjoy chatbots in your game, you won't want "AI driven characters with their own responses and personalities" for quite a while.What if technology soon allowed for that to be possible, would you be interested? Like AI based game creation that is not bland and clearly generated. Or even AI driven characters with their own responses and personalities?
People are still giving out 2018 GOTY awards? We're almost a quarter done with 2019, what's the point?
It never made sense to hand out awards during the same year that you're in. GDC is actually doing it the right way.
Yeah, I don't think you should do it during either, I'm just saying it seems silly to still be handing out GOTY awards almost 4 months into the following year. Not sure who still cares or what impact it has at that point.
Actually this game just keeps getting ...awards.This game just keep giving.