5 million is impressive, game had an awful release. I get why they wanted to stick to PS3, nobody quite knew that the PS4 would take the world by storm - and DriveClub was supposed to be a thing - but in hindsight it was the bad choice.
I think that poster's preferred scheme with face button acceleration/brake is the Classic Style in that image. Do you have an image of that?
It shows a classic style right there in the image. What is the control scheme there?
It's impressive how the physics work in GT, and all the attention to detail, but they should be able with the amount of money, resources and muscle Sony put into the studio (sacrificing other studios for PD) to obtain all of that AND care for multiple types of gamers. If their arrogance to not expanding the studio and/or outsourcing is getting in the way, that is on them, not us. They certainly have the resources to behave like many other well off studios and garner more support or help for putting out massive titles in this era.
DC was excellent.... after it was patched.
I don't see how Sony sacrificing other studios for PD .
Those studios made games that did not sell for years .
Sony don't really put more money into GT compare to there other big IPs .
Maybe Kaz don't want a huge studio so things will not change until GT really bombs .
I was actually meaning DriveClub was supposed to launch with the PS4, so there wasn't a racing void. But then it didn't, and only NFS Rivals was around. Launching GT around the same time as DC would've been bad. Now we know DC wouldn't make it and GT6 in the empty opening six months would have killed.
I also think DriveClub is the worst racing game I've ever played, post-patch, but that's meaningless to sales.
To be fair, how many publishers have more than one tent pole franchise per genre? Not many, and especially not in the racing genre which is drying up (it tends to be very broad genres that can appeal to several different markets at once - eg cod and destiny, fallout and elder scrolls)I doubt Wipeout or Motorstorm cost a lot to make. Although sales were lukewarm I'd still have expected them to make money.
Shuhei is on record about saying Sony are okay as it is with some studios making games that don't light the world on fire (or even make small loses) to have a diverse portfolio as other stuff (God of War/Uncharted) makes up for it.
They've pretty much castrated their diversity in racing to only GT. That is more my point about sacrificing.
Well I'd agree it's not a driving simulator, but arcadey, and more so it's annoying for some because Sony have gotten rid of the full on fantasy arcade racer (Wipeout), the heavily arcade (Motorstorm) and now the 50/50 (Driveclub). As I said above leaving us only with GT and at the mercy of Kaz if we are still a SP gamer first.
I doubt Wipeout or Motorstorm cost a lot to make. Although sales were lukewarm I'd still have expected them to make money.
Shuhei is on record about saying Sony are okay as it is with some studios making games that don't light the world on fire (or even make small loses) to have a diverse portfolio as other stuff (God of War/Uncharted) makes up for it.
They've pretty much castrated their diversity in racing to only GT. That is more my point about sacrificing.
After 5 I was like, nah I'll pass.
To be fair, how many publishers have more than one tent pole franchise per genre? Not many, and especially not in the racing genre which is drying up (it tends to be very broad genres that can appeal to several different markets at once - eg cod and destiny, fallout and elder scrolls)
They aren't being sacrificed for GT. The reality is that the racing genre is in a major rut right now. The only ones really selling are those from popular established brands. We saw the beginnings of that last generation with the closures of Black Rock and Bizarre, two very high quality racing game studios. We also see that in just how few racing games are being made now. It's just a really rough point in the genre at the moment.
I doubt Wipeout or Motorstorm cost a lot to make. Although sales were lukewarm I'd still have expected them to make money.
There are people who don't do this?? I thought it was standard since GT2Switch to superior right analog stick controls for gas and brake, problem solved.
There are people who don't do this?? I thought it was standard since GT2
5 million is impressive, game had an awful release. I get why they wanted to stick to PS3, nobody quite knew that the PS4 would take the world by storm - and DriveClub was supposed to be a thing - but in hindsight it was the bad choice.
It didn't help that 6 also came out shortly after the PS4 launch. Personally, they should have gone straight to working on PS4 GT after they were finished with 5.
Is this guy a plant, or something?
Let's not forget that Forza 3 physics scandal either.
