I was watching a video from Mark Brown on Ori and he mentions that Ori's Bash should be in The Hall of Fame for Great Video Game Mechanics. He then mentions a few others, such as long-jump from Mario 64, High Time in DMC and Glory Kills in DOOM.
What game mechanics do you think would be good additions to this hall of fame, and why?
I would nominate Samus' Speed Booster. It changes each game that it is implemented in, it can be activated fairly easily, but not always. Speed Boost is also very fun to use, very powerful, but has a lot of skill involved to master it.
What game mechanics do you think would be good additions to this hall of fame, and why?
I would nominate Samus' Speed Booster. It changes each game that it is implemented in, it can be activated fairly easily, but not always. Speed Boost is also very fun to use, very powerful, but has a lot of skill involved to master it.