lucebuce12
Member
Active reload in Gears of War was just soooo satisfying.
Halo:
- Recharging health, so action is always tense and character still vulnerable without needless time spent searching for healthpacks
- Dedicated grenade, just as important as shooting + perfect trajectory mechanics
- 2 weapon limit
- Universal driving / FPS controls, this was a stroke of genius
- Set standard for dual stick/triggers for FPS
Changed console FPS forever, like Mario 64 did for 3D adventure.
Bloodborne's Rally mechanic is a brilliant risk/reward system that encourages you to play aggressively. After taking damage, you're able to regain some of your lost health if you decide to counter (at the risk of being punished).
Nioh's Ki Pulse is a bit like Active Reload in Gears, but it proves to be crucial for intelligently managing your stamina and adds a great deal of depth to the game's combat (especially if you want to turn battles into speedy ordeals).
Limited saves in any games that implement the mechanic. Early Resident Evils, Breath of Fire: Dragon Quarter, etc.
There is no better way to ramp up a constant sense of tension and dread in the back of the player's mind. If you're going for that kind of atmosphere, turning saving into a precious commodity, instead of an endless luxury, is probably the best way to accomplish it.
Shifting world planes in Soul Reaver was always fun and a great puzzle solving mechanic.
Over the shoulder aim in RE4/5, it's perfect and allows for incredible precision during the action. It doesn't work without how your characters move and the actions they can perform but it's still the key to these games being some of the best action games ever.
Yup, the golden tripod of FPS games was one of the biggest game changers of the 6th console generation.Halo:
- Recharging health, so action is always tense and character still vulnerable without needless time spent searching for healthpacks
- Dedicated grenade, just as important as shooting + perfect trajectory mechanics
- 2 weapon limit
- Universal driving / FPS controls, this was a stroke of genius
- Set standard for dual stick/triggers for FPS
Changed console FPS forever, like Mario 64 did for 3D adventure.