This looks absolutely amazing to me. I literally said wow when i first saw it.
The water itself looks good but the underwater terrain, vegetation etc. are a bit lacking, a bit plain. HFW had some underwater areas that looked better iirc. Maybe it's just that underwater itself is kinda boring, but it's a video game, spice it up a little.
i LOVE the water texture. i am disappointed that its not a full blown simulation like Crimson Desert but the blue water texture is so pretty. i also love the light bounce off of Kenway's character model. he stands out and its beautiful.Dont get me wrong, i like that small video, but more for the mountains in the background and how the video is framed, it is just the water that look nothing special to me.
Just a reminder that this is a old gen AA pirate game sea
![]()
I think devs maxed out the look of water for this gen, so now i would like to see some advancement in physics, crimson at least try something...i LOVE the water texture. i am disappointed that its not a full blown simulation like Crimson Desert but the blue water texture is so pretty. i also love the light bounce off of Kenway's character model. he stands out and its beautiful.
Black Flags had some stunning waves during storms too. Im sure they've been upgraded as well.
HFW was doing a lot of things ahead of its time. we were too harsh on it in retrospect lol.The water itself looks good but the underwater terrain, vegetation etc. are a bit lacking, a bit plain. HFW had some underwater areas that looked better iirc. Maybe it's just that underwater itself is kinda boring, but it's a video game, spice it up a little.
Well, good to see ambition is still alive at Naughty Dog.
I think they revealed the game too early and had nothing really to show for it so created a fake trailer for it.
HFW was doing a lot of things ahead of its time. we were too harsh on it in retrospect lol.
i was watching some exodus footage of dialogue conversations and its so stilted. im like HFW created a procedural animation system for these dialogue trees 4 years ago. can someone call them up or at least try and ape it?
no one wants to implement hero lighting, very few devs have matched the water tech, character models are still industry leading for open world games. 4 years later.
Ah, just disable path tracing. oh wait, you have no lighting now so devs are still forced to use old lighting and layer on PT additionally for the ps6. How will this not hold back the ps6.24 GB is 20% less than 30 GB. Not 30%. At least get the math right before calling bullshit. If that's still pretty close, you might as well declare 0% is pretty close to 37.5%.
The only bottleneck on paper is going to be the CPU. And if games are less CPU bound next gen due to new programming paradigms like GPU work graphs, none of it matters. Just drop the resolution and frame rate to rock bottom, disable path tracing and use AI upscaling.
Meanwhile guerilla gives you this
Why couldnt the entire game look like this lol. This looks next gen as fuck.
Yep. Especially when the particles start flowing and i dont mean just the bullet hell. They are doing some very fancy fluid animations with some bosses like wings leaving these fancy trails and your own bullets that zoom around the map. its so pretty at 60 fps.Wow, this looks impressive, does it look like that in gameplay?
Horizon vegetation is still among the best.Character models are from UE5 tech.
Personally I'm not a fan of hero lightning, it doesn't make sense when your character glows for no good reason. If game had RTGI, here lighting would break it.
I'll say KCD2 tops it. Cryengine is unmatched on vegetation imo.Horizon vegetation is still among the best.
I was just expecting best water in the business from a freakin pirate game where water is the main course after all the praises
Especially when a 4 years old crossgen sea look like this
Interesting post. Personally, I thought there's no chance in hell these are cubemaps.
![]()
![]()
Time-Stamped 4K:
Seeing the same artifacts in close distance as well. Here's the same shot of the mast on the island that is right in front of the boat. Notice the reflection change as soon as the mast occludes the structure being reflected (around the 3rd frame). Though in this case, there is some fall back, so it doesn't completely vanish.As for the ocean, there's a chance RT reflections are reserved for close distance?
I can't recall Cyberpunk with such SSR artifacting, so I'd still put it ahead.They look just like Cyberpunk RT reflections.
Agreed. Quite plausible on land at least.So I'd say it's just a matter of a SSR layer on top of the RT, which is not uncommon practice.
Well, those are great PCSS shadows no matter what. I honestly can't distinguish them from RT ones.
They nailed it with AC shadows already, so I agree. And now with RTGI on all modes, it's gonna look great!In any case, this all bode really well for PS5 Pro version. And of course PC.
Nice analysis.
RT shadows can still have pop in, it depends on BVH LOD, and entire shadows are poping in like that (with no resolution changes like with CSMs).
I know you love black fags with a passion
Oh me too, was just referring to the RT portion of it (pixel perfect details, shadows, but blurry large surfaces textures), not the SSR artifacts.I can't recall Cyberpunk with such SSR artifacting, so I'd still put it ahead.
