I'm not sure about overseas accounting policies, but a requirement of GAAP in the United States is that inventory be recorded at the lower of either the cost to produce it, the cost to repurchase it or the market value of the inventory. In the case of the PSP, this means that Sony's inventory value is based upon either the direct cost, or the wholesale price to retailers, whichever is lower. I recall Sony making a comment a while ago that they had begun making a small profit on each unit sold, so I'm assuming that the direct cost to Sony is less than the wholesale retail price. But I agree with you that at this point the difference is still probably fairly small.sonycowboy said:That's not exactly true. When you report inventory, you report retail "cost" not manufacturing cost, that is the cost you charge the retailers. I think we're all quite aware that hardware margin is non-existant. And you are also aware that the PSP is being sold at ~$199/$249 vs $129 for the PS2, so less PSP HW accounts for more cost than more PS2 HW. And last year, there was little to NO PSP HW last year in inventory all of it was sent to the US for US launch last March.
And Sony's inventory also includes all of their software that is sold and the manufacturing/royalty component of 3rd parties software as well as accessories, not just hardware.
I didn't specifically comment on the actual quantity of PSP units in inventory, because I don't know what the breakdowns would be for Sony's warehouses. I'm assuming at this point, that Sony probably has a pretty good grip on PS2 production and sales, so I would expect that Sony's inventory would be made up of more PSP units than PS2 units just because Sony hasn't had a chance yet to stabilize their PSP production vs. sales, whereas they have had more than 5 years to do that with their PS2 supplies.
Based upon this line from their financial statement:
"Inventory, as of June 30, 2006, was Y122.0 billion ($1,061 million), which represents a Y37.9 billion, or 45.1%, increase compared with the level as of June 30, 2005. This increase was primarily a result of the worldwide full-scale deployment of the PSP platform. Inventory, as of June 30, 2006, was a Y10.5 billion, or 9.4%, increase compared with the level as of March 31, 2006."
This says that their inventory supplies were at $730 million at June/05, and $1.06 billion at June/06, and that the primary reason for such a large increase in inventory build-up was the PSP. That is an increase of $330 million in inventory in just a year. If the PSP hardware is responsible for 2/3 of that increase, at a cost of $185 per unit (rough guess on my part), then that is a 1.2 million unit increase in PSP inventory from June/05 to June/06. I am just pointing out that Sony is sitting on a significant number of units in their warehouses that haven't even been purchased by the retail sector yet. And these units are all counted in their shipment totals.
It's funny that you mentioned this. I did actually bring this point up (in an argument with ioi actually) in a previous thread. I'm too lazy to try to dig it up right now, and I have no idea what the actual rate of returned units is, but yeah - defective units are also included in Sony's shipment totals. Along with units in Sony warehouses, in transit, and in the retail sector.Sonycowboy said:Finally, and I'm surprised that abolutely none of you have publically deduced this; Sony's numbers do, in fact, include defective units. Imagine the PS2 had a 2.5% defective ratio. That would be 2.5M PS2's that are in the production numbers that cannot be considered sales.