How's the PC port of Earthworm Jim 1 and 2? ...and how's Earthworm Jim 3D?
I believe GOG only offers the DOS versions...and there are only 2 EWJ games, dunno what the heck you're talking about.
How's the PC port of Earthworm Jim 1 and 2? ...and how's Earthworm Jim 3D?
http://www.gog.com/game/earthworm_jim_3dI believe GOG only offers the DOS versions...and there are only 2 EWJ games, dunno what the heck you're talking about.
Earthworm Jim [1] has the Special Edition soundtrack, but is missing the Special Edition expansions to the stages, as well as the Genesis/Special Edition-only stage of Intestinal Distress and the Special Edition-only stage of Big Bruty (although I hated Big Bruty, so that much is no loss). Dunno if For Pete's Sake! uses the SNES or Genesis palette, though. At least, unlike the HD remake (blegh), it isn't missing Who Turned Out The Lights?How's the PC port of Earthworm Jim 1 and 2? ...and how's Earthworm Jim 3D?
He's just doing that thing where he pretends an awful entry in a series never existed. Y'know, that "joke" that's never been funny in any sense, but everyone keeps doing anyway.
Yes. MDK's controls haven't aged well, but it's probably the better game, while MDK2's controls have aged very well, while the campaign's not quite as strong (but is still very good).Should I get MDK and MDK 2
Can't say, never played it.or Sacrifice?
Lionheart sounds pretty good if somewhat flawed, read couple of reviews on gog's site. So has anyone played it here and what you thought about it? I don't really need another game for my backlog, as I'm still playing through Divine Divinity and I also have Wizardry 8 waiting for me, but I'll eventually need another rpg, and Lionheart looks like a nice option.
It's also mentioning that both have password-only saving. The earlier PC "EWJ for Windows 95" port, which is the Special Edition, is the best PC version for sure if you can find it (it's disc only, no download release) and have a computer which can RUN it (most today won't, including mine), but... well, those are some definite downsides there. It does have all the levels and the enhanced animation and stuff from the Sega CD Special Edition version, though, and it also saves to a level-select menu -- so you unlock levels from the level select as you reach them. That's better than passwords.Earthworm Jim [1] has the Special Edition soundtrack, but is missing the Special Edition expansions to the stages, as well as the Genesis/Special Edition-only stage of Intestinal Distress and the Special Edition-only stage of Big Bruty (although I hated Big Bruty, so that much is no loss). Dunno if For Pete's Sake! uses the SNES or Genesis palette, though. At least, unlike the HD remake (blegh), it isn't missing Who Turned Out The Lights?
Earthworm Jim 2 is inexplicably missing Lorenzen's Soil.
Otherwise, they're fairly solid ports.
Yeah, their N64 support was fantastic, some of the best! Really great stuff, including all of those series I mentioned and more (their sports games were good too, Iggy's 'Reckin Balls on N64 is interesting, etc.). It's really too bad that they couldn't keep that quality, and popularity (their better N64 games sold well, I think), going into the 6th generation, but it didn't happen. They did still have some good games up until they shut down, XG4 is my favorite of the series for instance and it was one of their later releases, but they also had some mediocre stuff that gen too, sadly, which didn't happen with their N64 library.I will always be grateful to Acclaim for the support they showed for the N64, they had some of the best playing and looking games on the console(some of which were exclusives). Acclaim also showed everyone how to do a port right with Shadowman on the N64 which looked great, had a good framerate, made use of the expansion pack and had the VA intact.
They were also good in the comics world when they bought and revamped Valiant. Not that there was anything wrong with Valiant in the first place, but still.
Earthworm Jim 2 on the PC doesn't use passwords, actually. If you collect all three "password" pieces in any stage, you just get to skip that level with the press of a button in a menu. Was really convenient, I found.
That's what I recall from the Can o' Worms collection, yeah. You could go to the "Password" screen on the menu and skip to the level after any stage you'd collected all the panels for. I used this feature all the time to skip Udderly Abducted, because I loathed that stage as a kid (hated the instant-death timed missions).What do you mean? If you collect those items, then quit the game and start it up again, you can skip levels up to the level you were at, or something?
Should I get MDK and MDK 2 or Sacrifice?
I vaguely remember playing MDK at a friends house. I have always wanted to play Sacrifice but I always forgot about it.