Indeed, they are perfect in most footage. Even though I'm pretty sure I noticed at times they don't cover every blade of grass, just like Uncharted 4:No doubt. Which is why I'm considering this to be a PC ultra build. The quality is a bit too good. It's not the PCSS itself that is impressive. Like you said, it has been around for a while. It's the quality of every single shadow. It's near pixel perfect.
In some clips shadows do indeed appear to be completely different, just like the picture you shared. Maybe only some footage have them enabled?Though plausible, the shadows themselves are still a bit too sharp to be RT shadows. You won't get shadows like this if it were ray traced. No penumbra on so many individual leaves that should be blending into each other if ray traced, despite being distant enough from the ground.
Yeah, true. Guess there's always the chance RT shadows could be among the "additional rendering techniques" they mentioned for PS5 Pro version.. not all that likely, but wonder what those could be.This has to be PCSS + CSMs on the best possible quality (hence my conclusion that this is potentially PC Ultra). And if they actually had RT shadows, they would have announced it as it would be a whole new feature in their engine.
but horizon has far more varied vegetation tho, and stuff like thisI'll say KCD2 tops it. Cryengine is unmatched on vegetation imo.
I know you love black fags
but horizon has far more varied vegetation tho, and stuff like this
![]()
Yeah dude i dont know how much kc2 vegetation looks better than this...
HZD is more eye candy, but KDC2 more groundedbut horizon has far more varied vegetation tho, and stuff like this
![]()
Yeah dude i dont know how much kc2 vegetation looks better than this...
HZD is more eye candy, but KDC2 more grounded
Naughty Dog is fucking cooking.
Can't wait to see more Intergalactic.
Yeah quite a feat that they pulled off on the PS4. Assuming they can match the Intergalactic trailer in terms of tech, I think they are the only potential challengers to Cyberpunk other than Rockstar this gen for what they can squeeze out of consoles. Until then, Cyberpunk is still king on Pro.I think it's wild that I've only ever seen them in a last gen game from 10 years ago.
In some clips shadows do indeed appear to be completely different, just like the picture you shared. Maybe only some footage have them enabled?
Would be strange if their PCSS solution works so perfectly in some occasions, and not really much in others.
Oh dude, i wish it was true...Horizon looks insane, I think in terms in textures and quality of assets its one of the best. Its impossible to find a bad texture or ugly asset in it
Nope, it was there from the beginningLol I did not see this one, I guess you edit it at the last moment
Naughty Dog is fucking cooking.
Can't wait to see more Intergalactic.
yeah and i hope it wont be torture porn like tlou 2 was. I need some lighthearted action like the old UC gamesModern Naughty Dog developing a game that is not bound to reality has such crazy potential
The irony of getting Naughty Dog game updates in Arabic while homosexuality is criminalized across the middle east.Modern Naughty Dog developing a game that is not bound to reality has such crazy potential
pTo simplify & dumb it down: this is your failed strawman attempt. Be better next time.
If you are taking any of the leaks to be true, 32 GB does not make sense for the bus width that was also leaked. That's why everyone went with 30 GB clamshell design as the final number. 160 bit, 10 modules, 3 GB each, 5 on each side. 30 GB is stated in the article as well and corroborated by Kepler. Not just my suggestion or guesstimate.I think there's a bit of misreading here on my part, headline stated "less than 30%" and I based my comment only on 30% number, but how much "less" than 30%? We still don't have an inkling of how much PS6 will have, it's all guesstimates! I think 32GB makes sense here.
If it's 30GB like your 20% differential suggests here, the same concern applies. I don't think PS6 will be flying away with Path Tracing so Portable can just "turn it off" like you suggested, base PS6 will have extended use of RT.
Ah, just disable path tracing. oh wait, you have no lighting now so devs are still forced to use old lighting and layer on PT additionally for the ps6. How will this not hold back the ps6.
They really did strike the best balance between visuals and performance, especially on the PS5 Pro.Ubisoft anvil engine at it's best this gen0![]()
![]()
![]()
![]()
![]()
![]()
Why couldnt the entire game look like this lol. This looks next gen as fuck.
Do you think this looks better than shadows?Ubisoft anvil engine at it's best this gen0![]()
![]()
![]()
![]()
![]()
![]()
Yes, if you compare Promotional material for both black flag are far better, and we all know how shadows turns to be one of best looking titles this gen by the time of it's release ,also Black flag use upgraded anvil engine and from those videos they already shared it's looks better for meDo you think this looks better than shadows?
It's more stylized, but it clearly has a bit more going for it that Shadows. It's an upgrade for sure.Do you think this looks better than shadows?