It's always been 60fps, since GT3. If you're actually expecting 4K/60, can you send me some o' that good shit you're smoking?So with all these PS4K news I am now convinced PD will have GT Sport running at 4K somehow.
I wonder if the framerate will be like GT5/6...
Lol no. I expect them to shove a 4k mode at the cost of the framerate.It's always been 60fps, since GT3. If you're actually expecting 4K/60, can you send me some o' that good shit you're smoking?
So with all these PS4K news I am now convinced PD will have GT Sport running at 4K somehow.
Maybe that website dropped a bollock, the lights and flames are mirrored in the body work so it's not GT unless Polyphony have upgraded since the first GTS trailer?
Blacked out windows on track?
One of Route 7s tunnels?
What's Amar say?
The car looks better than any VGT shown so far.
It's not a Vision GT car or even Gran Turismo related. The dude just made the car to get inspiration for some new watch designs...
GT5 and 6 only ran at 60 in 720p mode. In 1080p it was all over the place. I could definitely see them shoehorning in a 4k mode which runs like trash.It's always been 60fps, since GT3. If you're actually expecting 4K/60, can you send me some o' that good shit you're smoking?
We have to wait for E3 to see some GT Sport footage, right? ;_;
GT5 and 6 only ran at 60 in 720p mode. In 1080p it was all over the place. I could definitely see them shoehorning in a 4k mode which runs like trash.
So with all these PS4K news I am now convinced PD will have GT Sport running at 4K somehow.
I wonder if the framerate will be like GT5/6...
It's always been 60fps, since GT3. If you're actually expecting 4K/60, can you send me some o' that good shit you're smoking?
I don't think people realize how demanding 4k is. Even on games with lower fidelity.
I have not seen one thing that makes sport look interesting yet. Is there a reason to be excited that I'm missing? I like driveclub but was immensely disappointed in 5 & 6.
I don't think people realize how demanding 4k is. Even on games with lower fidelity.
Really depends on how the 4k mode is made.I don't think people realize how demanding 4k is. Even on games with lower fidelity.
I don't buy into PS4k either, but at $500, a new architecture like pascal in a 16nm process and some clever coding you can achieve 4k. People always think in current architecture performance/$ and of high and ultra graphics settings, when they say it's not possible.Really depends on how the 4k mode is made.
Just all work done 4x resolution is not really an efficient way.
Something like MSAA trick to get 4x edge resolution should be doable.
The possibility of HDR output is far more interesting..
Lol no. I expect them to shove a 4k mode at the cost of the framerate.
GT5 actually had drops to 18fps in 3D mode, so I'm sure PD is willing to do anything to have one more bulletpoint on the box.
Roughly Driveclub level? Man, I hope nobody is expecting that. PD couldn't do that at 1080p@30fps. They would have to start from scratch with a new engine and all new tracks except for basic positions.The game will never be 4K at 60fps at a roughly Driveclub level of graphics. Your dreaming if you think the PS4 can pull that off.
PD aren't stupid enough to try that!
Meaning 12bit/Channel HDR output for TV/Monitor.I don't buy into PS4k either, but at $500, a new architecture like pascal in a 16nm process and some clever coding you can achieve 4k. People always think in current architecture performance/$ and of high and ultra graphics settings, when they say it's not possible.
By HDR do you mean 48bit color? I can understand advantages in photo editing there, but in games? What's the advantage?
Thanks. I guess, I have to experience it in person to see the difference. On paper 16 million colors sound like a lot already for me.Meaning 12bit/Channel HDR output for TV/Monitor.
Games have rendered into HDR buffers for a long while (fp16 RGB (36bits) or other.)
GDC had some talks on subject, but haven't found anything else than this.
https://www.youtube.com/watch?v=CI60-oyYiaw
It's only 8 bits per channel, meaning gradient from black to brightest white is 256 colours. (Which is way too small amount and needs dithering or banding is quite obvious.)Thanks. I guess, I have to experience it in person to see the difference. On paper 16 million colors sound like a lot already for me.
We are in the wrong thread for this, but imagine a screenshot from a standard first person shooting in 1080p 24bit color. Put a filter on the image that adds or subtracts 1 from the color coding of every single pixel in the image(instead of . You would hardly see a difference, or at least I imagine it would hardly make a difference as of course I haven't tried this. But I could do this in Mathematica if you are interested and give me 10 minutes (and continue this via private message). What I'm trying to argue is that in most situation, I imagine 48bit to not make a significant difference that is worth 100% more data.It's only 8 bits per channel, meaning gradient from black to brightest white is 256 colours. (Which is way too small amount and needs dithering or banding is quite obvious.)
It's always been 60fps, since GT3. If you're actually expecting 4K/60, can you send me some o' that good shit you're smoking?
As a target, yes.
By that same token 95% of 60fps console games are not actually 60fps .
We have to wait for E3 to see some GT Sport footage, right? ;_;
And? Especially last gen, GT dropped a lot. Putting it in a line with games that sometimes drop a few frames would be unfair for these games.
Also, just because others do it, too, doesn't make it anything better for GT.
it would surprise me if this isn't going to be a playstation vr launch title.
Are you one of those people who says a game is "broken" if there's so much as pop-in.As a target, yes.
Did they even mention GT at that VR event?
Possible new GTS footage of Nurburgring in the Nissan GTR 2017 reveal.
https://www.youtube.com/watch?v=JhhyygKXIhM&t=2m50s
Car is missing self reflections similar to those leaked GTS car photos from facebook.
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That parts of itself can be seen on the same object.Sorry if this is a dumb question, but what does the term "self reflection" mean in video game context.
Blows my mind they dropped Evolution in the long run, considering how fucking long it takes for Polyphony to release a game that arguably is only marginally better than the competition released in half the time.
That parts of itself can be seen on the same object.
For example the side-mirrors on a car being reflected on the car's body in racing game.
I so hope the tracks end up looking like that.
Doesn't PD make some (even significant amounts of) money from things other than game sales?Half the time what? GT6 released in 2013, Motorstorm Apocalypse in 2011.