Ranger X said:
Just don't mind people that are exagerating of be funny at them. Do you know where this "white jagged lines" problem might come from to begin with? This looks like a rim light problem. Each part of the cars in GT5 are manually detacheable. See this as multiple meshes stuck together. Now the game also does real-time rim lighting. What happen here i think is that there's some rim lighting that appear around certain pieces where there's some space (like on a real car there's a tiny space between some body pieces) and since the rim lighting isn't prebaked like many game using that effect, you see those white jagged lines as result. There's a downside to each post-processing effect as far as i am concerned. Now for this rim light problem, the more you will increase the resolution, the more it will go away. Also, the higher the sharpness setting of the TV/Monitor will be, the more it will be apparent.
Now what is stupid is when we hear something like that guy saying it makes the game unplayable. This is the kind of ridiculous comment everybody will laugh at. If such tiny thing bothers him that much, he must not be able to play any games out there.
One last thing. Are you guys crying at the other visual imperfections that are having a similar impact? (barely no impact). The distance blur can make the car bleed when there's bright color behind him. The bloom is exagerated compared to real life. The motion blur makes the game more blurry then what you would see with your real life eye since your own eyes causes motion blur. Also, replay are 30fps and its 30fps less smooth then when you play and certainly more choppy than real life.
If you want to play the game of finding graphical flaws (that are normal here on Prologue) your whinning will never end. And please give all other games the same treatment to actually make yourself believeable because all of those games out there are shockfull of graphical imperfections.
In order:
- I have an idea of what causes the issue in the door frames and such, yes, it's as if each piece of the car is rendered individually with a light source at a specific location and then placed in the appropriate spot on-screen. Since it doesn't take into account other pieces of the car that should be blocking the light source, you get "rims" that are lit up when they shouldn't be, plus aliasing which exaggerates the issue. I'm not an expert in 3D modeling or rendering by any stretch so that's just what it looks like to me
- I never said the game is unplayable, I played the GT5P demo for hours and hours and hours in spite of all the graphical issues because I love the core gameplay. That will likely never change, I love the game for what it is but my eyes also happen to be really sensitive to the issues present in the game.
- Yes I complain about graphical issues in other games as well, Heavenly Sword is a recent example of a horribly messy game on the technical level. Hot Shots Golf would actually be a more recent example, that game is painful. I see some of these same issues in Burnout Paradise occasionally but they're largely under control and it takes certain circumstances for me to really notice them. But all of these games are still playable and tons of fun and I enjoyed them immensely, it's just that these issues are distracting from the gameplay itself which is what I bemoan
TheIroning said:
Can we please have some definitive, unprocessed, pics of what GT5P looks like while you are actually playing the game?
i.e. what I am actually going to see on my screen while I am in control of the car I am driving
Someone recently posted some direct-feed 720p images from their capture card but I can't remember what thread they were in. Someone will probably link them
Edit:
http://www.neogaf.com/forum/showpost.php?p=10297228&postcount=3723 , don't mind the shadowmapping