EDIT: Sorry...also good sales for a game sent to die. 5 million is good for any franchise bar Grand Theft Auto, especially under the circumstance.
Lol you sound like a GTP member, can barely finish a sentence that does not include a lie.
You're honest about your ignorance at the very least.
Then physics? Because Polyphony invited one of the people form Inside Sim Racing back to their studio at E3 and he said the version they had setup there had physics comparable to Assetto Corso.
Nice accusations there but there isn't a single lie in my post.
This is the new control scheme
Saying they've made no effort to improve the physics as they've gone on because they only care about visuals isn't an opinion, it's a flatout lie. You may not like their physics engine, but they're continually praised and improve quite a bit game after game.
I thought you had tried GIMX? Native Logitech support would obviously be better, but GIMX works well enough.
Ok, my 2 cents:This is the new control scheme
I'll be honest here and say that I bought Gran Turismo 6 on day 1 and never played it. I have completely forgotten I own the game. I know for some, this is not unusual. However, this is Gran Turismo we are talking about here.
Might boot it up this weekend to see how it measures against 5.
No free chase cam confirmed.
No free chase cam confirmed.
i don't think you will be waiting for GT7 man, Kaz basically said they will keep updating GTS, so expect more cars/tracks/features for the rest of the gen. And I also expect more events that likely cater to a more casual audience. Just wait untill the game comes out though. The career mode is still there, the game teaches you how to drive, you earn liscenses, do trials and challenges, it's just the earning medals part seems to take place against racing against actual people. You may like it who knows. I just don't think everyone should be writing off the SP experience as nonexistent when they haven't tried it yet.But why the need to seemingly completely nuke any sort of SP campaign or focus? I'm sorry but even in these modern times SP still falls under the "quality" category for me, not "quantity".
Kaz obviously wants to push esports, fine, but considering he's proposing that at the loss of content for many legacy GT fans he is taking one heck of a risk. " Wait for GT7" doesn't cut it when in many of our eyes this should be GT7, with esports added on if that is Kaz's new vision hard on. Would be good if he finished his old visions fully before embarking on new ones.
GTSport will do that just first month.
Puppeteer just wasn't that good though? I don't think it would have sold a ton more copies even at launch. But yeah, missed opportunity in general as it would have certainly sold more than what it did. I just don't think it was a great game that was just overlooked.It really should have, if memory serves 2014 was a black hole for releases on PS4 for the most part. If Sony had an ounce of common sense Puppeteer would have been a Q1 release followed by GT6 as a Q3 release in 2014, But what does it matter now ? it's just another example of Sony poorly managing their IP's without the Naughty Dog logo on the box.
That is on the studio, but many are salty at the irony of GT being the master of broken launches that require 23 patches totalling 20GB.
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You're saying it won't surpass 2M+?GT Sport won't even outsell DRIVECLUB. The future of GT and motorsport is bleak with this online microtransaction fest.
I expect pretty good numbers. Sony's franchises have been growing and performing well (Infamous, R&C, UC, etc...).5 million isn't amazing for GT, but it's really good for a racing game that came 1,2 weeks after beginning the new generation.
But unfortunately I think GT will lose its popularity in the next years and I don't expect amazing numbers for GTS.
Disconnect from internet before or be prepared for update bonanza.
Disconnect from internet before or be prepared for update bonanza.
they should have just put the game on both platforms, shown the graphical differences between the ps3 and ps4 in order to make money off both.
And this is what devs get when they support a title after launch. If PD have learned their lesson they will release GTS with a stack of paid day 1 DLC and walk away.
It's worth waiting for the updates just so you can get the Sierra Time Trial. Such a great an unexpected addition to the franchise.
Now imagine how many copies they would've sold if they released it on the right console.
Puppeteer just wasn't that good though? I don't think it would have sold a ton more copies even at launch. But yeah, missed opportunity in general as it would have certainly sold more than what it did. I just don't think it was a great game that was just overlooked.
Demon's Souls was overlooked. And then everyone kept talking about it. And then it rode the wave of good word of mouth and wasn't overlooked anymore. Great games find a way to shine. Puppeteer is just ok