Nah, it just has control issues. If you can work around them, the game's wicked fun.MDK 1 is mediacore.
How bizarre! Why in the world would anyone even consider making a save system like that? "You have to write down the passwords to save, unless you collect the "Password" items in each level, in which case there's a semi-hidden level select"? What were they thinking??That's what I recall from the Can o' Worms collection, yeah. You could go to the "Password" screen on the menu and skip to the level after any stage you'd collected all the panels for. I used this feature all the time to skip Udderly Abducted, because I loathed that stage as a kid (hated the instant-death timed missions).
I would think you probably would need a virtual machine, yeah. It definitely doesn't work in Vista 32-bit, anyway.You're right in that the first game has no save functionality that I know of, though. The Windows 95 Special Edition port would easily be the way to go there, assuming you could even get it to run on a modern computer (you'll probably have to break out a virtual machine).
There was no password write-down, actually. It was just the level select.How bizarre! Why in the world would anyone even consider making a save system like that? "You have to write down the passwords to save, unless you collect the "Password" items in each level, in which case there's a semi-hidden level select"? What were they thinking??
What do you mean? If you collect those items, then quit the game and start it up again, you can skip levels up to the level you were at, or something? How odd... why would they implement a save system in such a weird way? And weren't 1+2 for DOS sold together from the beginning? But the first game is passsword-save-only, I'm pretty sure about that...
There was no password write-down, actually. It was just the level select.
Aside from the 3 pieces thing, isn't the same exact thing Sonic 3 did? Being able to go back to any level you want up to where you were?
Yeah, that's pretty much what I got from the reviews. I'm supposed to play Wizardry first, so I actually might pick it up. Couple of euros for several hours of fun isn't too bad even if the rest of the game isn't good. Thanks for your opinion.It's alright. It actually starts out quite strong but gets weaker the further you get. The early parts have lots of quests, cool dialog and world stuff but after maybe the first 3rd it just goes full Diablo and is a bit of a monotonous grind.
Going into it from Divine Divinity would probably be a bad idea, as the two games are conceptually very similar, but DD is vastly superior.
Sacrifice is neat. Great performances by all voice actors, excellent replayability due to branching paths, a nice assortment of easter eggs and a sprite companion that doesn't grate on your nerves after five minutes. The gameplay is pretty oldschool difficult, though; best use keybindings for quick spells.Should I get MDK and MDK 2 or Sacrifice?
I vaguely remember playing MDK at a friends house. I have always wanted to play Sacrifice but I always forgot about it.
"That" file?Giants: Citizen Kabuto is pretty decent too. Has zany humour in the vein of Armed and Dangerous (developed later on by the same studio, Planet Moon). Don't forget to delete 'that' file.
"That" file?
"That" file?
Fake edit: Isn't there a high-res texture pack for the MDK games? I remember something of the sort from about three years back. Or an HD remake, can't really recall accurately.
Is there anything similar for the first one?
Is there anything similar for the first one?
I think I gave up at one of the "strategy" levels... where you have a base and stuff. They're harder than the normal ones, I think.From what I understand (never finished myself it due to backlog + gaming ADD) the key to staying alive with Delphi is just spamming turbo speed + slow time and going to the waters to heal after every single battle (no matter how minor) and even during some of the longer battles (break away from the enemies using turbo).
Oh, the ones where you have to protect the Smarties building stuff? Yeah, I've read those were very hard.I think I gave up at one of the "strategy" levels... where you have a base and stuff. They're harder than the normal ones, I think.
If you'd like to see a different 'take' on the RTS genre, get Sacrifice. Great replayability. I think the multiplayer still works, too (dunno about the community, though).Kinda tempted to buy Giants, Sacrifice, or Descent 3... but I dunno. I'm not particularly amped about any of them.
24 Hour Classic Gem Promo: Raiden Legacy. 50% off ($4.99).
Pfft. You should've bought it day one regardless.Finally. I've been waiting for this.
New release: Pixeljunk Monsters HD
(Also preorders open for Lilly Looking Through, another game I KSed a while back)
Wonder what the reason for PixelJunk Monsters being so much cheaper on GOG is. It's nearly three times the price on Steam. D:
I just tweeted the same question to @PixelJunkNews.
I won a $9.99 or below free game from the GoG Birthday twitter contest. Think I'll finally pull the trigger on Unreal Tournament 2004.