Hot take: The controls in this game were so bad I couldn't enjoy it.
1.2 feels a lot better once you get used to it.
Hot take: The controls in this game were so bad I couldn't enjoy it.
Another hot take: You never tried any of the alternate control options.Hot take: The controls in this game were so bad I couldn't enjoy it.
1.2 feels like a modern shooter if you hold the controller from it's left side so everyone should already be used to it.1.2 feels a lot better once you get used to it.
Shame we never got this on 360
https://www.youtube.com/watch?v=RRRuhviJGMQ
Another hot take: You never tried any of the alternate control options.
Whoa, I thought Microsoft started the whole "Only For" logos on exclusives.
No, it did not. You could do that with Goldeneye the whole time. You just had to hold the controler from it's left side. The D-Pad had the same function as the C-buttons. So you had your right hand at the analog and your right index at the shooting trigger.My friend showed me the 'C-Arrows for movement/Thumbstick for Aiming' mode and I never looked back.
Oddly enough, this screwed me up for years when Halo came out and basically created the standard FPS scheme with the aiming on the right stick.
I mean I know you said 'basically' here but it always grinds my gears when Halo gets credit for that. Many games had it before as standard, most notably the not-obscure Timesplitters.Oddly enough, this screwed me up for years when Halo came out and basically created the standard FPS scheme with the aiming on the right stick.
I mean... the N64 stick can either be left or right analog, depending on how you hold it.I mean I know you said 'basically' here but it always grinds my gears when Halo gets credit for that. Many games had it before as standard, most notably the not-obscure Timesplitters.
Shame we never got this on 360
https://www.youtube.com/watch?v=RRRuhviJGMQ
Shame we never got this on 360
https://www.youtube.com/watch?v=RRRuhviJGMQ
No, Timesplitters or possibly something before that did.I meant Halo created the scheme of right stick aiming as a standard. Not that it created aiming with a stick as a standard. As in, everyone copied and used that style almost exclusively. Hence why it screwed me up to become accustomed to the opposite.
Anyway on the topic of Goldeneye, it is a massively historically significant game for several reasons.
It was literally THE game that made what became the dominant genre of a few years later a viable genre on consoles. Turok deserves some credit too, but Goldeneye sold 8 million copies (much more than Halo which only sold 5-6 million) and vastly popularised the genre. It was, as a result of this success, the game that proved you could do a FPS on a controller and the masses would accept it, and you could do FPS multiplayer on a console. It made The N64 the original shooterbox, and was honestly the game that propped up the N64 in the US, helping it be a genuine success there (selling as much as the SNES), while it withered in Japan.
So from an industry impact perspective it is one of the most important games of all time.
No, Timesplitters or possibly something before that did.
No, Timesplitters or possibly something before that did.
Anyway on the topic of Goldeneye, it is a massively historically significant game for several reasons.
It was literally THE game that made what became the dominant genre of a few years later a viable genre on consoles. Turok deserves some credit too, but Goldeneye sold 8 million copies (much more than Halo which only sold 5-6 million) and vastly popularised the genre. It was, as a result of this success, the game that proved you could do a FPS on a controller and the masses would accept it, and you could do FPS multiplayer on a console. It made The N64 the original shooterbox, and was honestly the game that propped up the N64 in the US, helping it be a genuine success there (selling as much as the SNES), while it withered in Japan.
So from an industry impact perspective it is one of the most important games of all time.
Medal of Honor Underground if I remember correctly.
Yep. But did they require a Dual Shock on PS1? I don't think they did, so it being 'standard' on them may need a small caveat - Goldeneye was definitely the first game that had it as an option, and Timesplitters likely the first game 100% of players had presented to them as the default. And IMO Timesplitters was the first high profile game to feature it.Alien: Resurrection on PS1 had it, which was released two weeks before TimeSplitters.
Yep.Inb4 Synth comes into the thread to deny this.
Yep. But did they require a Dual Shock on PS1? I don't think they did, so it being 'standard' on them may need a small caveat - Goldeneye was definitely the first game that had it as an option, and Timesplitters likely the first game 100% of players had presented to them as the default..
I would credit Turok for having the controller scheme first. Although not dual analog since there's only one stick, you could still hold it from the left side to move with the D-pad and aim with the analog using your right thumb and shoot with your right index.Yep. But did they require a Dual Shock on PS1? I don't think they did, so it being 'standard' on them may need a small caveat - Goldeneye was definitely the first game that had it as an option, and Timesplitters likely the first game 100% of players had presented to them as the default. And IMO Timesplitters was the first high profile game to feature it.
Of course Timesplitters was also made by some of the same people as GE too.
Yep.
But I mean, it's just facts, Goldeneye came out first by a lot, and sold more by a lot. Claiming anything else is falling for contemporary marketing hype.
20 years and I still cannot unsee it.
20 years of all Oddjobs, no weapons/all slaps.
*snif*
007 has aged like fine wine. Still my favorite mission structure that I wish more games utilized. Gave birth to my love of FPS and competitive play. Game is a gem.
Yep absolutely. Turok definitely showed FPS on console and controller was very viable.I would credit Turok for having the controller scheme first. Although not dual analog since there's only one stick, you could still hold it from the left side to move with the D-pad and aim with the analog using your right thumb and shoot with your right index.
First FPS game with actual dual analog (instead of D-pad and analog) was Goldeneye though.
For sure.Yep absolutely. Turok definitely showed FPS on console and controller was very viable.
But Turok was a solid seller, Goldeneye a smash hit blockbuster. GE was the game that showed the genre could be a monster.
For sure.
I remember when i first played Turok, the controller scheme clicked with me immediately because i was used to the KB+Mouse controls on a friend's PC. The D-Pad and analog was pretty much the console controller equivalent of that. 1.2 "Solitaire" in Goldeneye was the same and thankfully most FPS games had this option.
So my transition from N64 shooters to modern dual analog shooters was a smooth ride and i didn't even have to play Halo.
Were you aware that you could use the D-pad instead though? And if yes, did you try it? From what i gather from many discussions over the years, most people never even tried holding the controller that way. The C-Buttons and Analog combo is an inverted version of KB-Mouse, as a right handed i would never be able to get used to it...Weirdly, I used the C-button to move combo, with the analogue in my left hand...
Still got mine.
I think the whole concept of analogue control was so new to people at the time, so because you needed to adjust to it no matter what, most people gravitated to the default.Were you aware that you could use the D-pad instead though? And if yes, did you try it? From what i gather from many discussions over the years, most people never even tried holding the controller that way. The C-Buttons and Analog combo is an inverted version of KB-Mouse, i would never be able to get used to it...
Shame we never got this on 360
https://www.youtube.com/watch?v=RRRuhviJGMQ
Nobody wants to talk about the Wii remake?
https://en.wikipedia.org/wiki/GoldenEye_007_(2010_video_game)
I am playing this game right now for the first time and it is fantastic.
A review: https://www.youtube.com/watch?v=LQf22vbebVI