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Graphical Fidelity I Expect This Gen

Nah, you people are just easy to please.

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Dont get me wrong, i like that small video, but more for the mountains in the background and how the video is framed, it is just the water that look nothing special to me.

Just a reminder that this is a old gen AA pirate game sea

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The water itself looks good but the underwater terrain, vegetation etc. are a bit lacking, a bit plain. HFW had some underwater areas that looked better iirc. Maybe it's just that underwater itself is kinda boring, but it's a video game, spice it up a little.
 
The water itself looks good but the underwater terrain, vegetation etc. are a bit lacking, a bit plain. HFW had some underwater areas that looked better iirc. Maybe it's just that underwater itself is kinda boring, but it's a video game, spice it up a little.

It must be difficult to make the underwater section super detailed because unlike other games, 90% of the map in Black Flag is water lol
 
Dont get me wrong, i like that small video, but more for the mountains in the background and how the video is framed, it is just the water that look nothing special to me.
i LOVE the water texture. i am disappointed that its not a full blown simulation like Crimson Desert but the blue water texture is so pretty. i also love the light bounce off of Kenway's character model. he stands out and its beautiful.
Just a reminder that this is a old gen AA pirate game sea

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Black Flags had some stunning waves during storms too. Im sure they've been upgraded as well.
 
i LOVE the water texture. i am disappointed that its not a full blown simulation like Crimson Desert but the blue water texture is so pretty. i also love the light bounce off of Kenway's character model. he stands out and its beautiful.

Black Flags had some stunning waves during storms too. Im sure they've been upgraded as well.
I think devs maxed out the look of water for this gen, so now i would like to see some advancement in physics, crimson at least try something...

Let's hope they did something in that regard and it is not just another nice to look water that act nothing like water.

Crimson really spoiled us.
 
The water itself looks good but the underwater terrain, vegetation etc. are a bit lacking, a bit plain. HFW had some underwater areas that looked better iirc. Maybe it's just that underwater itself is kinda boring, but it's a video game, spice it up a little.
HFW was doing a lot of things ahead of its time. we were too harsh on it in retrospect lol.

i was watching some exodus footage of dialogue conversations and its so stilted. im like HFW created a procedural animation system for these dialogue trees 4 years ago. can someone call them up or at least try and ape it?

no one wants to implement hero lighting, very few devs have matched the water tech, character models are still industry leading for open world games. 4 years later.
 
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Well, good to see ambition is still alive at Naughty Dog.



I think they revealed the game too early and had nothing really to show for it so created a fake trailer for it.
 
HFW was doing a lot of things ahead of its time. we were too harsh on it in retrospect lol.

i was watching some exodus footage of dialogue conversations and its so stilted. im like HFW created a procedural animation system for these dialogue trees 4 years ago. can someone call them up or at least try and ape it?

no one wants to implement hero lighting, very few devs have matched the water tech, character models are still industry leading for open world games. 4 years later.

Character models are from UE5 tech.

Personally I'm not a fan of hero lightning, it doesn't make sense when your character glows for no good reason. If game had RTGI, here lighting would break it.
 
24 GB is 20% less than 30 GB. Not 30%. At least get the math right before calling bullshit. If that's still pretty close, you might as well declare 0% is pretty close to 37.5%.

The only bottleneck on paper is going to be the CPU. And if games are less CPU bound next gen due to new programming paradigms like GPU work graphs, none of it matters. Just drop the resolution and frame rate to rock bottom, disable path tracing and use AI upscaling.
Ah, just disable path tracing. oh wait, you have no lighting now so devs are still forced to use old lighting and layer on PT additionally for the ps6. How will this not hold back the ps6.
 
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