I gave these sketches from the gallery transparent backgrounds if anybody wants to use them.
I've almost finished the game and I've mostly had a positive impression. The framerate and controls are silky, gravity sliding's so much easier that I gold medalled every one of the sliding challenges first attempt. Target times could've used some rebalancing for PS4.
Shadow quality's high enough now that you can clearly see the shape of ships flying high overhead and edge instability's pretty rare BUT they have the same dithered edges as pre-patch Nathan Drake Collection. Filtering like Wind Waker HD's would be a nice alternative I think.
No issues with anisotropic filtering here and there's a healthy dose of what looks like MSAA/EQAA but as there's a lot of high contrast sketchy outlines, aliasing persists. I'd love to have seen the MSAA with a custom reconstruction filter similar to
The Order 1886 with perhaps TAA as well.
Comic cutscenes use a mixture of high and low resolution art, can't blame Bluepoint for this if Japan Studio didn't retain everything in a higher quality but the black panel frames aren't anti-aliased and shimmer badly when you tilt the DualShock 4 which tilts the parallax perspective of the comic elements. Funnily enough, all the main story chapter titles are high res and only the DLC chapters have upscaled titles. You'd think they'd have access to the font to redo all of these.
Thankfully all the menu, map, conversation and gameplay HUD 2D graphics you see regularly are nice and sharp. Stuff like the HUD and town name popups look a bit large, like they were designed for the smaller Vita screen, I'd have scaled them down a bit.
I'm playing from an 850 EVO SSD and typical sewer warps take 2 or 3 seconds, barely worth a mention. Unfortunately there's no Photomode or option to turn the HUD off so framing screenshots nicely can be tricky.